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journals/gac/Ramirez-CorreaR20 share record
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Patricio E. Ramírez-Correa , Francisco Javier Rondán-Cataluña , Jorge Arenas-Gaitán : A Posteriori Segmentation of Personal Profiles of Online Video Games' Players. Games Cult. 15 (3 ) : 227-247 (2020 )share record
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Emma Reay : Kideogames: Reimagining the Fringe of Literary Studies as the Forefront. Games Cult. 15 (7 ) : 772-788 (2020 )export record
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journals/gac/ReitmanAWLS20 share record
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Jason G. Reitman , Maria J. Anderson-Coto , Minerva Wu , Je Seok Lee , Constance Steinkuehler : Esports Research: A Literature Review. Games Cult. 15 (1 ) : 32-50 (2020 )export record
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journals/gac/Rossignoli20 share record
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Claudia Rossignoli : Playing the Afterlife: Dante's Otherworlds in the Gaming Age. Games Cult. 15 (7 ) : 825-849 (2020 )share record
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Bonnie Ruberg : Straight Paths Through Queer Walking Simulators: Wandering on Rails and Speedrunning in Gone Home . Games Cult. 15 (6 ) : 632-652 (2020 )share record
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Antranig Arek Sarian : Paradox and Pedagogy in The Stanley Parable . Games Cult. 15 (2 ) : 179-197 (2020 )share record
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Ronen Shay , Anthony Palomba : First-Party Success or First-Party Failure? A Case Study on Audience Perceptions of the Nintendo Brand During the Wii U's Product Life Cycle. Games Cult. 15 (5 ) : 475-500 (2020 )share record
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Sarah Stang , Aaron Trammell : The Ludic Bestiary: Misogynistic Tropes of Female Monstrosity in Dungeons & Dragons . Games Cult. 15 (6 ) : 730-747 (2020 )share record
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Nataska Statham : Use of Photogrammetry in Video Games: A Historical Overview. Games Cult. 15 (3 ) : 289-307 (2020 )export record
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journals/gac/Steinkuehler20 share record
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Constance Steinkuehler : Esports Research: Critical, Empirical, and Historical Studies of Competitive Videogame Play. Games Cult. 15 (1 ) : 3-8 (2020 )export record
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journals/gac/StrimlingF20 share record
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Pontus Strimling , Seth Frey : Emergent Cultural Differences in Online Communities' Norms of Fairness. Games Cult. 15 (4 ) : 394-410 (2020 )share record
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Rory Summerley : The Development of Sports: A Comparative Analysis of the Early Institutionalization of Traditional Sports and E-Sports. Games Cult. 15 (1 ) : 51-72 (2020 )export record
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journals/gac/TurtiainenFR20 share record
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Riikka Turtiainen , Usva Friman , Maria Ruotsalainen : "Not Only for a Celebration of Competitive Overwatch but Also for National Pride": Sportificating the Overwatch World Cup 2016. Games Cult. 15 (4 ) : 351-371 (2020 )share record
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Heikki Tyni : Double Duty: Crowdfunding and the Evolving Game Production Network. Games Cult. 15 (2 ) : 114-137 (2020 )export record
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journals/gac/Vargas-Iglesias20 share record
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Juan J. Vargas-Iglesias : Making Sense of Genre: The Logic of Video Game Genre Organization. Games Cult. 15 (2 ) : 158-178 (2020 )export record
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journals/gac/Vargas-Iglesias20a share record
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Juan J. Vargas-Iglesias , Luis Navarrete-Cardero : Beyond Rules and Mechanics: A Different Approach for Ludology. Games Cult. 15 (6 ) : 587-608 (2020 )share record
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Jennifer R. Whitson : What Can We Learn From Studio Studies Ethnographies?: A "Messy" Account of Game Development Materiality, Learning, and Expertise. Games Cult. 15 (3 ) : 266-288 (2020 )share record
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Lars de Wildt , Thomas H. Apperley , Justin Clemens , Robbie Fordyce , Souvik Mukherjee : (Re-)Orienting the Video Game Avatar. Games Cult. 15 (8 ) : 962-981 (2020 )share record
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Donghee Yvette Wohn , Guo Freeman : Live Streaming, Playing, and Money Spending Behaviors in eSports. Games Cult. 15 (1 ) : 73-88 (2020 )share record
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Tim Wulf , Frank M. Schneider , Stefan Beckert : Watching Players: An Exploration of Media Enjoyment on Twitch . Games Cult. 15 (3 ) : 328-346 (2020 )