- 2016
- Esperança Amengual Alcover, Antoni Jaume-i-Capó, Biel Moyà Alcover:
A Process Framework for Serious Games Development for Motor Rehabilitation Therapy. Interacción 2016: 41 - Mendoza G. Alfredo, J. Alvarez R. Francisco, Muñoz A. Jaime, Cristian Rusu, Francisco Acosta-Escalante, Mendoza G. Ricardo:
A Cooperative Process for a Learnability Study with Down Syndrome Children. Interacción 2016: 7 - Johan Baldeón, Inmaculada Rodríguez, Anna Puig:
LEGA: A LEarner-centered GAmification Design Framework. Interacción 2016: 45 - Maximino Bessa, Miguel Melo, David Narciso, Luís Barbosa, José Vasconcelos-Raposo:
Does 3D 360 video enhance user's VR experience?: An Evaluation Study. Interacción 2016: 16 - Clara Bonillo, Eva Cerezo, Sandra Baldassarri, Javier Marco:
Tangible activities for children with developmental disorders. Interacción 2016: 9 - Clara Bonillo, Eva Cerezo, Javier Marco, Sandra Baldassarri:
Toolkit for the development of Interactive Collaborative Environments: architecture and proof of concept. Interacción 2016: 32 - Federico Botella, Pedro Escribano, Antonio Peñalver Benavent:
Selecting the best mobile framework for developing web and hybrid mobile apps. Interacción 2016: 40 - Sandra P. Cano, César A. Collazos, Cristina Manresa-Yee, Victor Peñeñory:
Principles of Design for Serious Games to Teaching of Literacy for Children with Hearing Disabilities. Interacción 2016: 6 - Jesús David Cardona, Jenny Medeiros, Andrés Solano:
Design and usability evaluation of Virtual Environments created on the 3DGEN platform. Interacción 2016: 18 - Diana Carvalho, Maximino Bessa, Luís Magalhães, Eurico Carrapatoso:
Age group differences in performance using diverse input modalities: insertion task evaluation. Interacción 2016: 12 - Alba de Castro, José A. Macías:
SUSApp: A Mobile App for Measuring and Comparing Questionnaire-Based Usability Assessments. Interacción 2016: 19 - Rubén González Crespo, Jordán Pascual Espada, Daniel Burgos, Elena Verdú:
Social4all: Collaborative platform for improving Web accessibility. Interacción 2016: 33 - Paloma Díaz, Ignacio Aedo, Andrea Bellucci:
Integrating user stories to inspire the co-design of digital futures for cultural heritage. Interacción 2016: 31 - Miguel Angel Ortiz Esparza, Jaime Muñoz Arteaga, R. Javier Álvarez Francisco, C. José Rafael Rojano, Josefina Guerrero García:
A Production Model of Mobile Applications for Children with Learning Problems in Basic Math. Interacción 2016: 43 - Elisenda Eva Espino Espino, Carina S. González-González:
Gender and Computational Thinking: Review of the literature and applications. Interacción 2016: 46 - Fernando Garcia-Sanjuan, Javier Jaen, Sandra Jurdi:
Towards Encouraging Communication in Hospitalized Children through Multi-Tablet Activities. Interacción 2016: 29 - Gary Sacca, Jaime Moreno-Llorena:
Towards a strategy for recognition of collective emotions on social networking sites. Interacción 2016: 25 - Rosa Romero Gómez, David Díez Cebollero:
Alarm Trend Catcher: Projecting Operating Conditions in the Electrical Power Grid Domain with Interactive Alarm Visualization. Interacción 2016: 35 - Cristina Gallego Gómez, Consuelo Puchades Ruiz:
The inclusion of methodologies user experience in the consulting industry: an approach to the experience of Capgemini. Interacción 2016: 24 - Javier Gómez, Juan Carlos Torrado, Germán Montoro:
Using smartwatches for behavioral issues in ASD. Interacción 2016: 28 - Carina S. González-González, M. Belén Armas-Torres, Yeray Barrios-Fleitas:
Evaluation of UX in Geolocated Serious Games with AR. Interacción 2016: 2 - David Guerra-Rodríguez, Antoni Granollers:
User experience experiments with mobile devices in outdoors activities: Use case: cycling and mountain biking. Interacción 2016: 26 - José Miguel Toribio Guzmán, Alicia García-Holgado, Felipe Soto Pérez, Francisco J. García-Peñalvo, Manuel A. Franco Martín:
Study of the Usability of the Private Social Network SocialNet using Heuristic Evaluation. Interacción 2016: 22 - Rosa M. Gil Iranzo, Jordi Virgili-Gomá, Fran Valenzuela-Pascual:
Managing emotions for the treatment of patients with chronic low back pain. Interacción 2016: 30 - Antoni Jaume-i-Capó, Carlos Mena-Barco, Biel Moyà Alcover:
Analysis of Blood Cell Morphology in touch-based devices using a CAPTCHA. Interacción 2016: 27 - Lucrecia Llerena, Nancy Rodríguez, Gary Sacca, John W. Castro, Silvia Teresita Acuña:
Adoption of the Personas Technique in the Open Source Software Development Process. Interacción 2016: 39 - Rafael Prieto de Lope, Nuria Medina-Medina, Josefa Molina López:
Interaction in serious games. Interacción 2016: 4 - José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Patricia Paderewski-Rodríguez:
Interactive Narrative design for geolocated experiences. Interacción 2016: 1 - Josefa Molina López, Nuria Medina-Medina, Rafael Prieto de Lope:
Interaction in video games for people with impaired visual function: improving accessibility. Interacción 2016: 3 - Cristina Manresa-Yee, Maria Francesca Roig-Maimó, Javier Varona:
Mobile Accessibility: A Head-tracker for Users with Motor Disabilities. Interacción 2016: 15