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@inproceedings{DBLP:conf/sbgames/BicalhoBF23, author = {Lu{\'{\i}}s Fernando Bicalho and Augusto Baffa and Bruno Feij{\'{o}}}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {76--85}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631286}, doi = {10.1145/3631085.3631286}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BicalhoBF23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BorgesMBPB23, author = {Rodrigo Campos Borges and Marcelo de Gomensoro Malheiros and Cl{\'{e}}o Zanella Billa and Marcelo Rita Pias and Alessandro de Lima Bicho}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {An Open-Source Framework Using WebRTC for Online Multiplayer Gaming}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {143--150}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631238}, doi = {10.1145/3631085.3631238}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BorgesMBPB23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FrancoSFSMC23, author = {Artur de Oliveira da Rocha Franco and Thiago Iachiley Ara{\'{u}}Jo De Souza and Paulo de Tarso Passos da Costa Filho and Jos{\'{e}} Wellington Franco da Silva and Jos{\'{e}} Gilvan Rodrigues Maia and Miguel Franklin de Castro}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {{RPG} Creature Design: Cross-System Analysis and Conversion}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {96--105}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631332}, doi = {10.1145/3631085.3631332}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FrancoSFSMC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/GabrielC23, author = {Leandro Gabriel and Esteban Walter Clua}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {A Semantic Segmentation System for generating context-based tile-maps}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {124--133}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631226}, doi = {10.1145/3631085.3631226}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/GabrielC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LemosVTMC23, author = {Marcelo Luiz Harry Diniz Lemos and Ronaldo E Silva Vieira and Anderson Rocha Tavares and Leandro Soriano Marcolino and Luiz Chaimowicz}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Scale-Invariant Reinforcement Learning in Real-Time Strategy Games}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {11--19}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631337}, doi = {10.1145/3631085.3631337}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LemosVTMC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LenhardKSBS23, author = {Christopher Lenhard and Henrique L. Krever and Ricardo K. Schlsener and Rafael H. Bordini and Lu{\'{\i}}s A. Lima Silva}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Deceptive Topographic Path Planning}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {1}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631334}, doi = {10.1145/3631085.3631334}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LenhardKSBS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaFC023, author = {Edirlei Soares de Lima and Bruno Feij{\'{o}} and Marco A. Casanova and Ant{\'{o}}nio L. Furtado}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {ChatGeppetto - an AI-powered Storyteller}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {28--37}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631302}, doi = {10.1145/3631085.3631302}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaFC023.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MontanhaRGPBFAM23, author = {Rubens Montanha and Giovana Raupp and Vitoria Gonzalez and Yanny Partichelli and Andr{\'{e}} Bins and Marcos Ferreira and Victor Araujo and Soraia Raupp Musse}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Revisiting Micro and Macro Expressions in Computer Graphics Characters}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {38--45}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631228}, doi = {10.1145/3631085.3631228}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MontanhaRGPBFAM23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/OliveiraC23, author = {Tiago Negrisoli de Oliveira and Luiz Chaimowicz}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Investigating Reinforcement Learning for Dynamic Difficulty Adjustment}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {66--75}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631229}, doi = {10.1145/3631085.3631229}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/OliveiraC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/OliveiraSSC23, author = {Saulo Soares de Oliveira and Carlos Henrique Rorato Souza and Jefferson de Carvalho Silva and S{\'{e}}rgio T. Carvalho}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Towards Scalable Cloud Gaming Systems: Decoupling Physics from the Game Engine}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {151--160}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631225}, doi = {10.1145/3631085.3631225}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/OliveiraSSC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PeresMM23, author = {Vitor Miguel Xavier Peres and Greice Pinho Dal Molin and Soraia Raupp Musse}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Can we truly transfer an actor's genuine happiness to avatars? An investigation into virtual, real, posed and spontaneous faces}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {56--65}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631231}, doi = {10.1145/3631085.3631231}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PeresMM23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PessanhaDNE23, author = {Yohan Duarte Pessanha and Vinicius H. S. Durelli and Paulo Augusto Nardi and Andr{\'{e}} Takeshi Endo}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Exploratory testing strategies for video games: an experience report}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {46--55}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631227}, doi = {10.1145/3631085.3631227}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PessanhaDNE23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RossatoBT23, author = {Lana Bertoldo Rossato and Leonardo Boaventura Bombardelli and Anderson Rocha Tavares}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Evolutionary Tabletop Game Design: {A} Case Study in the Risk Game}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {161--170}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631236}, doi = {10.1145/3631085.3631236}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/RossatoBT23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantosRFNVNFS23, author = {Alexandre M. M. Santos and Halisson R. Rodrigues and R{\^{o}}mulo F{\'{e}}rrer Filho and Yuri Lenon B. Nogueira and Creto A. Vidal and Joaquim B. Cavalcante Neto and Artur O. R. Franco and Paulo Bruno S. Serafim}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Unveiling the Key Features Influencing Game Agents with Different Levels of Robustness}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {86--95}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631230}, doi = {10.1145/3631085.3631230}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SantosRFNVNFS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaTA23, author = {Daniele Fernandes E. Silva and Rafael Piccin Torchelsen and Marilton Sanchotene de Aguiar}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {How to improve the quality of GAN-based map generators}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {106--113}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631324}, doi = {10.1145/3631085.3631324}, timestamp = {Thu, 11 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaTA23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SouzaOBC23, author = {Carlos Henrique Rorato Souza and Saulo Soares de Oliveira and Luciana de Oliveira Berretta and S{\'{e}}rgio Teixeira de Carvalho}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {DDA-MAPEKit: {A} Framework for Dynamic Difficulty Adjustment Based on {MAPE-K} Loop}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {1--10}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631322}, doi = {10.1145/3631085.3631322}, timestamp = {Tue, 16 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SouzaOBC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SouzaPS23, author = {Joana Gabriela Ribeiro de Souza and Raquel Oliveira Prates and Heloiza Aparecida Santos}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {End-user Game Development Environments for Educators: Analyzing Platforms}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {134--142}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631239}, doi = {10.1145/3631085.3631239}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SouzaPS23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VieiraTR23, author = {Marco Ant{\^{o}}nio Athayde de Aguiar Vieira and Anderson Rocha Tavares and Renato Perez Ribas}, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Hybrid Minimax-MCTS and Difficulty Adjustment for General Game Playing}, booktitle = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, pages = {20--27}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085.3631331}, doi = {10.1145/3631085.3631331}, timestamp = {Fri, 26 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VieiraTR23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2023, editor = {Marcelo da Silva Hounsell and Edirlei Soares de Lima and Troy Costa Kohwalter and Jose Ricardo da Silva Jr.}, title = {Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, SBGames 2023, Rio Grande (RS), Brazil, November 6-9, 2023}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3631085}, doi = {10.1145/3631085}, timestamp = {Mon, 22 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/2023.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AlmeidaDFJ22, author = {Sarah Mattos Tabosa de Almeida and Gabriel Montoto Dutra and Gabriel Aprigliano Fernandes and Jose Ricardo da Silva Junior}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {A Model for Dynamic Game Content Using Semantic Web and Prolog}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961086}, doi = {10.1109/SBGAMES56371.2022.9961086}, timestamp = {Thu, 15 Feb 2024 13:27:26 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/AlmeidaDFJ22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CavadasCKM22, author = {Lauro Victor Ramos Cavadas and Esteban Clua and Troy Costa Kohwalter and Sidney Araujo Melo}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Training human-like bots with Imitation Learning based on provenance data}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961077}, doi = {10.1109/SBGAMES56371.2022.9961077}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/CavadasCKM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CoutinhoC22, author = {Fl{\'{a}}vio R. S. Coutinho and Luiz Chaimowicz}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Generating Pixel Art Character Sprites using GANs}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961120}, doi = {10.1109/SBGAMES56371.2022.9961120}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/CoutinhoC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CoutinhoSBCCAPP22, author = {Fl{\'{a}}vio Roberto dos Santos Coutinho and Ismael S. Silva and Gl{\'{\i}}via A. R. Barbosa and Thiago Figueiredo Costa and Luis G. D. Carvalho and Cassiano B. Andrade and Jo{\~{a}}o P. S. Pereira and Reynaldo S. G. Pinto and Jonathan H. Silva}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Design and Architecture of an Open Multiplayer Exergaming Platform called Move2Play}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961109}, doi = {10.1109/SBGAMES56371.2022.9961109}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/CoutinhoSBCCAPP22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/DutraVN22, author = {Paulo Vin{\'{\i}}cius Moreira Dutra and Saulo Moraes Villela and Raul Fonseca Neto}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961076}, doi = {10.1109/SBGAMES56371.2022.9961076}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/DutraVN22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FarrapoFMS22, author = {Hyuan P. Farrapo and R{\^{o}}mulo F. F. Filho and Jos{\'{e}} G. R. Maia and Paulo Bruno de Sousa Serafim}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {DRLeague: a Novel 3D Environment for Training Reinforcement Learning Agents}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961113}, doi = {10.1109/SBGAMES56371.2022.9961113}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FarrapoFMS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FrancoFMC22, author = {Artur O. R. Franco and Wellington Franco and Jos{\'{e}} G. R. Maia and Miguel Franklin de Castro}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Generating Rooms using Generative Grammars and Genetic Algorithms}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961112}, doi = {10.1109/SBGAMES56371.2022.9961112}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FrancoFMC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FreitasD22, author = {Fabrizio Leal Freitas and Carina F. Dorneles}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {A data-driven approach to identify factors correlated to online games performance}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961117}, doi = {10.1109/SBGAMES56371.2022.9961117}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FreitasD22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JuniorR22, author = {Jonas de Ara{\'{u}}jo Luz Junior and Maria Andr{\'{e}}ia Formico Rodrigues}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Emotional Tissue: {A} Visual Representation of Characters' Emotional States in Games}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961085}, doi = {10.1109/SBGAMES56371.2022.9961085}, timestamp = {Thu, 11 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JuniorR22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaFF22, author = {Edirlei Soares de Lima and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {A Character-based Model for Interactive Storytelling in Games}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961071}, doi = {10.1109/SBGAMES56371.2022.9961071}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaFF22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MoraisLCSSGCC22, author = {Gustavo Morais and Ian Loron and Luiz F. S. Coletta and Anderson Anjos da Silva and Alexandre da Silva Sim{\~{o}}es and Ricardo R. Gudwin and Paula Dornhofer Paro Costa and Esther Colombini}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {CST-Godot: Bridging the Gap Between Game Engines and Cognitive Agents}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961082}, doi = {10.1109/SBGAMES56371.2022.9961082}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MoraisLCSSGCC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MoreiraCC22, author = {Rodrigo Dias Moreira and Fl{\'{a}}vio R. S. Coutinho and Luiz Chaimowicz}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Analysis and Compilation of Normal Map Generation Techniques for Pixel Art}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961116}, doi = {10.1109/SBGAMES56371.2022.9961116}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/MoreiraCC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RodriguesCV22, author = {{\'{E}}rick Oliveira Rodrigues and Esteban Clua and Giovani Bernardes Vitor}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Line Art Colorization of Fakemon using Generative Adversarial Neural Networks}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961078}, doi = {10.1109/SBGAMES56371.2022.9961078}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/RodriguesCV22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RodriguesDN22, author = {Kamila Rios da Hora Rodrigues and Ticianne de Gois Ribeiro Darin and V{\^{a}}nia Paula de Almeida N{\'{e}}ris}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Building your own games: {A} platform for authoring digital games}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961073}, doi = {10.1109/SBGAMES56371.2022.9961073}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/RodriguesDN22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantosBBFF22, author = {Gustavo Amaral Costa dos Santos and Augusto Baffa and Jean{-}Pierre Briot and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {An adaptive music generation architecture for games based on the deep learning Transformer model}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961081}, doi = {10.1109/SBGAMES56371.2022.9961081}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SantosBBFF22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantosCSMPLS22, author = {Adriano Arag{\~{a}}o dos Santos and Edson Tavares de Camargo and Roberto Milton Scheffel and Renato Merli and Eduardo Pezutti and Phyllipe Lima and Heloisa Silva}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {{L2T:} An Algorithm to Support The Generation of 2D Texture from LaTeX Math Equations}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961118}, doi = {10.1109/SBGAMES56371.2022.9961118}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SantosCSMPLS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaKMM22, author = {Gabriel Fonseca Silva and Paulo Knob and Rubens Montanha and Soraia Raupp Musse}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {WebCrowds: An Authoring Tool for Crowd Simulation}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961084}, doi = {10.1109/SBGAMES56371.2022.9961084}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaKMM22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VieiraTC22, author = {Ronaldo E Silva Vieira and Anderson Rocha Tavares and Luiz Chaimowicz}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Exploring Deep Reinforcement Learning for Battling in Collectible Card Games}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961110}, doi = {10.1109/SBGAMES56371.2022.9961110}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VieiraTC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/WeberFS22, author = {Cristian M. Weber and Edison Pignaton de Freitas and Lu{\'{\i}}s Alvaro de Lima Silva}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {Safe and Topographic Path Planning with Deep Neural Networks}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961114}, doi = {10.1109/SBGAMES56371.2022.9961114}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/WeberFS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/XexeoS22, author = {Geraldo Xex{\'{e}}o and Leonardo Oliveira Santos}, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {A Spatial Lexical Analyzer and 3D Grammars that Recognize Voxel Based Structures Using Linear Positional Grammars in Minecraft}, booktitle = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, pages = {1--6}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022.9961122}, doi = {10.1109/SBGAMES56371.2022.9961122}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/XexeoS22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2022, editor = {Alyson Matheus de Carvalho Souza and Charles Andry{\^{e}} Galv{\~{a}}o Madeira and Julio C{\'{e}}sar Paulino de Melo and Luiz Marcos Garcia Gon{\c{c}}alves}, title = {21st Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2022, Natal, Brazil, October 24-27, 2022}, publisher = {{IEEE}}, year = {2022}, url = {https://doi.org/10.1109/SBGAMES56371.2022}, doi = {10.1109/SBGAMES56371.2022}, isbn = {978-1-6654-6156-6}, timestamp = {Thu, 15 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/2022.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AndreottiWSAM21, author = {Lucas Andreotti and Morgana Luiza Weber and Tiago Luz da Silva and Victor Flavio de Andrade Araujo and Soraia Raupp Musse}, title = {Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {107--116}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00022}, doi = {10.1109/SBGAMES54170.2021.00022}, timestamp = {Thu, 06 Jan 2022 14:20:08 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/AndreottiWSAM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BettkerMPA21, author = {Rafael Vales Bettker and Pedro Minini and Gabriel Pereira and Joaquim Vinicius Carvalho Assun{\c{c}}{\~{a}}o}, title = {Towards playing AIs for 7 Wonders: main patterns and strategies for 3-player games}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {172--181}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00029}, doi = {10.1109/SBGAMES54170.2021.00029}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BettkerMPA21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FerreiraCK21, author = {Tha{\'{\i}}s Ferreira and Esteban Clua and Troy Costa Kohwalter}, title = {Centralized Critic per Knowledge for Cooperative Multi-Agent Game Environments}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {39--48}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00015}, doi = {10.1109/SBGAMES54170.2021.00015}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/FerreiraCK21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FilhoNVNS21, author = {R{\^{o}}mulo F{\'{e}}rrer Filho and Yuri Lenon Barbosa Nogueira and Creto Augusto Vidal and Joaquim Bento Cavalcante Neto and Paulo Bruno de Sousa Serafim}, title = {Gym Hero: {A} Research Environment for Reinforcement Learning Agents in Rhythm Games}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {87--96}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00020}, doi = {10.1109/SBGAMES54170.2021.00020}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/FilhoNVNS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/GomesS21, author = {{\'{E}}lvio Gomes and Marlo Souza}, title = {Systematic choice of video game benchmarks in Deep Reinforcement Learning}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {162--171}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00028}, doi = {10.1109/SBGAMES54170.2021.00028}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/GomesS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/GomesVNN21, author = {Gilzamir Gomes and Creto Augusto Vidal and Joaquim B. Cavalcante Neto and Yuri Lenon Barbosa Nogueira}, title = {Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: {A} Deep Reinforcement Learning Approach}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {182--190}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00030}, doi = {10.1109/SBGAMES54170.2021.00030}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/GomesVNN21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaFF21, author = {Edirlei Soares de Lima and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado}, title = {Adaptive Branching Quests Based on Automated Planning and Story Arcs}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {9--18}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00012}, doi = {10.1109/SBGAMES54170.2021.00012}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaFF21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MainardiNCBM21, author = {Guido Mainardi and Aline Normoyle and Vin{\'{\i}}cius J. Cassol and Norman I. Badler and Soraia Raupp Musse}, title = {An authoring tool to provide group and crowd animation using Natural Language scripts}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {153--161}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00027}, doi = {10.1109/SBGAMES54170.2021.00027}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MainardiNCBM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MunizS21, author = {Carlos Eduardo Vaisman Muniz and Wagner Luiz Oliveira dos Santos}, title = {Generative Design applied to Cloud Modeling}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {79--86}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00019}, doi = {10.1109/SBGAMES54170.2021.00019}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MunizS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NardinoSEKASCFM21, author = {Lucas Nardino and Diogo Schaffer and Felipe Elsner and Enzo Krzmienski and Victor Flavio de Andrade Araujo and Gabriel Fonseca Silva and Vin{\'{\i}}cius Jurinic Cassol and Rodolfo Migon Favaretto and Soraia Raupp Musse}, title = {Perception of Personality Traits in Crowds of Virtual Humans}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {117--125}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00023}, doi = {10.1109/SBGAMES54170.2021.00023}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/NardinoSEKASCFM21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NascimentoCALS21, author = {Erik Jhones F. do Nascimento and Tassiana M. Castro and Ana Carolina S. Abreu and Filipe A. Lira and Amauri H. Souza}, title = {Procedural Generation of Isometric Racetracks Using Chain Code for Racing Games}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {136--143}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00025}, doi = {10.1109/SBGAMES54170.2021.00025}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/NascimentoCALS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PereiraVT21, author = {Leonardo T. Pereira and Breno M. F. Viana and Claudio Fabiano Motta Toledo}, title = {Procedural Enemy Generation through Parallel Evolutionary Algorithm}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {126--135}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00024}, doi = {10.1109/SBGAMES54170.2021.00024}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PereiraVT21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PinheiroVNJGB21, author = {Emerson B. Pinheiro and Creto Augusto Vidal and Joaquim B. Cavalcante Neto and Antonio Jos{\'{e}} Melo Leite J{\'{u}}nior and George A. M. Gomes and {\'{I}}caro da S. Barbosa}, title = {RealShooting: Expanding the experience of point-and-click target shooting games}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {144--152}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00026}, doi = {10.1109/SBGAMES54170.2021.00026}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PinheiroVNJGB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/QuadrosAB21, author = {Carlos Eduardo Pereira de Quadros and Diana Francisca Adamatti and Alessandro de Lima Bicho}, title = {BioTraffic: a bio-inspired behavioral model to vehicle traffic simulation}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {29--38}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00014}, doi = {10.1109/SBGAMES54170.2021.00014}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/QuadrosAB21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RivasS21, author = {Enrique Wicks Rivas and Rodrigo Souza}, title = {Map Marker: a Multi-Agent Pathfinder for Cohesive Groups in Real-Time Strategy Games}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {97--106}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00021}, doi = {10.1109/SBGAMES54170.2021.00021}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/RivasS21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RodriguesC21, author = {Miguel Rodrigues and Fl{\'{a}}vio R. S. Coutinho}, title = {A Tool to Implement Adaptive Audio Techniques on Unity Games}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {1--8}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00011}, doi = {10.1109/SBGAMES54170.2021.00011}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/RodriguesC21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/Sarinho21, author = {Victor Travassos Sarinho}, title = {GEnEbook: {A} Game Engine to Provide Electronic Gamebooks for Adventure Games}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {59--68}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00017}, doi = {10.1109/SBGAMES54170.2021.00017}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/Sarinho21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SerafimNNV21, author = {Paulo Bruno S. Serafim and Yuri Lenon B. Nogueira and Joaquim B. Cavalcante Neto and Creto Augusto Vidal}, title = {Assessing the Robustness of Deep Q-Network Agents to Changes on Game Object Textures}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {19--28}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00013}, doi = {10.1109/SBGAMES54170.2021.00013}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SerafimNNV21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaA21, author = {Rubens Anderson de S. Silva and Rossana M. C. Andrade}, title = {D-CreEA: {DSML} for Creating Educational Analog Card Games}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {49--58}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00016}, doi = {10.1109/SBGAMES54170.2021.00016}, timestamp = {Sat, 08 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaA21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaC21, author = {Adriel Augusto Germano Silva and Fl{\'{a}}vio Roberto dos Santos Coutinho}, title = {UtopicSense: a tool to support the use of synesthesia as an assistive resource in 2D games}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {191--200}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00031}, doi = {10.1109/SBGAMES54170.2021.00031}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaC21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SouzaP21, author = {Joana Gabriela Ribeiro de Souza and Raquel Oliveira Prates}, title = {Games by End-Users: Analyzing Development Environments}, booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, pages = {69--78}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021.00018}, doi = {10.1109/SBGAMES54170.2021.00018}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SouzaP21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2021, title = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021}, publisher = {{IEEE}}, year = {2021}, url = {https://doi.org/10.1109/SBGames54170.2021}, doi = {10.1109/SBGAMES54170.2021}, isbn = {978-1-6654-0189-0}, timestamp = {Thu, 06 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/2021.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AlmeidaT20, author = {Lucas Antunes de Almeida and Marcelo Resende Thielo}, title = {An Intelligent Agent Playing Generic Action Games based on Deep Reinforcement Learning with Memory Restrictions}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {29--37}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00015}, doi = {10.1109/SBGAMES51465.2020.00015}, timestamp = {Tue, 26 Jan 2021 18:11:45 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/AlmeidaT20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AlvesCJ20, author = {Samuel Alves and Arthur C. Callado and Paulyne Matthews Juc{\'{a}}}, title = {Evaluation of Graphical User Interfaces Guidelines for Virtual Reality Games}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {71--79}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00020}, doi = {10.1109/SBGAMES51465.2020.00020}, timestamp = {Sat, 28 Aug 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/AlvesCJ20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AraujoAMN20, author = {Marco A. S. Ara{\`{u}}jo and Luiz P. C. Alves and Charles A. G. Madeira and Marcos M. N{\'{o}}brega}, title = {{URNAI:} {A} Multi-Game Toolkit for Experimenting Deep Reinforcement Learning Algorithms}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {178--187}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00032}, doi = {10.1109/SBGAMES51465.2020.00032}, timestamp = {Tue, 26 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/AraujoAMN20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BarbosaNR20, author = {Victor G. Ferreira Barbosa and Rosalvo Ferreira de Oliveira Neto and Roberto V. L. Gomes Rodrigues}, title = {A Baseline Approach for Goalkeeper Strategy using Sarsa with Tile Coding on the Half Field Offense Environment}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {1--8}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00012}, doi = {10.1109/SBGAMES51465.2020.00012}, timestamp = {Tue, 26 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BarbosaNR20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BerwaldtBP20, author = {Natan Luiz Paetzhold Berwaldt and Rafael Vales Bettker and Cesar Tadeu Pozzer}, title = {Procedural Generation of Favela Layouts on Arbitrary Terrains}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {136--144}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00027}, doi = {10.1109/SBGAMES51465.2020.00027}, timestamp = {Tue, 26 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BerwaldtBP20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BezerraGS20, author = {Jo{\~{a}}o Ribeiro Bezerra and Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es and Alysson Ribeiro Da Silva}, title = {Development of an Autonomous Agent based on Reinforcement Learning for a Digital Fighting Game}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {1--7}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00017}, doi = {10.1109/SBGAMES51465.2020.00017}, timestamp = {Mon, 03 Jan 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BezerraGS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BicalhoFB20, author = {Lu{\'{\i}}s Fernando Bicalho and Bruno Feij{\'{o}} and Augusto Baffa}, title = {A Culture Model for Non-Player Characters' Behaviors in Role-Playing Games}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {9--18}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00013}, doi = {10.1109/SBGAMES51465.2020.00013}, timestamp = {Mon, 22 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BicalhoFB20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/GomesVNN20, author = {Gilzamir Gomes and Creto Augusto Vidal and Joaquim B. Cavalcante Neto and Yuri Lenon Barbosa Nogueira}, title = {{AI4U:} {A} Tool for Game Reinforcement Learning Experiments}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {19--28}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00014}, doi = {10.1109/SBGAMES51465.2020.00014}, timestamp = {Tue, 26 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/GomesVNN20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/GoncalvesM20, author = {Vin{\'{\i}}cius de Souza Gon{\c{c}}alves and Alessandra Alaniz Macedo}, title = {Similarities and Divergences in Electronic Game Review Texts}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {145--153}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00028}, doi = {10.1109/SBGAMES51465.2020.00028}, timestamp = {Tue, 07 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/GoncalvesM20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaGV20, author = {Edirlei Soares de Lima and Felipe Jo{\~{a}}o Gheno and Ana Viseu}, title = {Sketch-Based Interaction for Planning-Based Interactive Storytelling}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {154--162}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00029}, doi = {10.1109/SBGAMES51465.2020.00029}, timestamp = {Thu, 23 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/LimaGV20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaSG20, author = {Edirlei Soares de Lima and Bruno M. C. Silva and Gabriel Teixeira Galam}, title = {Towards the Design of Adaptive Virtual Reality Horror Games: {A} Model of Players' Fears Using Machine Learning and Player Modeling}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {171--177}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00031}, doi = {10.1109/SBGAMES51465.2020.00031}, timestamp = {Thu, 23 Jun 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/LimaSG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MoralPAS20, author = {Ruan C. B. Moral and Gustavo Bathu Paulus and Joaquim Vinicius Carvalho Assun{\c{c}}{\~{a}}o and Lu{\'{\i}}s A. Lima Silva}, title = {Investigating Case Learning Techniques for Agents to Play the Card Game of Truco}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {107--116}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00024}, doi = {10.1109/SBGAMES51465.2020.00024}, timestamp = {Mon, 22 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MoralPAS20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/OliveiraSGBC020, author = {Samuel da Silva Oliveira and Guilherme Egl{\'{e}} P. Lima Silva and Arthur C. Gorg{\^{o}}nio and Cephas A. S. Barreto and Anne M. P. Canuto and Bruno M. Carvalho}, title = {Team Recommendation for the Pok{\'{e}}mon {GO} Game Using Optimization Approaches}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {163--170}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00030}, doi = {10.1109/SBGAMES51465.2020.00030}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/OliveiraSGBC020.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PontesG20, author = {Rafael Guerra de Pontes and Herman Martins Gomes}, title = {Evolutionary Procedural Content Generation for an Endless Platform Game}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {80--89}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00021}, doi = {10.1109/SBGAMES51465.2020.00021}, timestamp = {Tue, 26 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PontesG20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SerafimNVNF20, author = {Paulo Bruno de Sousa Serafim and Yuri Lenon Barbosa Nogueira and Creto Augusto Vidal and Joaquim Bento Cavalcante Neto and R{\^{o}}mulo F{\'{e}}rrer Filho}, title = {Investigating Deep Q-Network Agent Sensibility to Texture Changes on {FPS} Games}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {117--125}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00025}, doi = {10.1109/SBGAMES51465.2020.00025}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SerafimNVNF20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaKSJM20, author = {Gabriel Fonseca Silva and Paulo Knob and Douglas A. Schlatter and Carlos G. Johansson and Soraia Raupp Musse}, title = {Moving Virtual Agents Forward in Space and Time}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {1--10}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00026}, doi = {10.1109/SBGAMES51465.2020.00026}, timestamp = {Wed, 21 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaKSJM20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaV0FT20, author = {Luca Silva and Lucas Valen{\c{c}}a and Arlindo G{\'{o}}mes and Lucas Silva Figueiredo and Veronica Teichrieb}, title = {GoThrough: a Tool for Creating and Visualizing Impossible 3D Worlds Using Portals}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {97--106}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00023}, doi = {10.1109/SBGAMES51465.2020.00023}, timestamp = {Mon, 16 Jan 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaV0FT20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VieiraTC20, author = {Ronaldo E Silva Vieira and Anderson Rocha Tavares and Luiz Chaimowicz}, title = {Drafting in Collectible Card Games via Reinforcement Learning}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {54--61}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00018}, doi = {10.1109/SBGAMES51465.2020.00018}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VieiraTC20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/WeberN20, author = {Matheus Weber and Pollyana Notargiacomo}, title = {Dynamic Difficulty Adjustment in Digital Games Using Genetic Algorithms}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {62--70}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00019}, doi = {10.1109/SBGAMES51465.2020.00019}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/WeberN20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/WerneckC20, author = {Mariana Werneck and Esteban W. G. Clua}, title = {Generating Procedural Dungeons Using Machine Learning Methods}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {90--96}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00022}, doi = {10.1109/SBGAMES51465.2020.00022}, timestamp = {Tue, 26 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/WerneckC20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ZamithSCJ20, author = {Marcelo Zamith and Jos{\'{e}} Ricardo da Silva Jr. and Esteban W. G. Clua and Mark Joselli}, title = {Applying Hidden Markov Model for Dynamic Game Balancing}, booktitle = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, pages = {38--46}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020.00016}, doi = {10.1109/SBGAMES51465.2020.00016}, timestamp = {Tue, 26 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ZamithSCJ20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2020, title = {19th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2020, Recife, Brazil, November 7-10, 2020}, publisher = {{IEEE}}, year = {2020}, url = {https://doi.org/10.1109/SBGames51465.2020}, doi = {10.1109/SBGAMES51465.2020}, isbn = {978-1-7281-8432-6}, timestamp = {Tue, 26 Jan 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/2020.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AndradeSBC19, author = {Cassiano B. Andrade and Ismael Santana Silva and Gl{\'{\i}}via A. R. Barbosa and Fl{\'{a}}vio R. S. Coutinho}, title = {Real-Time Motion Detection for Android Smartphones}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {154--162}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00029}, doi = {10.1109/SBGAMES.2019.00029}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/AndradeSBC19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BarbozaMCP19, author = {Diego Cordeiro Barboza and D{\'{e}}bora C. Muchaluat{-}Saade and Esteban Walter Gonzalez Clua and Diego Gimenez Passos}, title = {An Architecture for 2D Game Streaming Using Multi-Layer Object Coding}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {62--71}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00019}, doi = {10.1109/SBGAMES.2019.00019}, timestamp = {Tue, 23 Aug 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/BarbozaMCP19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BicalhoBF19, author = {Lu{\'{\i}}s Fernando Bicalho and Augusto Baffa and Bruno Feij{\'{o}}}, title = {A Game Analytics Model to Identify Player Profiles in Singleplayer Games}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {11--20}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00013}, doi = {10.1109/SBGAMES.2019.00013}, timestamp = {Mon, 22 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BicalhoBF19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CentenoSR19, author = {Alejandro Diaz Centeno and Greis Francy M. Silva{-}Calpa and Alberto Barbosa Raposo}, title = {Evaluation of Physical-Motor Status of People with Reduced Mobility using Motion Capture with Microsoft Kinect}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {98--105}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00023}, doi = {10.1109/SBGAMES.2019.00023}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/CentenoSR19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CordeiroSNVN19, author = {Matheus G. Cordeiro and Paulo Bruno S. Serafim and Yuri Lenon B. Nogueira and Creto Augusto Vidal and Joaquim B. Cavalcante Neto}, title = {A Minimal Training Strategy to Play Flappy Bird Indefinitely with {NEAT}}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {21--28}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00014}, doi = {10.1109/SBGAMES.2019.00014}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/CordeiroSNVN19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CostaSS19, author = {Lincoln Magalh{\~{a}}es Costa and Alinne Cristinne Corr{\^{e}}a Souza and Francisco Carlos M. Souza}, title = {An Approach for Team Composition in League of Legends using Genetic Algorithm}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {52--61}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00018}, doi = {10.1109/SBGAMES.2019.00018}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CostaSS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/DamDR19, author = {Peter Dam and Fernanda Duarte and Alberto Raposo}, title = {Terrain Generation Based on Real World Locations for Military Training and Simulation}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {173--181}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00031}, doi = {10.1109/SBGAMES.2019.00031}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/DamDR19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FariaPT19, author = {Fabr{\'{\i}}cio Guedes Faria and Leonardo T{\'{o}}rtoro Pereira and Claudio Fabiano Motta Toledo}, title = {Adaptive Generation of Characters for Tabletop Role Playing Games}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {39--46}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00016}, doi = {10.1109/SBGAMES.2019.00016}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/FariaPT19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FranzinPN19, author = {Flavio Paulus Franzin and Cesar Tadeu Pozzer and Bruno Torres do Nascimento}, title = {GPU-Based Rendering and Collision Simulation of Ground Vegetation in Large-Scale Virtual Scenarios}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {106--114}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00024}, doi = {10.1109/SBGAMES.2019.00024}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/FranzinPN19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/GalamRD19, author = {Gabriel Teixeira Galam and Tiago P. Remedio and Maur{\'{\i}}cio Acconcia Dias}, title = {Viral Infection Genetic Algorithm with Dynamic Infectability for Pathfinding in a Tower Defense Game}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {198--207}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00034}, doi = {10.1109/SBGAMES.2019.00034}, timestamp = {Mon, 25 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/GalamRD19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaFF19, author = {Edirlei Soares de Lima and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado}, title = {Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {144--153}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00028}, doi = {10.1109/SBGAMES.2019.00028}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaFF19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MachadoCFR19, author = {Fabiana S. V. Machado and Wagner D. Casagrande and Anselmo Frizera and Flavia E. M. da Rocha}, title = {Development of Serious Games for Neurorehabilitation of Children with Attention-Deficit/Hyperactivity Disorder through Neurofeedback}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {91--97}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00022}, doi = {10.1109/SBGAMES.2019.00022}, timestamp = {Tue, 29 Dec 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MachadoCFR19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MelgareMSQ19, author = {Julia Kubiak Melgare and Soraia Raupp Musse and Nathan Rainieri Schneider and Rossana Baptista Queiroz}, title = {Investigating Emotion Style in Human Faces and Avatars}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {115--124}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00025}, doi = {10.1109/SBGAMES.2019.00025}, timestamp = {Tue, 17 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MelgareMSQ19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MizdalP19, author = {Tiago Boelter Mizdal and Cesar Tadeu Pozzer}, title = {Ambient Sound with Signed Distance Fields and Gradient Fields}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {47--51}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00017}, doi = {10.1109/SBGAMES.2019.00017}, timestamp = {Tue, 17 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MizdalP19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MouraACJ19, author = {Marcos Paulo de Moura and Francisca Luzia Ara{\'{u}}jo and Arthur C. Callado and Paulyne Matthews Juc{\'{a}}}, title = {Analysis of Gameplay in {MOBA} Games Under Different Network Conditions}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {72--80}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00020}, doi = {10.1109/SBGAMES.2019.00020}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/MouraACJ19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NascimentoPF19, author = {Bruno Torres do Nascimento and Cesar Tadeu Pozzer and Flavio Paulus Franzin}, title = {Procedural Editing of Virtual Terrains Using 3D B{\'{e}}zier Curves}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {135--143}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00027}, doi = {10.1109/SBGAMES.2019.00027}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/NascimentoPF19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PereiraUGB19, author = {Yago Henrique Pereira and Roger Ueda and Lucas Busatta Galhardi and Jacques Du{\'{\i}}lio Brancher}, title = {Using Procedural Content Generation for Storytelling in a Serious Game Called Orange Care}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {192--197}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00033}, doi = {10.1109/SBGAMES.2019.00033}, timestamp = {Tue, 01 Feb 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PereiraUGB19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RochaD19, author = {Daniel de Almeida Rocha and Julio Cesar Duarte}, title = {Simulating Human Behaviour in Games using Machine Learning}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {163--172}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00030}, doi = {10.1109/SBGAMES.2019.00030}, timestamp = {Tue, 17 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/RochaD19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SerpaR19, author = {Ygor Rebou{\c{c}}as Serpa and Maria Andr{\'{e}}ia Formico Rodrigues}, title = {Towards Machine-Learning Assisted Asset Generation for Games: {A} Study on Pixel Art Sprite Sheets}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {182--191}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00032}, doi = {10.1109/SBGAMES.2019.00032}, timestamp = {Tue, 17 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SerpaR19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaSH19, author = {Gabriel Caixeta Silva and Andr{\'{e}} Tavares da Silva and Marcelo da Silva Hounsell}, title = {Crowd Generation using Morphological Obesity Criteria}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {81--90}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00021}, doi = {10.1109/SBGAMES.2019.00021}, timestamp = {Tue, 17 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaSH19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VianaS19, author = {Breno M. F. Viana and Selan R. dos Santos}, title = {A Survey of Procedural Dungeon Generation}, booktitle = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, pages = {29--38}, publisher = {{IEEE}}, year = {2019}, url = {https://doi.org/10.1109/SBGames.2019.00015}, doi = {10.1109/SBGAMES.2019.00015}, timestamp = {Tue, 17 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VianaS19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2019, title = {18th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2019, Rio de Janeiro, Brazil, October 28-31, 2019}, publisher = {{IEEE}}, year = {2019}, url = {https://ieeexplore.ieee.org/xpl/conhome/8910468/proceeding}, isbn = {978-1-7281-4637-9}, timestamp = {Tue, 17 Dec 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/2019.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AlmeidaF18, author = {Luis Fernando Kawabata de Almeida and Alan Salvany Felinto}, title = {Evaluation of the Motion-Aware Adaptive Dead Reckoning Technique under Different Network Latencies Applied in Multiplayer Games}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {137--146}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00025}, doi = {10.1109/SBGAMES.2018.00025}, timestamp = {Wed, 16 Oct 2019 14:14:52 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/AlmeidaF18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BerrielPNO18, author = {Rodrigo Ferreira Berriel and Thiago Meireles Paix{\~{a}}o and Ivo Nicchio and Thiago Oliveira{-}Santos}, title = {Controlling First-Person Character Movement: {A} Low-Cost Camera-based Tracking Alternative for Virtual Reality}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {67--74}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00017}, doi = {10.1109/SBGAMES.2018.00017}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BerrielPNO18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FernandesCJ18, author = {Lucas V. Fernandes and Carla Denise Castanho and Ricardo P. Jacobi}, title = {A Survey on Game Analytics in Massive Multiplayer Online Games}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {21--30}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00012}, doi = {10.1109/SBGAMES.2018.00012}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/FernandesCJ18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FigueiraNJKMC18, author = {Felipe Machado de Azeredo Figueira and Lucas Nascimento and Jos{\'{e}} Ricardo da S. Junior and Troy C. Kohwalter and Leonardo Murta and Esteban Clua}, title = {BinG: {A} Framework for Dynamic Game Balancing using Provenance}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {57--66}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00016}, doi = {10.1109/SBGAMES.2018.00016}, timestamp = {Wed, 12 May 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/FigueiraNJKMC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/GarciaCA18, author = {Bruno E. R. Garcia and Marcio K. Crocomo and Kleber O. Andrade}, title = {Dynamic Difficulty Adjustment in a Whac-a-Mole like Game}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {88--96}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00020}, doi = {10.1109/SBGAMES.2018.00020}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/GarciaCA18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/GazziroGGR18, author = {Mario Gazziro and Joao Paulo Gois and Candy Gonzales and Jos{\'{e}} F. Rodrigues Jr.}, title = {A Computational Method for Interactive Design of Marbling Patterns}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {1--10}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00010}, doi = {10.1109/SBGAMES.2018.00010}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/GazziroGGR18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/KnobAFM18, author = {Paulo Knob and Victor Flavio de Andrade Araujo and Rodolfo Migon Favaretto and Soraia Raupp Musse}, title = {Visualization of Interactions in Crowd Simulation and Video Sequences}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {250--259}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00037}, doi = {10.1109/SBGAMES.2018.00037}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/KnobAFM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaFFG18, author = {Edirlei Soares de Lima and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado and Vinicius M. Gottin}, title = {Personality and Preference Modeling for Adaptive Storytelling}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {187--196}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00030}, doi = {10.1109/SBGAMES.2018.00030}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaFFG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LovretoEND18, author = {Gabriel Lovreto and Andr{\'{e}} Takeshi Endo and Paulo Augusto Nardi and Vinicius H. S. Durelli}, title = {Automated Tests for Mobile Games: An Experience Report}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {48--56}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00015}, doi = {10.1109/SBGAMES.2018.00015}, timestamp = {Tue, 23 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LovretoEND18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MenezesP18, author = {Vitor Peixoto Menezes and Cesar Tadeu Pozzer}, title = {Development of an Autonomous Vehicle Controller for Simulation Environments}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {75--80}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00018}, doi = {10.1109/SBGAMES.2018.00018}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MenezesP18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MizdalP18, author = {Tiago Boelter Mizdal and Cesar Tadeu Pozzer}, title = {Procedural Content Generation of Villages and Road System on Arbitrary Terrains}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {205--211}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00032}, doi = {10.1109/SBGAMES.2018.00032}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MizdalP18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NascimentoFP18, author = {Bruno Torres do Nascimento and Flavio Paulus Franzin and Cesar Tadeu Pozzer}, title = {GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {157--166}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00027}, doi = {10.1109/SBGAMES.2018.00027}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/NascimentoFP18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NeryS18, author = {Alexandre Solon Nery and Alexandre da Costa Sena}, title = {Efficient A* Co-processor for Reconfigurable Gaming Devices}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {97--106}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00021}, doi = {10.1109/SBGAMES.2018.00021}, timestamp = {Thu, 06 Jun 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/NeryS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/OliveiraMZESS18, author = {Mayara J. Oliveira and Luana M{\"{u}}ller and Angelina de C. A. Ziesemer and Luciana da Silveira Espindola and Milene Selbach Silveira and Caroline Q. Santos}, title = {Do Not Puzzle the Puzzle Player: When Communicability Issues Influence Playability}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {81--87}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00019}, doi = {10.1109/SBGAMES.2018.00019}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/OliveiraMZESS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/QueirozCXLS18, author = {Rubens Lacerda Queiroz and Igor Bichara de Azeredo Coutinho and Geraldo Bonorino Xex{\'{e}}o and Priscila Machado Vieira Lima and F{\'{a}}bio Ferrentini Sampaio}, title = {Playing with Robots Using Your Brain}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {197--204}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00031}, doi = {10.1109/SBGAMES.2018.00031}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/QueirozCXLS18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RodriguesB18, author = {Luiz A. L. Rodrigues and Jacques D. Brancher}, title = {Improving Players' Profiles Clustering from Game Data Through Feature Extraction}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {177--186}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00029}, doi = {10.1109/SBGAMES.2018.00029}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/RodriguesB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantAnna18, author = {Francisco Sant'Anna}, title = {Structured Synchronous Reactive Programming for Game Development - Case Study: On Rewriting Pingus from {C++} to C{\'{e}}u}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {240--249}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00036}, doi = {10.1109/SBGAMES.2018.00036}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SantAnna18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantosB18, author = {Bruno S. Santos and Heder S. Bernardino}, title = {Game State Evaluation Heuristics in General Video Game Playing}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {147--156}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00026}, doi = {10.1109/SBGAMES.2018.00026}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SantosB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantosBH18, author = {Bruno Santos and Heder Bernardino and Eduardo Hauck}, title = {An Improved Rolling Horizon Evolution Algorithm with Shift Buffer for General Game Playing}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {31--37}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00013}, doi = {10.1109/SBGAMES.2018.00013}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SantosBH18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SarinhoAB18, author = {Victor Travassos Sarinho and Gabriel Silva de Azevedo and Filipe M. B. Boaventura}, title = {AsKME: {A} Feature-Based Approach to Develop Multiplatform Quiz Games}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {38--47}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00014}, doi = {10.1109/SBGAMES.2018.00014}, timestamp = {Wed, 08 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SarinhoAB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SarinhoAB18a, author = {Victor Travassos Sarinho and Gabriel Silva de Azevedo and Filipe M. B. Boaventura}, title = {Providing an {IM} Cross-Platform Game Engine for Text-Messaging Games}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {212--220}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00033}, doi = {10.1109/SBGAMES.2018.00033}, timestamp = {Wed, 08 Nov 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SarinhoAB18a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SchafferBRMAM18, author = {Diogo Schaffer and Conrado Boeira and Gabriel Rockenbach and Guilherme Maurer and Andr{\'{e}} Antonitsch and Soraia Raupp Musse}, title = {Simulating Virtual Humans Crowds in Facilities}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {231--239}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00035}, doi = {10.1109/SBGAMES.2018.00035}, timestamp = {Wed, 13 Feb 2019 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SchafferBRMAM18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SerafimNVN18, author = {Paulo Bruno S. Serafim and Yuri Lenon B. Nogueira and Creto Augusto Vidal and Joaquim B. Cavalcante Neto}, title = {Evaluating Competition in Training of Deep Reinforcement Learning Agents in First-Person Shooter Games}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {117--126}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00023}, doi = {10.1109/SBGAMES.2018.00023}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SerafimNVN18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaCJ18, author = {Joao Marcos Epifanio da Silva and Arthur de Castro Callado and Paulyne Matthews Juc{\'{a}}}, title = {Representing Sentiment Using Colors and Particles to Provide Accessibility for Deaf and Hard of Hearing Players}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {221--230}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00034}, doi = {10.1109/SBGAMES.2018.00034}, timestamp = {Wed, 10 Apr 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaCJ18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SiqueiraSCJ18, author = {Elton Sarmanho Siqueira and Thiago A. A. Santos and Carla Denise Castanho and Ricardo P. Jacobi}, title = {Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {107--116}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00022}, doi = {10.1109/SBGAMES.2018.00022}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SiqueiraSCJ18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SoaresMPB18, author = {Leonardo Pavanatto Soares and Soraia Raupp Musse and M{\'{a}}rcio Sarroglia Pinho and Jean Bertin Boussu}, title = {Evaluation of Selection Techniques on a Mobile Augmented Reality Game}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {127--136}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00024}, doi = {10.1109/SBGAMES.2018.00024}, timestamp = {Mon, 26 Jun 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SoaresMPB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SzykmanBG18, author = {Alexandre Greluk Szykman and Andr{\'{e}} Luiz Brand{\~{a}}o and Jo{\~{a}}o Paulo Gois}, title = {A Gesture Recognition Approach for Wheelchair Users in an Exergame}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {11--20}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00011}, doi = {10.1109/SBGAMES.2018.00011}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SzykmanBG18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/UtschPC18, author = {Milo N. R. Utsch and Gisele Lobo Pappa and Luiz Chaimowicz}, title = {Implementation and Analysis of a Non-deterministic Drama Manager}, booktitle = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, pages = {167--176}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://doi.org/10.1109/SBGAMES.2018.00028}, doi = {10.1109/SBGAMES.2018.00028}, timestamp = {Sat, 19 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/UtschPC18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2018, title = {17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Igua{\c{c}}u, Brazil, October 29 - November 1, 2018}, publisher = {{IEEE} Computer Society}, year = {2018}, url = {https://ieeexplore.ieee.org/xpl/conhome/8625402/proceeding}, isbn = {978-1-5386-9605-7}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/2018.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BaffaSFL17, author = {Augusto Baffa and Pedro Sampaio and Bruno Feij{\'{o}} and Mauricio Lana}, title = {Dealing with the Emotions of Non Player Characters}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {76--87}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00017}, doi = {10.1109/SBGAMES.2017.00017}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BaffaSFL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BatistaGFB17, author = {Herbert Alves Batista and Lu{\'{\i}}s Fabr{\'{\i}}cio Wanderley G{\'{o}}es and Celso Fran{\c{c}}a and Wendel Cassio Alves Batista}, title = {Evolutionary Music Composition for Digital Games Using Regent-Dependent Creativity Metric}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {88--95}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00018}, doi = {10.1109/SBGAMES.2017.00018}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BatistaGFB17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BritoSATT17, author = {Caio Jose dos Santos Brito and Andre Luiz Buarque Vieira e Silva and Mozart William Santos Almeida and Jo{\~{a}}o Marcelo Xavier Natario Teixeira and Veronica Teichrieb}, title = {Large Viscoelastic Fluid Simulation on {GPU}}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {134--143}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00023}, doi = {10.1109/SBGAMES.2017.00023}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BritoSATT17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FerreiraMSTV17, author = {Cristiane Ferreira and Lu{\'{\i}}s Fernando Maia and Carlos de Salles and Fernando A. M. Trinta and Windson Viana}, title = {A Model-Based Approach for Designing Location-Based Games}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {29--38}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00012}, doi = {10.1109/SBGAMES.2017.00012}, timestamp = {Thu, 25 Apr 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/FerreiraMSTV17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/KerberQCC17, author = {Adriano Luis Kerber and Rossana Baptista Queiroz and Daniel Camozzato and Vin{\'{\i}}cius J. Cassol}, title = {kNarrator: {A} Model For Authors To Simplify Authoring Process Using Natural Language Processing To Portuguese}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {126--133}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00022}, doi = {10.1109/SBGAMES.2017.00022}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/KerberQCC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/KohwalterMC17, author = {Troy Costa Kohwalter and Leonardo Gresta Paulino Murta and Esteban Walter Gonzalez Clua}, title = {Capturing Game Telemetry with Provenance}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {66--75}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00016}, doi = {10.1109/SBGAMES.2017.00016}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/KohwalterMC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaGFF17, author = {Edirlei Soares de Lima and Vinicius M. Gottin and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado}, title = {Network Traversal as an Aid to Plot Analysis and Composition}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {144--154}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00024}, doi = {10.1109/SBGAMES.2017.00024}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaGFF17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaPM17, author = {Gabriel de Arruda Rubin de Lima and Bruno Fortes Paz and Felipe Rech Meneguzzi}, title = {Optimizing {UCT} for Settlers of Catan}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {164--172}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00026}, doi = {10.1109/SBGAMES.2017.00026}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaPM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MacedoC17, author = {Yuri Pessoa Avelar Macedo and Luiz Chaimowicz}, title = {Improving Procedural 2D Map Generation Based on Multi-Layered Cellular Automata and Hilbert Curves}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {116--125}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00021}, doi = {10.1109/SBGAMES.2017.00021}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MacedoC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MacedoTJA17, author = {M{\'{a}}rcio Cerqueira de Farias Macedo and Almir Vinicius Teixeira and Ant{\^{o}}nio Lopes Apolin{\'{a}}rio J{\'{u}}nior and Karl Apaza{-}Ag{\"{u}}ero}, title = {Hard Shadow Anti-Aliasing for Spot Lights in a Game Engine}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {106--115}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00020}, doi = {10.1109/SBGAMES.2017.00020}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MacedoTJA17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MontenegroBDC17, author = {Anselmo Antunes Montenegro and Icaro Baptista and Bruno Dembogurski and Esteban Clua}, title = {A New Method for Modeling Clouds Combining Procedural and Implicit Models}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {173--182}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00027}, doi = {10.1109/SBGAMES.2017.00027}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MontenegroBDC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NetoP17, author = {Paulo Coleta Neto and Tulio Braga Moreira Pinto}, title = {A Supervised Learning Approach to Build a Recommendation System for User-Generated Content in a Casual Game}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {39--45}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00013}, doi = {10.1109/SBGAMES.2017.00013}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/NetoP17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ParavisiAM17, author = {Marcelo Paravisi and Alexandre de Morais Amory and Soraia Raupp Musse}, title = {Simulating Rescue of Agents in Crowds During Emergency Situations}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {183--190}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00028}, doi = {10.1109/SBGAMES.2017.00028}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ParavisiAM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PereiraC17, author = {Amanda F. Pereira and Fl{\'{a}}vio R. S. Coutinho}, title = {Game Accessibility Guidelines for People with Sequelae from Macular Chorioretinitis}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {96--105}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00019}, doi = {10.1109/SBGAMES.2017.00019}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/PereiraC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RezendeC17, author = {Mateus Rezende and Luiz Chaimowicz}, title = {A Methodology for Creating Generic Game Playing Agents for Board Games}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {19--28}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00011}, doi = {10.1109/SBGAMES.2017.00011}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/RezendeC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SampaioBFL17, author = {Pedro Sampaio and Augusto Baffa and Bruno Feij{\'{o}} and Mauricio Lana}, title = {A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {10--18}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00010}, doi = {10.1109/SBGAMES.2017.00010}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SampaioBFL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SerafimNVN17, author = {Paulo Serafim and Yuri Lenon B. Nogueira and Creto Augusto Vidal and Joaquim Bento Cavalcante Neto}, title = {On the Development of an Autonomous Agent for a 3D First-Person Shooter Game Using Deep Reinforcement Learning}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {155--163}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00025}, doi = {10.1109/SBGAMES.2017.00025}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SerafimNVN17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaCMTV17, author = {Eider C. P. Silva and Esteban Clua and Anselmo Antunes Montenegro and Daniela Trevisan and Luis Valente}, title = {An Interaction Mechanism for Virtual Reality Based on Upper Limbs Motions Tracking Using Depth Cameras and Inertial Sensors}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {46--55}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00014}, doi = {10.1109/SBGAMES.2017.00014}, timestamp = {Thu, 07 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaCMTV17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SiqueiraCRJ17, author = {Elton Sarmanho Siqueira and Carla Denise Castanho and Gena{\'{\i}}na Nunes Rodrigues and Ricardo Pezzuol Jacobi}, title = {A Data Analysis of Player in World of Warcraft Using Game Data Mining}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {1--9}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00009}, doi = {10.1109/SBGAMES.2017.00009}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SiqueiraCRJ17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SoaresSMBJC17, author = {Rodrigo Teixeira Soares and Elton Sarmanho and Marco Miura and Tiago Barros Pontes e Silva and Ricardo P. Jacobi and Carla Denise Castanho}, title = {Biofeedback Sensors in Electronic Games: {A} Practical Evaluation}, booktitle = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, pages = {56--65}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://doi.org/10.1109/SBGames.2017.00015}, doi = {10.1109/SBGAMES.2017.00015}, timestamp = {Sat, 27 May 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/SoaresSMBJC17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2017, title = {16th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2017, Curitiba, Brazil, November 2-4, 2017}, publisher = {{IEEE} Computer Society}, year = {2017}, url = {https://ieeexplore.ieee.org/xpl/conhome/8399565/proceeding}, isbn = {978-1-5386-4846-9}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/2017.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BarbosaBB15, author = {Marcelo de Barros Barbosa and Cecilia de Barros Barbosa and Andre Freitas Barbosa}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {MuSSE: {A} Tool to Extract Meta-Data from Game Sprite Sheets Using Blob Detection Algorithm}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {61--69}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.22}, doi = {10.1109/SBGAMES.2015.22}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BarbosaBB15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CassolBNBM15, author = {Vin{\'{\i}}cius Jurinic Cassol and Jovani Oliveira Brasil and Amyr B. Fortes Neto and Adriana Braun and Soraia Raupp Musse}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {An Approach to Validate Crowd Simulation Software: {A} Case Study on CrowdSim}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {192--203}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.11}, doi = {10.1109/SBGAMES.2015.11}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CassolBNBM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CastroSFT15, author = {Rafael H. A. de Castro and Felipe G. dos Santos and Iguatemi E. da Fonseca and Tatiana A. Tavares}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {ATreVEE {IN:} Using Natural Interaction in Procedure Simulator for Training in the Electricity Sector}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {183--191}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.14}, doi = {10.1109/SBGAMES.2015.14}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CastroSFT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FeitosaMMG15, author = {Victor R. M. Feitosa and Jos{\'{e}} G. R. Maia and Leonardo O. Moreira and George A. M. Gomes}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {GameVis: Game Data Visualization for the Web}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {70--79}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.21}, doi = {10.1109/SBGAMES.2015.21}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FeitosaMMG15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FrancoMNG15, author = {Artur O. R. Franco and Jos{\'{e}} G. R. Maia and Joaquim A. M. Neto and Fernando A. C. Gomes}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {An Interactive Storytelling Model for Non-player Characters on Electronic RPGs}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {52--60}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.13}, doi = {10.1109/SBGAMES.2015.13}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FrancoMNG15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/KrassmannPFM15, author = {Aliane Loureiro Krassmann and Leo Natan Paschoal and Andressa Falcade and Roseclea Duarte Medina}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Evaluation of Game-Based Learning Approaches through Digital Serious Games in Computer Science Higher Education: {A} Systematic Mapping}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {43--51}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.18}, doi = {10.1109/SBGAMES.2015.18}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/KrassmannPFM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MacedoASCGR15, author = {Bruno H. F. Macedo and Gabriel F. P. Araujo and Gabriel S. Silva and Matheus C. Crestani and Yuri B. Galli and Guilherme Novaes Ramos}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Evolving Finite-State Machines Controllers for the Simulated Car Racing Championship}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {160--172}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.19}, doi = {10.1109/SBGAMES.2015.19}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MacedoASCGR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MacedoR15, author = {Daniel Valente de Macedo and Maria Andr{\'{e}}ia Formico Rodrigues}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Realistic Rendering in 3D Walkthroughs with High Quality Fast Reflections}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {109--117}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.23}, doi = {10.1109/SBGAMES.2015.23}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MacedoR15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MendoncaBN15, author = {Matheus R. F. Mendon{\c{c}}a and Heder S. Bernardino and Raul Fonseca Neto}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Simulating Human Behavior in Fighting Games Using Reinforcement Learning and Artificial Neural Networks}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {152--159}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.25}, doi = {10.1109/SBGAMES.2015.25}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MendoncaBN15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NoletoLSVT15, author = {Carleandro Noleto and Messias Lima and Lu{\'{\i}}s Fernando Maia Silva and Windson Viana and Fernando A. M. Trinta}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {An Authoring Tool for Location-Based Mobile Games with Augmented Reality Features}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {99--108}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.12}, doi = {10.1109/SBGAMES.2015.12}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/NoletoLSVT15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/OliveiraLCTCL15, author = {Patricia A. de Oliveira and Erich P. Lotto and Ana Grasielle Dion{\'{\i}}sio Corr{\^{e}}a and Luis G. G. Taboada and Laisa C. P. Costa and Roseli D. Lopes}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Virtual Stage: An Immersive Musical Game for People with Visual Impairment}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {135--141}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.26}, doi = {10.1109/SBGAMES.2015.26}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/OliveiraLCTCL15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PerezCVMC15, author = {Lizeth Joseline Fuentes Perez and Luciano Arnaldo Romero Calla and Luis Valente and Anselmo Antunes Montenegro and Esteban Walter Gonzalez Clua}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Dynamic Game Difficulty Balancing in Real Time Using Evolutionary Fuzzy Cognitive Maps}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {24--32}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.17}, doi = {10.1109/SBGAMES.2015.17}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PerezCVMC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/QueirozBM15, author = {Rossana Baptista Queiroz and Adriana Braun and Soraia Raupp Musse}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {An Adaptive Methodology for Facial Expression Transfer}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {11--23}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.10}, doi = {10.1109/SBGAMES.2015.10}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/QueirozBM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaC15, author = {Victor do Nascimento Silva and Luiz Chaimowicz}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {On the Development of Intelligent Agents for {MOBA} Games}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {142--151}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.33}, doi = {10.1109/SBGAMES.2015.33}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaCM15, author = {Eider C. P. Silva and Esteban Walter Gonzalez Clua and Anselmo Antunes Montenegro}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Sensor Data Fusion for Full Arm Tracking Using Myo Armband and Leap Motion}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {128--134}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.24}, doi = {10.1109/SBGAMES.2015.24}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaCM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaSC15, author = {Mirna Paula Silva and Victor do Nascimento Silva and Luiz Chaimowicz}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Dynamic Difficulty Adjustment through an Adaptive {AI}}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {173--182}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.16}, doi = {10.1109/SBGAMES.2015.16}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaSC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaVCF15, author = {Alexandre Ribeiro Silva and Lu{\'{\i}}s Valente and Esteban Clua and Bruno Feij{\'{o}}}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {An Indoor Navigation System for Live-Action Virtual Reality Games}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {1--10}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.29}, doi = {10.1109/SBGAMES.2015.29}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaVCF15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilveiraCMDM15, author = {Ivan Silveira and Daniel Camozzato and Fernando Marson and Leandro Dihl and Soraia Raupp Musse}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Real-Time Procedural Generation of Personalized Facade and Interior Appearances Based on Semantics}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {89--98}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.32}, doi = {10.1109/SBGAMES.2015.32}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilveiraCMDM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VazL15, author = {Luiz Adriano A. O. Vaz and Marcus Vinicius Lamar}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Grybot: {A} Didactic Guitar Hero Robot Player on {FPGA}}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {118--127}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.30}, doi = {10.1109/SBGAMES.2015.30}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VazL15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ZamithVFJC15, author = {Marcelo Zamith and Luis Valente and Bruno Feij{\'{o}} and Mark Joselli and Esteban Clua}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Exploring Parallel Game Architectures with Tardiness Policy}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {33--42}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.20}, doi = {10.1109/SBGAMES.2015.20}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ZamithVFJC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ZuinM15, author = {Gianlucca L. Zuin and Yuri P. A. Macedo}, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {Attempting to Discover Infinite Combos in Fighting Games Using Hidden Markov Models}, booktitle = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, pages = {80--88}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://doi.org/10.1109/SBGames.2015.15}, doi = {10.1109/SBGAMES.2015.15}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ZuinM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2015, editor = {Maria Andr{\'{e}}ia Formico Rodrigues and Fl{\'{a}}via Garcia de Carvalho and Marcelo Sim{\~{a}}o de Vasconcellos}, title = {14th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2015, Piau{\'{\i}}, Brazil, November 11-13, 2015}, publisher = {{IEEE} Computer Society}, year = {2015}, url = {https://ieeexplore.ieee.org/xpl/conhome/7781134/proceeding}, isbn = {978-1-4673-8843-6}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/2015.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AlbuquerqueRCSF14, author = {Marco Tulio C. F. Albuquerque and Geber L. Ramalho and Vincent Corruble and Andre Lu{\'{\i}}s de Medeiros Santos and Fred Freitas}, title = {Helping Developers to Look Deeper inside Game Sessions}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {31--40}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.28}, doi = {10.1109/SBGAMES.2014.28}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/AlbuquerqueRCSF14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AndradeSCP14, author = {Paulo Andrade and Thales Luis Sabino and Esteban Clua and Paulo A. Pagliosa}, title = {Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {240--248}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.34}, doi = {10.1109/SBGAMES.2014.34}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/AndradeSCP14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BuzetoSCJ14, author = {Fabricio Nogueira Buzeto and Tiago Barros Pontes e Silva and Carla Denise Castanho and Ricardo Pezzuol Jacobi}, title = {Reconfigurable Games: Games that Change with the Environment}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {61--70}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.10}, doi = {10.1109/SBGAMES.2014.10}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BuzetoSCJ14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CameloRP14, author = {Jefferson Henrique Camelo and Ricardo de Andrade Lira Rabelo and Erick Passos}, title = {Automatic Mapping between Gameplay and Aesthetics {RPG} Character Attributes through Fuzzy System}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {220--229}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.35}, doi = {10.1109/SBGAMES.2014.35}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CameloRP14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CarvalhoMMAFR14, author = {Leonardo V. de Carvalho and Atila Valgueiro Malta Moreira and Icaro V. M. Moreira and Marco Tulio C. F. Albuquerque and Vicente Vieira Filho and Geber Lisboa Ramalho}, title = {Case Study of a Mobile {HTML5} Multiplayer Game Portal}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {202--209}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.32}, doi = {10.1109/SBGAMES.2014.32}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CarvalhoMMAFR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/DrumondDN14, author = {Rafael R{\^{e}}go Drumond and Andr{\'{e}} Luiz Brand{\~{a}}o de Damasceno and Carlos de Salles Soares Neto}, title = {Wanda: {A} Framework to Develop Card Based Games to Help Motivate Programming Students}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {158--164}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.18}, doi = {10.1109/SBGAMES.2014.18}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/DrumondDN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FilhoMR14, author = {Vicente Vieira Filho and Atila Valgueiro Malta Moreira and Geber Lisboa Ramalho}, title = {Deepening the Understanding of Mobile Game}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {183--192}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.31}, doi = {10.1109/SBGAMES.2014.31}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FilhoMR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JacobKMCO14, author = {Lidson Barbosa Jacob and Troy C. Kohwalter and Alex Fernandes da V. Machado and Esteban Walter Gonzalez Clua and Daniel de Oliveira}, title = {A Non-intrusive Approach for 2D Platform Game Design Analysis Based on Provenance Data Extracted from Game Streaming}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {41--50}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.33}, doi = {10.1109/SBGAMES.2014.33}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JacobKMCO14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JoselliBCS14, author = {Mark Joselli and Fabio Vinicius Binder and Esteban Clua and Eduardo Soluri}, title = {Mindninja: Concept, Development and Evaluation of a Mind Action Game Based on EEGs}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {123--132}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.14}, doi = {10.1109/SBGAMES.2014.14}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JoselliBCS14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JoselliSC14, author = {Mark Joselli and Jose Ricardo da Silva Jr. and Esteban Clua}, title = {An Architecture for Real Time Crowd Simulation Using Multiple GPUs}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {1--10}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.13}, doi = {10.1109/SBGAMES.2014.13}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JoselliSC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaC14, author = {Alex de Souza Campelo Lima and Edson Alves da Costa}, title = {Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL {ES}}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {173--182}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.9}, doi = {10.1109/SBGAMES.2014.9}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MagnaguagnoM14, author = {Mauricio Cecilio Magnaguagno and Felipe Meneguzzi}, title = {BioPlan: An {API} for Classical Planning on BioCrowds}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {11--20}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.26}, doi = {10.1109/SBGAMES.2014.26}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MagnaguagnoM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MedeirosM14, author = {Rubem Jose Vasconcelos de Medeiros and Tacio Filipe Vasconcelos de Medeiros}, title = {Procedural Level Balancing in Runner Games}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {109--114}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.30}, doi = {10.1109/SBGAMES.2014.30}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MedeirosM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NetoA14, author = {Liordino dos Santos Rocha Neto and Ant{\^{o}}nio Lopes Apolin{\'{a}}rio}, title = {Cartoon Water Rendering with Foam and Surface Smoothing}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {230--239}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.25}, doi = {10.1109/SBGAMES.2014.25}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/NetoA14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PelegrinoTTC14, author = {Mateus Pelegrino and Leonardo Torok and Daniela Trevisan and Esteban Clua}, title = {Creating and Designing Customized and Dynamic Game Interfaces Using Smartphones and Touchscreen}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {133--139}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.21}, doi = {10.1109/SBGAMES.2014.21}, timestamp = {Thu, 07 Dec 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PelegrinoTTC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RibeiroAR14, author = {Paula Ceccon Ribeiro and Bruno Baere Pederassi Lomba de Araujo and Alberto Raposo}, title = {ComFiM: {A} Cooperative Serious Game to Encourage the Development of Communicative Skills between Children with Autism}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {148--157}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.19}, doi = {10.1109/SBGAMES.2014.19}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/RibeiroAR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RuelaG14, author = {Andr{\'{e}} Siqueira Ruela and Frederico Gadelha Guimar{\~{a}}es}, title = {Coevolutionary Procedural Generation of Battle Formations in Massively Multiplayer Online Strategy Games}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {89--98}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.37}, doi = {10.1109/SBGAMES.2014.37}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/RuelaG14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SalamonJM14, author = {Nestor Z. Salamon and J{\'{u}}lio Cezar Silveira Jacques J{\'{u}}nior and Soraia Raupp Musse}, title = {Seeing the Movement through Sound: Giving Trajectory Information to Visually Impaired People}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {165--172}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.12}, doi = {10.1109/SBGAMES.2014.12}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SalamonJM14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SantosBSC14, author = {Elanne Cristina Oliveira dos Santos and Gleison Brito Batista and Victor Hugo Vieira de Sousa and Esteban Clua}, title = {Structural Analysis for Simple Games Source Codes Applied to Programming Learning}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {71--79}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.20}, doi = {10.1109/SBGAMES.2014.20}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SantosBSC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SerpaR14, author = {Ygor R. Serpa and Maria Andr{\'{e}}ia F. Rodrigues}, title = {Parallelizing Broad Phase Collision Detection for Animation in Games: {A} Performance Comparison of {CPU} and {GPU} Algorithms}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {80--88}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.29}, doi = {10.1109/SBGAMES.2014.29}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SerpaR14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SiebraN14, author = {Clauirton de Albuquerque Siebra and Gutenberg Pessoa Botelho Neto}, title = {Evolving the Behavior of Autonomous Agents in Strategic Combat Scenarios via {SARSA} Reinforcement Learning}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {115--122}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.36}, doi = {10.1109/SBGAMES.2014.36}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SiebraN14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SouzaRQ14, author = {Thiago A. Souza and Geber Lisboa Ramalho and S{\'{e}}rgio Ricardo de Melo Queiroz}, title = {Resource Management in Complex Environments: Applying to Real Time Strategy Games}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {21--30}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.27}, doi = {10.1109/SBGAMES.2014.27}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SouzaRQ14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/TavaresAC14, author = {Anderson R. Tavares and H{\'{e}}ctor Azp{\'{u}}rua and Luiz Chaimowicz}, title = {Evolving Swarm Intelligence for Task Allocation in a Real Time Strategy Game}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {99--108}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.17}, doi = {10.1109/SBGAMES.2014.17}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/TavaresAC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ValenteF14, author = {Lu{\'{\i}}s Valente and Bruno Feij{\'{o}}}, title = {Extending Use Cases to Support Activity Design in Pervasive Mobile Games}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {193--201}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.11}, doi = {10.1109/SBGAMES.2014.11}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ValenteF14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VianaVTC14, author = {Jose Ricardo Mello Viana and Nayane Ponte Viana and Fernando Antonio Mota Trinta and Windson Viana de Carvalho}, title = {A Systematic Review on Software Engineering in Pervasive Games Development}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {51--60}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.16}, doi = {10.1109/SBGAMES.2014.16}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VianaVTC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VieiraVC14, author = {Roberto Cesar Cavalcante Vieira and Creto Augusto Vidal and Joaquim Bento Cavalcante Neto}, title = {Expressive Reproduced Characters for Games}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {210--219}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.15}, doi = {10.1109/SBGAMES.2014.15}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VieiraVC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/dOrnellasCP14, author = {Marcos Cordeiro d'Ornellas and Diego Jo{\~{a}}o Cargnin and Ana L{\'{u}}cia Cervi Prado}, title = {Thoroughly Approach to Upper Limb Rehabilitation Using Serious Games for Intensive Group Physical Therapy or Individual Biofeedback Training}, booktitle = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, pages = {140--147}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://doi.org/10.1109/SBGAMES.2014.22}, doi = {10.1109/SBGAMES.2014.22}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/dOrnellasCP14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2014, title = {2014 Brazilian Symposium on Computer Games and Digital Entertainment, {SBGAMES} 2014, Porto Alegre, Brazil, November 12-14, 2014}, publisher = {{IEEE} Computer Society}, year = {2014}, url = {https://ieeexplore.ieee.org/xpl/conhome/6996073/proceeding}, isbn = {978-1-4799-8065-9}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/2014.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AlbuquerquePC11, author = {Alexandre C. Albuquerque and Cesar Tadeu Pozzer and Angelo E. M. Ciarlini}, title = {The Usage of the Structural-Affect Theory of Stories for Narrative Generation}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {250--259}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.38}, doi = {10.1109/SBGAMES.2011.38}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/AlbuquerquePC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BakkerPDXS11, author = {Andre R. de Bakker and Bernardo de M. Pacheco and Cl{\'{a}}udio D'Ipolitto and Geraldo Xex{\'{e}}o and Jano Moreira de Souza}, title = {Emotions in Business Game: Case Study in Desafio Sebrae}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {141--147}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.27}, doi = {10.1109/SBGAMES.2011.27}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BakkerPDXS11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BarbozaC11, author = {Diego Cordeiro Barboza and Esteban Walter Gonzalez Clua}, title = {GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {11--16}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.22}, doi = {10.1109/SBGAMES.2011.22}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BarbozaC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BarrosCSL11, author = {Gabriella A. B. Barros and Leonardo Filipe Batista Silva de Carvalho and Vitor R. M. Silva and Roberta Vilhena Vieira Lopes}, title = {An Application of Genetic Algorithm to the Game of Checkers}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {63--69}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.14}, doi = {10.1109/SBGAMES.2011.14}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BarrosCSL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BarrosoF11, author = {Vitor Barata R. Barroso and Waldemar Celes Filho}, title = {Fluid Animation on Arbitrarily-Shaped Structured Grids}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {148--157}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.19}, doi = {10.1109/SBGAMES.2011.19}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BarrosoF11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BraunSJDBMJTK11, author = {Henry Braun and Humberto Souto and J{\'{u}}lio C. S. Jacques J{\'{u}}nior and Leandro Lorenzett Dihl and Adriana Braun and Soraia Raupp Musse and Cl{\'{a}}udio Rosito Jung and Marcelo Resende Thielo and Renato Keshet}, title = {Making Them Alive}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {182--188}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.28}, doi = {10.1109/SBGAMES.2011.28}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BraunSJDBMJTK11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CarliBPd11, author = {Daniel Michelon De Carli and Fernando Bevilacqua and Cesar Tadeu Pozzer and Marcos Cordeiro d'Ornellas}, title = {A Survey of Procedural Content Generation Techniques Suitable to Game Development}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {26--35}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.15}, doi = {10.1109/SBGAMES.2011.15}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CarliBPd11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ChavesLTOMF11, author = {Rafael O. Chaves and Walter Avelino da Luz Lobato and Emanuel M. Da C. Tavares and Sandro Ronaldo Bezerra Oliveira and Tales C. Miranda and Eloi L. Favero}, title = {Intelligent Behavior Simulation Module for Software Process Elements}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {173--181}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.29}, doi = {10.1109/SBGAMES.2011.29}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ChavesLTOMF11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CheiranNP11, author = {Jean Felipe Patikowski Cheiran and Luciana Porcher Nedel and Marcelo Soares Pimenta}, title = {Inclusive Games: {A} Multimodal Experience for Blind Players}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {164--172}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.24}, doi = {10.1109/SBGAMES.2011.24}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CheiranNP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CoutinhoPC11, author = {Fl{\'{a}}vio R. S. Coutinho and Raquel Oliveira Prates and Luiz Chaimowicz}, title = {An Analysis of Information Conveyed through Audio in an {FPS} Game and Its Impact on Deaf Players Experience}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {53--62}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.16}, doi = {10.1109/SBGAMES.2011.16}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/CoutinhoPC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FilhoNCN11, author = {Erivaldo Xavier de Lima Filho and Mateus Bisotto Nunes and Jo{\~{a}}o Comba and Luciana Porcher Nedel}, title = {Why Not with the Foot?}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {270--281}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.33}, doi = {10.1109/SBGAMES.2011.33}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FilhoNCN11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/IzidoroCLE11, author = {Venyton N. L. Izidoro and Leandro Nunes de Castro and Angelo C. Loula and Charbel N. El{-}Hani}, title = {{CALANGOS} Level 4: The Environmental Influence on the Players' Strategy in a Simulation of the Ecological and Evolutionary Level of the Game}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {114--123}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.37}, doi = {10.1109/SBGAMES.2011.37}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/IzidoroCLE11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JustoB11, author = {Marcio Ribeiro Justo and Jo{\~{a}}o Ricardo Bittencourt}, title = {Minuano: {A} Fuzzy-Logic-Based Drama Manager}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {196--205}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.30}, doi = {10.1109/SBGAMES.2011.30}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JustoB11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/KohwalterCM11, author = {Troy C. Kohwalter and Esteban Walter Gonzalez Clua and Leonardo Gresta Paulino Murta}, title = {{SDM} - An Educational Game for Software Engineering}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {222--231}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.10}, doi = {10.1109/SBGAMES.2011.10}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/KohwalterCM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaFBSFCP11, author = {Edirlei Soares de Lima and Bruno Feij{\'{o}} and Simone Diniz Junqueira Barbosa and Fabio A. Guilherme da Silva and Ant{\'{o}}nio L. Furtado and Angelo E. M. Ciarlini and Cesar Tadeu Pozzer}, title = {Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {206--214}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.12}, doi = {10.1109/SBGAMES.2011.12}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaFBSFCP11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimbergerPFL11, author = {Ramon Limberger and Cesar Tadeu Pozzer and Bruno Feij{\'{o}} and Edirlei Soares de Lima}, title = {Supporting Characters in Interactive Storytelling}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {241--249}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.39}, doi = {10.1109/SBGAMES.2011.39}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimbergerPFL11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MachadoC11, author = {Marlos C. Machado and Luiz Chaimowicz}, title = {Combining Metaheuristics and {CSP} Algorithms to Solve Sudoku}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {124--131}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.18}, doi = {10.1109/SBGAMES.2011.18}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MachadoC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MachadoRC11, author = {Marlos C. Machado and Bruno S. L. Rocha and Luiz Chaimowicz}, title = {Agents Behavior and Preferences Characterization in Civilization {IV}}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {43--52}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.17}, doi = {10.1109/SBGAMES.2011.17}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MachadoRC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MachadoSVGNOC11, author = {Alex Fernandes da V. Machado and Ulysses O. Santos and Higo Vale and Rubens Goncalvez and Tiago Ara{\'{u}}jo Neves and Luiz Satoru Ochi and Esteban Walter Gonzalez Clua}, title = {Real Time Pathfinding with Genetic Algorithm}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {215--221}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.23}, doi = {10.1109/SBGAMES.2011.23}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MachadoSVGNOC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MadeiraC11, author = {Charles A. G. Madeira and Vincent Corruble}, title = {Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game {AI}}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {132--140}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.21}, doi = {10.1109/SBGAMES.2011.21}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MadeiraC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MalheirosW11, author = {Marcelo de Gomensoro Malheiros and Marcelo Walter}, title = {A Hybrid Geometry and Billboard-Based Model for Trees}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {17--25}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.25}, doi = {10.1109/SBGAMES.2011.25}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MalheirosW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MarinsJXCD11, author = {Diego R. Marins and Marcelo de O. D. Justo and Geraldo Xex{\'{e}}o and Bernardo de A. M. Chaves and Cl{\'{a}}udio D'Ipolitto}, title = {SmartRabbit: {A} Mobile Exergame Using Geolocation}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {232--240}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.34}, doi = {10.1109/SBGAMES.2011.34}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MarinsJXCD11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MoreiraBGKK11, author = {Bruno Moreira and Diego N. Brand{\~{a}}o and Esteban Walter Gonzalez Clua and Mauricio Kischinhevsky and C. L. Kuryla}, title = {An Architecture Using a Finite Difference Method to Calculate Realistic Sound Equalization in Games}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {70--78}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.36}, doi = {10.1109/SBGAMES.2011.36}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MoreiraBGKK11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MotaEO11, author = {Tiago Mota and Claudio Esperan{\c{c}}a and Antonio A. F. Oliveira}, title = {2D Shape Deformation Based on Positional Constraints and Layer Manipulation}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {1--10}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.26}, doi = {10.1109/SBGAMES.2011.26}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MotaEO11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/Muller11, author = {Vinicius M. Muller}, title = {An Open Source Architecture for Building Interactive Dramas}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {89--100}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.31}, doi = {10.1109/SBGAMES.2011.31}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/Muller11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/NunesBVRF11, author = {Gustavo N. Nunes and Rodrigo Braga and Alexandre Valdetaro and Alberto Raposo and Bruno Feij{\'{o}}}, title = {Analysis and Implementation of Local Subdivision Algorithms in the {GPU}}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {101--113}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.40}, doi = {10.1109/SBGAMES.2011.40}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/NunesBVRF11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PassosMNC11, author = {Erick Baptista Passos and Danilo Medeiros and Pedro de Alc{\^{a}}ntara dos Santos Neto and Esteban Walter Gonzalez Clua}, title = {Turning Real-World Software Development into a Game}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {260--269}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.32}, doi = {10.1109/SBGAMES.2011.32}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PassosMNC11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PeresSAMBWSGM11, author = {Angela Lima Peres and Fernando Selleri Silva and Jamilson Batista Antunes and Fernanda Martins and Kellyton dos Santos Brito and Rafael Roballo Wanderley and Felipe Santana Furtado Soares and Vinicius Cardoso Garcia and Silvio Romero de Lemos Meira}, title = {Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed Teams}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {189--195}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.11}, doi = {10.1109/SBGAMES.2011.11}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PeresSAMBWSGM11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaRSRT11, author = {Andre Silva and F. Rocha and Artur L. dos Santos and Geber L. Ramalho and Veronica Teichrieb}, title = {{GPU} Pathfinding Optimization}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {158--163}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.35}, doi = {10.1109/SBGAMES.2011.35}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaRSRT11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/TsudaN11, author = {Fernando Tsuda and Luiz Ricardo Nakamura}, title = {A Technique for Collision Detection and 3D Interaction Based on Parallel {GPU} and {CPU} Processing}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {36--42}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.20}, doi = {10.1109/SBGAMES.2011.20}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/TsudaN11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ZamithJCMLVF11, author = {Marcelo Panaro de Moraes Zamith and Mark Joselli and Esteban Walter Gonzalez Clua and Anselmo Antunes Montenegro and Regina C{\'{e}}lia P. Leal{-}Toledo and Luis Valente and Bruno Feij{\'{o}}}, title = {A Distributed Architecture for Mobile Digital Games Based on Cloud Computing}, booktitle = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, pages = {79--88}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://doi.org/10.1109/SBGAMES.2011.13}, doi = {10.1109/SBGAMES.2011.13}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ZamithJCMLVF11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2011, title = {2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011}, publisher = {{IEEE} Computer Society}, year = {2011}, url = {https://ieeexplore.ieee.org/xpl/conhome/6362337/proceeding}, isbn = {978-1-4673-0797-0}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/2011.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/AndradeIJJSCB10, author = {Kleber O. Andrade and Gisele G. Ito and Ricardo C. Joaquim and Bruno Jardim and Adriano A. G. Siqueira and Glauco A. P. Caurin and Marcelo Becker}, title = {A Robotic System for Rehabilitation of Distal Radius Fracture Using Games}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {25--32}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.26}, doi = {10.1109/SBGAMES.2010.26}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/AndradeIJJSCB10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BarbosaFC10, author = {Simone Diniz Junqueira Barbosa and Ant{\'{o}}nio L. Furtado and Marco A. Casanova}, title = {A Decision-Making Process for Digital Storytelling}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {1--11}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.16}, doi = {10.1109/SBGAMES.2010.16}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BarbosaFC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BarbozaJCR10, author = {Diego Cordeiro Barboza and Hamilton Lima Junior and Esteban Walter Gonzalez Clua and Vinod E. F. Rebello}, title = {A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {33--39}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.34}, doi = {10.1109/SBGAMES.2010.34}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BarbozaJCR10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BrandaoTBMNVCM10, author = {Andr{\'{e}} Brand{\~{a}}o and Daniela G. Trevisan and Lenisa Brand{\~{a}}o and Bruno Moreira and Giancarlo Nascimento and Cristina Nader Vasconcelos and Esteban Clua and Pedro Mour{\~{a}}o}, title = {Semiotic Inspection of a Game for Children with Down Syndrome}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {199--210}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.24}, doi = {10.1109/SBGAMES.2010.24}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BrandaoTBMNVCM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CaroS10, author = {Alejandro Caro and Wilson J. Sarmiento}, title = {Evaluation of 3D Applications on Mobile Gaming Consoles Using Client-Server Architecture}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {138--145}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.20}, doi = {10.1109/SBGAMES.2010.20}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CaroS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ChavesFTO10, author = {Rafael O. Chaves and Eloi L. Favero and Emanuel M. Da C. Tavares and Sandro Ronaldo Bezerra Oliveira}, title = {A Software Process Simulator Machine for Software Engineering Simulation Games}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {49--58}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.35}, doi = {10.1109/SBGAMES.2010.35}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ChavesFTO10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CoutoMBLM10, author = {Julia M. Colleoni Couto and Tiago Marcelino and Henry Braun and Diogo Strube de Lima and Soraia Raupp Musse}, title = {Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {165--170}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.22}, doi = {10.1109/SBGAMES.2010.22}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CoutoMBLM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CunhaC10, author = {Renato Luiz de Freitas Cunha and Luiz Chaimowicz}, title = {An Artificial Intelligence System to Help the Player of Real-Time Strategy Games}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {71--81}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.23}, doi = {10.1109/SBGAMES.2010.23}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CunhaC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/HuijserDBB10, author = {Remco Huijser and Jeroen Dobbe and Willem F. Bronsvoort and Rafael Bidarra}, title = {Procedural Natural Systems for Game Level Design}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {189--198}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.31}, doi = {10.1109/SBGAMES.2010.31}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/HuijserDBB10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JoselliZCMLVF10, author = {Mark Joselli and Marcelo Panaro de Moraes Zamith and Esteban Walter Gonzalez Clua and Anselmo Antunes Montenegro and Regina C{\'{e}}lia P. Leal{-}Toledo and Lu{\'{\i}}s Valente and Bruno Feij{\'{o}}}, title = {An Architecture with Automatic Load Balancing and Distribution for Digital Games}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {59--70}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.19}, doi = {10.1109/SBGAMES.2010.19}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JoselliZCMLVF10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JuniorCMP10, author = {Jos{\'{e}} Ricardo da S. Junior and Esteban Clua and Anselmo Antunes Montenegro and Paulo A. Pagliosa}, title = {Fluid Simulation with Two-Way Interaction Rigid Body Using a Heterogeneous {GPU} and {CPU} Environment}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.25}, doi = {10.1109/SBGAMES.2010.25}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JuniorCMP10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaBM10, author = {Diogo Strube de Lima and Henry Braun and Soraia Raupp Musse}, title = {A Model for Real Time Ocean Breaking Waves Animation}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {19--24}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.15}, doi = {10.1109/SBGAMES.2010.15}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaBM10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaFFPC10, author = {Edirlei Everson Soares de Lima and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado and Cesar Tadeu Pozzer and Angelo E. M. Ciarlini}, title = {Director of Photography and Music Director for Interactive Storytelling}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {129--137}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.13}, doi = {10.1109/SBGAMES.2010.13}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaFFPC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MachadoCZ10, author = {Alex Fernandes da V. Machado and Esteban Clua and Bianca Zadrozny}, title = {A Method for Generating Emergent Behaviors Using Machine Learning to Strategy Games}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {12--18}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.21}, doi = {10.1109/SBGAMES.2010.21}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MachadoCZ10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MalfattiSS10, author = {Silvano Maneck Malfatti and Fernando Ferreira dos Santos and Selan Rodrigues dos Santos}, title = {Using Mobile Phones to Control Desktop Multiplayer Games}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {230--238}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.32}, doi = {10.1109/SBGAMES.2010.32}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MalfattiSS10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/MunizMC10, author = {Carlos Eduardo Vaisman Muniz and Anselmo Antunes Montenegro and Esteban Walter Gonzalez Clua}, title = {Fast Polygonization and Texture Map Extraction from Volumetric Objects Based on Surface Fairing Using a Modified Discrete Laplacian Operator}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {146--155}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.33}, doi = {10.1109/SBGAMES.2010.33}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/MunizMC10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RomanMN10, author = {Fernando Roman and Anderson Maciel and Luciana Porcher Nedel}, title = {Desktop-CAVE for First Person Shooter Games}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {117--128}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.18}, doi = {10.1109/SBGAMES.2010.18}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/RomanMN10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SalazarMMO10, author = {Frizzi Alejandra San Roman Salazar and Bruno Brandoli Machado and Alexander Victor Ocsa Mamani and Maria Cristina Ferreira de Oliveira}, title = {Cloth Simulation Using {AABB} Hierarchies and {GPU} Parallelism}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {97--107}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.17}, doi = {10.1109/SBGAMES.2010.17}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SalazarMMO10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SegundoST10, author = {Ricardo M. C. Segundo and Julio C{\'{e}}sar F. da Silva and Tatiana Aires Tavares}, title = {{ATHUS:} {A} Generic Framework for Game Development on Ginga Middleware}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {89--96}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.28}, doi = {10.1109/SBGAMES.2010.28}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SegundoST10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SignorettiNCCF10, author = {Alberto Signoretti and Antonino Feitosa Neto and Andr{\'{e}} M. C. Campos and Anne M. P. Canuto and S{\'{e}}rgio V. Fialho}, title = {Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {171--181}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.27}, doi = {10.1109/SBGAMES.2010.27}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SignorettiNCCF10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaAF10, author = {Andr{\'{e}} Ferreira Bem Silva and Felipe Alves and Olinto J. V. Furtado}, title = {A Soft Real-Time Concurrent Graphics Platform}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {40--48}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.12}, doi = {10.1109/SBGAMES.2010.12}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaAF10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaISBZ10, author = {Rog{\'{e}}rio E. da Silva and Ido Aharon Iurgel and Manuel Filipe dos Santos and Pedro Branco and Nelson Zagalo}, title = {Understanding Virtual Actors}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {220--229}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.11}, doi = {10.1109/SBGAMES.2010.11}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaISBZ10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SilvaN10, author = {Marckson Monteiro da Silva and Jos{\'{e}} Francisco de Magalh{\~{a}}es Netto}, title = {An Educational Robotic Game for Transit Education Based on the Lego MindStorms {NXT} Platform}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {82--88}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.10}, doi = {10.1109/SBGAMES.2010.10}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SilvaN10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ValdetaroNRFT10, author = {Alexandre Valdetaro and Gustavo N. Nunes and Alberto Raposo and Bruno Feij{\'{o}} and Rodrigo de Toledo}, title = {{LOD} Terrain Rendering by Local Parallel Processing on {GPU}}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {182--188}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.30}, doi = {10.1109/SBGAMES.2010.30}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ValdetaroNRFT10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VallimCG10, author = {Rosane Maria Maffei Vallim and Andr{\'{e}} Carlos Ponce de Leon Ferreira de Carvalho and Jo{\~{a}}o Gama}, title = {Data Stream Mining Algorithms for Building Decision Models in a Computer Role-Playing Game Simulation}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {108--116}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.14}, doi = {10.1109/SBGAMES.2010.14}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VallimCG10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/ZamithPBMCKL10, author = {Marcelo Panaro de Moraes Zamith and Erick Baptista Passos and Diego N. Brand{\~{a}}o and Anselmo Antunes Montenegro and Esteban Clua and Mauricio Kischinhevsky and Regina C{\'{e}}lia P. Leal{-}Toledo}, title = {Sound Wave Propagation Applied in Games}, booktitle = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, pages = {211--219}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://doi.org/10.1109/SBGAMES.2010.29}, doi = {10.1109/SBGAMES.2010.29}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/ZamithPBMCKL10.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2010, title = {2010 Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2010, Florian{\'{o}}polis, Santa Catarina, Brazil, November 8-10, 2010}, publisher = {{IEEE} Computer Society}, year = {2010}, url = {https://ieeexplore.ieee.org/xpl/conhome/5772046/proceeding}, isbn = {978-1-61284-391-9}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/2010.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BandeiraW09, author = {Djalma Bandeira and Marcelo Walter}, title = {Automatic Sprite Shading}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {27--31}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.12}, doi = {10.1109/SBGAMES.2009.12}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BandeiraW09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BarbozaC09, author = {Diego Cordeiro Barboza and Esteban Walter Gonzalez Clua}, title = {Ginga Game: {A} Framework for Game Development for the Interactive Digital Television}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {162--167}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.26}, doi = {10.1109/SBGAMES.2009.26}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BarbozaC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BernardesNT09, author = {Jo{\~{a}}o Luiz Bernardes Jr. and Luiz Ricardo Nakamura and Romero Tori}, title = {Design and Implementation of a Flexible Hand Gesture Command Interface for Games Based on Computer Vision}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {64--73}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.16}, doi = {10.1109/SBGAMES.2009.16}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BernardesNT09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BevilacquaPd09, author = {Fernando Bevilacqua and Cesar Tadeu Pozzer and Marcos Cordeiro d'Ornellas}, title = {Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {111--120}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.21}, doi = {10.1109/SBGAMES.2009.21}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BevilacquaPd09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BezerraCG09, author = {Carlos Eduardo Benevides Bezerra and Jo{\~{a}}o Luiz Dihl Comba and Cl{\'{a}}udio Fernando Resin Geyer}, title = {A Fine Granularity Load Balancing Technique for {MMOG} Servers Using a KD-Tree to Partition the Space}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {17--26}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.11}, doi = {10.1109/SBGAMES.2009.11}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BezerraCG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/BraunHQCMJBMS09, author = {Henry Braun and Rafael Hocevar and Rossana Baptista Queiroz and Marcelo Cohen and Juliano Lucas Moreira and J{\'{u}}lio C. S. Jacques J{\'{u}}nior and Adriana Braun and Soraia Raupp Musse and Ramin Samadani}, title = {VhCVE: {A} Collaborative Virtual Environment Including Facial Animation and Computer Vision}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {207--213}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.32}, doi = {10.1109/SBGAMES.2009.32}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/BraunHQCMJBMS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CamanhoCFFP09, author = {Marcelo de Melo Camanho and Angelo Ernani Maia Ciarlini and Ant{\'{o}}nio Luz Furtado and Bruno Feij{\'{o}} and Cesar Tadeu Pozzer}, title = {A Model for Interactive {TV} Storytelling}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {197--206}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.31}, doi = {10.1109/SBGAMES.2009.31}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CamanhoCFFP09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CassolMM09, author = {Vin{\'{\i}}cius Jurinic Cassol and Fernando Pinho Marson and Soraia Raupp Musse}, title = {Procedural Hair Generation}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {185--190}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.29}, doi = {10.1109/SBGAMES.2009.29}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CassolMM09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/CoutinhoGA09, author = {Bruno Barcellos S. Coutinho and Gilson Antonio Giraldi and Ant{\^{o}}nio L. Apolin{\'{a}}rio Jr.}, title = {{GPU} Based Fluid Animation over Elastic Surface Models}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {32--43}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.13}, doi = {10.1109/SBGAMES.2009.13}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/CoutinhoGA09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FigueiredoTCTK09, author = {Lucas Silva Figueiredo and Jo{\~{a}}o Marcelo Xavier Natario Teixeira and Aline Cavalcanti and Veronica Teichrieb and Judith Kelner}, title = {An Open-Source Framework for Air Guitar Games}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {74--82}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.17}, doi = {10.1109/SBGAMES.2009.17}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FigueiredoTCTK09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FilhoLMIBSS09, author = {Eurico Vasconcelos Filho and Carlos Jos{\'{e}} Pereira de Lucena and Gustavo Melo and Marta de Azevedo Irving and Jean{-}Pierre Briot and Vin{\'{\i}}cius Sebba{-}Patto and Alessandro Sordoni}, title = {A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {93--100}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.19}, doi = {10.1109/SBGAMES.2009.19}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FilhoLMIBSS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FilhoSTSR09, author = {Marconi Madruga Filho and Allan J. S. Souza and Patr{\'{\i}}cia C. A. R. Tedesco and Danielle R. D. Silva and Geber L. Ramalho}, title = {An Integrated Development Model for Character-Based Games}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {191--196}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.30}, doi = {10.1109/SBGAMES.2009.30}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FilhoSTSR09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FischerSN09, author = {Leonardo Fischer and Renato Silveira and Luciana Porcher Nedel}, title = {{GPU} Accelerated Path-Planning for Multi-agents in Virtual Environments}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {101--110}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.20}, doi = {10.1109/SBGAMES.2009.20}, timestamp = {Mon, 05 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FischerSN09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/FlamQRAG09, author = {David Lunardi Flam and Daniel Pacheco de Queiroz and Thatyene Louise Alves de Souza Ramos and Arnaldo de Albuquerque Ara{\'{u}}jo and Jo{\~{a}}o Victor Boechat Gomide}, title = {OpenMoCap: An Open Source Software for Optical Motion Capture}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {151--161}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.25}, doi = {10.1109/SBGAMES.2009.25}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/FlamQRAG09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JoselliC09, author = {Mark Joselli and Esteban Clua}, title = {GpuWars: Design and Implementation of a {GPGPU} Game}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {132--140}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.23}, doi = {10.1109/SBGAMES.2009.23}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JoselliC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JoselliC09a, author = {Mark Joselli and Esteban Clua}, title = {gRmobile: {A} Framework for Touch and Accelerometer Gesture Recognition for Mobile Games}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {141--150}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.24}, doi = {10.1109/SBGAMES.2009.24}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JoselliC09a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JoselliPZCMF09, author = {Mark Joselli and Erick Baptista Passos and Marcelo Panaro de Moraes Zamith and Esteban Clua and Anselmo Antunes Montenegro and Bruno Feij{\'{o}}}, title = {A Neighborhood Grid Data Structure for Massive 3D Crowd Simulation on {GPU}}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {121--131}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.22}, doi = {10.1109/SBGAMES.2009.22}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JoselliPZCMF09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/JuniorSS09, author = {Aderbal Nunes da Silva Junior and Antonio Carlos dos Santos Souza and Luiz Cl{\'{a}}udio Machado dos Santos}, title = {Development of Games for {SET-TOP-BOXES} with Brazilian's Middleware {GINGA-NCL}}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {214--219}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.33}, doi = {10.1109/SBGAMES.2009.33}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/JuniorSS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LimaPdCFF09, author = {Edirlei Everson Soares de Lima and Cesar Tadeu Pozzer and Marcos Cordeiro d'Ornellas and Angelo E. M. Ciarlini and Bruno Feij{\'{o}} and Ant{\'{o}}nio L. Furtado}, title = {Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {44--51}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.14}, doi = {10.1109/SBGAMES.2009.14}, timestamp = {Tue, 06 Feb 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LimaPdCFF09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/LorenzonC09, author = {Jorge Alejandro Lorenzon and Esteban Walter Gonzalez Clua}, title = {A novel multithreaded rendering system based on a deferred approach}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {168--174}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.27}, doi = {10.1109/SBGAMES.2009.27}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/LorenzonC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/PassosMCPS09, author = {Erick Baptista Passos and Anselmo Antunes Montenegro and Esteban Walter Gonzalez Clua and Cesar Tadeu Pozzer and Fl{\'{a}}vio Soares Corr{\^{e}}a da Silva}, title = {Hierarchical {PNF} Networks - {A} Temporal Model of Events for the Representation and Dramatization of Storytelling}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {175--184}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.28}, doi = {10.1109/SBGAMES.2009.28}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/PassosMCPS09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/RiosC09, author = {Luis Henrique Oliveira Rios and Luiz Chaimowicz}, title = {trAIns: An Artificial Inteligence for OpenTTD}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {52--63}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.15}, doi = {10.1109/SBGAMES.2009.15}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/RiosC09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SarinhoA09, author = {Victor Travassos Sarinho and Ant{\^{o}}nio L. Apolin{\'{a}}rio Jr.}, title = {A Generative Programming Approach for Game Development}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {83--92}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.18}, doi = {10.1109/SBGAMES.2009.18}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SarinhoA09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/SiqueiraACPSMO09, author = {Manoel Siqueira and Rafael Machado Alves and Esteban Walter Gonzalez Clua and Erick Baptista Passos and Clayton Reis da Silva and Anselmo Antunes Montenegro and J{\'{u}}lio Cesar Oliveira}, title = {A Novel Algorithm to Verify the Solution of Geometric Puzzle Games}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {9--16}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.10}, doi = {10.1109/SBGAMES.2009.10}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/SiqueiraACPSMO09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/sbgames/VegaPCRF09, author = {Katia Fabiola C{\'{a}}nepa Vega and Andr{\'{e}}ia R. Pereira and Gustavo Robichez de Carvalho and Alberto Raposo and Hugo Fuks}, title = {Prototyping Games for Training and Education in Second Life: Time2Play and {TREG}}, booktitle = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://doi.org/10.1109/SBGAMES.2009.9}, doi = {10.1109/SBGAMES.2009.9}, timestamp = {Thu, 23 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/sbgames/VegaPCRF09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/sbgames/2009, title = {{VIII} Brazilian Symposium on Games and Digital Entertainment, {SBGAMES} 2009, Rio de Janeiro, Brazil, October 8-10, 2009}, publisher = {{IEEE} Computer Society}, year = {2009}, url = {https://ieeexplore.ieee.org/xpl/conhome/5478400/proceeding}, isbn = {978-1-4244-6010-6}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/sbgames/2009.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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