- Kenji Iguchi, Masa Inakage:
Morel: remotely launchable outdoor playthings. Advances in Computer Entertainment Technology 2006: 35 - Yutaka Ishibashi, Manabu Nagasaka, Noriyuki Fujiyoshi:
Subjective assessment of fairness among users in multipoint communications. Advances in Computer Entertainment Technology 2006: 69 - Takafumi Iwai, Sohei Kitada, Mariko Higaki, Mizuki Deguchi, Kazuya Kaijima, Akira Wakita:
Paravision: the entertaining visualizer in public space. Advances in Computer Entertainment Technology 2006: 90 - Staffan Jonsson, Markus Montola, Annika Waern, Martin Ericsson:
Prosopopeia: experiences from a pervasive Larp. Advances in Computer Entertainment Technology 2006: 23 - Maiko Kamata, Makoto Arisawa:
The four impression factors of music videos. Advances in Computer Entertainment Technology 2006: 87 - Tatsuo Kamitani, Manabu Yano, Minoru Matsuda:
Accuracy of musician's response time for an electronic music score system with a moving marker. Advances in Computer Entertainment Technology 2006: 88 - Yuichiro Katsumoto, Erika Kanai, Nadya Kirillova, Kaori Higashi, Hokuto Miura, Takashi Matsumoto, Reiko Sasaki, Masa Inakage:
InScene: a communication device which uses incenses. Advances in Computer Entertainment Technology 2006: 34 - Lisbeth Klastrup:
Death matters: understanding gameworld experiences. Advances in Computer Entertainment Technology 2006: 29 - Elina M. I. Koivisto, Mirjam Eladhari:
Paper prototyping a pervasive game. Advances in Computer Entertainment Technology 2006: 97 - Itaru Kuramoto, Buntaro Kaji, Yu Shibuya, Yoshihiro Tsujino:
Reflex flower: ambient work rhythm visualization system in computer-aided work environments. Advances in Computer Entertainment Technology 2006: 52 - Satoshi Kuribayashi, Akira Wakita:
PlantDisplay: turning houseplants into ambient display. Advances in Computer Entertainment Technology 2006: 40 - Yong-Moo Kwon, Kyeong-Won Jeon:
Gaze computer interaction on stereo display. Advances in Computer Entertainment Technology 2006: 99 - Kyong Joon Lee, Sang Chul Ahn, Hyoung-Gon Kim:
Using a mobile device as an interface tool for HMD-based AR applications. Advances in Computer Entertainment Technology 2006: 7 - Jie Liu, Elaine Chew, Alexandre R. J. François:
From driving to expressive music performance: ensuring tempo smoothness. Advances in Computer Entertainment Technology 2006: 26 - Jie Liu, Elaine Chew, Alexandre R. J. François:
From driving to expressive music performance: ensuring tempo smoothness. Advances in Computer Entertainment Technology 2006: 78 - Wei Liu, Adrian David Cheok, Sim Hwee, Ang Ivene:
Mixed reality for fun learning in primary school. Advances in Computer Entertainment Technology 2006: 107 - Jean-Luc Lugrin, Marc Cavazza:
AI-based world behaviour for emergent narratives. Advances in Computer Entertainment Technology 2006: 25 - Krystina S. Madej:
Early narrative experience: positive segue to narrative gameplay. Advances in Computer Entertainment Technology 2006: 81 - Krystina S. Madej:
Early narrative experience: positive segue to narrative gameplay. Advances in Computer Entertainment Technology 2006: 109 - Carsten Magerkurth, Timo Engelke, Daniel H. Grollman:
A component based architecture for distributed, pervasive gaming applications. Advances in Computer Entertainment Technology 2006: 15 - Chen Mao, Sheng Feng Qin, David K. Wright:
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. Advances in Computer Entertainment Technology 2006: 61 - Chen Mao, Sheng Feng Qin, David K. Wright:
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation. Advances in Computer Entertainment Technology 2006: 76 - Masayuki Ueno, Takeshi Nishiki, Katsuhide Tsushima:
NeGAS: logo based authoring environment for 3D computer animation. Advances in Computer Entertainment Technology 2006: 60 - Soh Masuko, Junichi Hoshino:
A fitness game reflecting heart rate. Advances in Computer Entertainment Technology 2006: 53 - Kathryn E. Merrick, Mary Lou Maher:
Motivated reinforcement learning for non-player characters in persistent computer game worlds. Advances in Computer Entertainment Technology 2006: 3 - Koji Miyazaki, Yurika Nagai, Ryohei Nakatsu:
Architecture of an authoring system to support the creation of interactive contents. Advances in Computer Entertainment Technology 2006: 108 - Florian Mueller, Luke Cole, Shannon O'Brien, Wouter Walmink:
Airhockey over a distance: a networked physical game to support social interactions. Advances in Computer Entertainment Technology 2006: 70 - Seiko Myojin, Mie Nakatani, Hirokazu Kato:
Drop*STAR: support system of musical arrangement and performance for small groups. Advances in Computer Entertainment Technology 2006: 105 - Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami:
Gravity jockey: a novel music experience with galvanic vestibular stimulation. Advances in Computer Entertainment Technology 2006: 41 - Naohisa Nagaya, Masashi Yoshidzumi, Maki Sugimoto, Hideaki Nii, Taro Maeda, Michiteru Kitazaki, Masahiko Inami:
Gravity Jockey: a novel music experience with galvanic vestibular stimulation. Advances in Computer Entertainment Technology 2006: 49