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@inproceedings{DBLP:conf/vsgames/AkchelovG16, author = {Evgenii Akchelov and Ekaterina Galanina}, title = {Virtual World of Video Games}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590379}, doi = {10.1109/VS-GAMES.2016.7590379}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/AkchelovG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/AyedGJAVM16, author = {Ines Ayed and Adel Ghazel and Antoni Jaume{-}i{-}Cap{\'{o}} and Biel Moy{\`{a}} Alcover and Javier Varona and Pau Mart{\'{\i}}nez{-}Bueso}, title = {Fall Prevention Serious Games for Elderly People Using {RGBD} Devices}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--3}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590349}, doi = {10.1109/VS-GAMES.2016.7590349}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/AyedGJAVM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/BevilacquaBE16, author = {Fernando Bevilacqua and Per Backlund and Henrik Engstr{\"{o}}m}, title = {Variations of Facial Actions While Playing Games with Inducing Boredom and Stress}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590374}, doi = {10.1109/VS-GAMES.2016.7590374}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/BevilacquaBE16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/Brooks16, author = {Anthony Lewis Brooks}, title = {Zoom: {A} Serious Games Intervention Design Model - When Games Alone Are Not Enough!}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--6}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590384}, doi = {10.1109/VS-GAMES.2016.7590384}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/Brooks16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/CardonaCPBR16, author = {John Edison Mu{\~{n}}oz Cardona and Monica S. Cameirao and Teresa Paulino and Sergi Berm{\'{u}}dez i Badia and Elvio Rubio}, title = {Modulation of Physiological Responses and Activity Levels during Exergame Experiences}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590353}, doi = {10.1109/VS-GAMES.2016.7590353}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/CardonaCPBR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/ColasTRMB16, author = {Joaquim Col{\`{a}}s and Alan Tapscott and Valeria Righi and Ayman Moghnieh and Josep Blat}, title = {Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear Locative Narratives}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--7}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590383}, doi = {10.1109/VS-GAMES.2016.7590383}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/ColasTRMB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/DiazDHS16, author = {Carlos Mauricio Casta{\~{n}}o D{\'{\i}}az and Birgit Dorner and Heinrich Hussmann and Jan{-}Willem Strijbos}, title = {Eppur Si Muove - Considerations in the Research of Commercial Video Games}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590346}, doi = {10.1109/VS-GAMES.2016.7590346}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/DiazDHS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/DzhambazovG16, author = {Georgi Dzhambazov and Kamen Goranchev}, title = {Sing Master: An Intelligent Mobile Game for Teaching Singing}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--2}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590364}, doi = {10.1109/VS-GAMES.2016.7590364}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/DzhambazovG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/EllimanLL16, author = {James Elliman and Michael Loizou and Fernando Loizides}, title = {Virtual Reality Simulation Training for Student Nurse Education}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--2}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590377}, doi = {10.1109/VS-GAMES.2016.7590377}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/EllimanLL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/FerreiraGH16, author = {Susan M. Ferreira and Charles Gouin{-}Vallerand and Richard Hotte}, title = {Game Based Learning: {A} Case Study on Designing an Educational Game for Children in Developing Countries}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590350}, doi = {10.1109/VS-GAMES.2016.7590350}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/FerreiraGH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/GarciaSMJ16, author = {Oscar Garcia and Jordi Serra and Judith Membrives and Juan Jose Juarez}, title = {Waypass: {A} Gamified Self-Knowledge Quest for Teenagers}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590380}, doi = {10.1109/VS-GAMES.2016.7590380}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/GarciaSMJ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/GauthierJ16, author = {Andrea Gauthier and Jodie Jenkinson}, title = {Woes of an {RCT} for Game-Based Learning Research - Past Problems and Potential Solutions}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--2}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590382}, doi = {10.1109/VS-GAMES.2016.7590382}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/GauthierJ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/GodinhoE16, author = {Raquel Paiva Godinho and Ruth S. Contreras Espinosa}, title = {Open Device Lab: An Analysis of Available Devices in the Gaming Market}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590356}, doi = {10.1109/VS-GAMES.2016.7590356}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/GodinhoE16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/GoldiezA16, author = {Brian F. Goldiez and Anastasia Angelopoulou}, title = {Serious Games - Creating an Ecosystem for Success}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--7}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590362}, doi = {10.1109/VS-GAMES.2016.7590362}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/GoldiezA16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/GomezC16, author = {Gloria Gomez and David Crombie}, title = {Bridging Design Prototypes in the Development of Games for Formal Learning Environments}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--5}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590340}, doi = {10.1109/VS-GAMES.2016.7590340}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/GomezC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/Graaf16, author = {Hein de Graaf}, title = {Social Inclusion through Games and {VR}}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--2}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590366}, doi = {10.1109/VS-GAMES.2016.7590366}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/Graaf16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/HanAEM16, author = {Robin Han and Dominik Auer and Sarah Edenhofer and Sebastian von Mammen}, title = {Skynetz: {A} Playful Experiential Robotics Simulator}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590365}, doi = {10.1109/VS-GAMES.2016.7590365}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/HanAEM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/HernandezPRCM16, author = {Alejandro Romero{-}Hern{\'{a}}ndez and Cesar Diaz{-}Faes Perez and Manuel Gonzalez Riojo and Antonio Calvo{-}Morata and Borja Manero}, title = {Computers or Tablets? Choosing Devices for Educational Videogames}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590342}, doi = {10.1109/VS-GAMES.2016.7590342}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/HernandezPRCM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/IsmailAA16, author = {Sherif Ismail and Slim Abdennadher and Wael Abouelsaadat}, title = {Rules on Wheels: {A} Serious Game for Teaching Traffic Signs}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--7}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590360}, doi = {10.1109/VS-GAMES.2016.7590360}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/IsmailAA16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/JanerGMMW16, author = {Jordi Janer and Emilia G{\'{o}}mez and Agust{\'{\i}}n Martorell and Marius Miron and Benjamin de Wit}, title = {Immersive Orchestras: Audio Processing for Orchestral Music {VR} Content}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--2}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590352}, doi = {10.1109/VS-GAMES.2016.7590352}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/JanerGMMW16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/JiangCDJYZ16, author = {Min Jiang and Jian Chang and Mark Dodwell and Jeremy Jekins and Hui{-}jun Yang and Jian{-}Jun Zhang}, title = {Game Prototype for Understanding Safety Issues of Life Boat Launching Process}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590351}, doi = {10.1109/VS-GAMES.2016.7590351}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/JiangCDJYZ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/KerlerVEM16, author = {Simon Kerler and Johannes Vilsmeier and Sarah Edenhofer and Sebastian von Mammen}, title = {Pheromander: Real-Time Strategy with Digital Pheromones}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590357}, doi = {10.1109/VS-GAMES.2016.7590357}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/KerlerVEM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/KerousL16, author = {Bojan Kerous and Fotis Liarokapis}, title = {Brain-Computer Interfaces - {A} Survey on Interactive Virtual Environments}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590339}, doi = {10.1109/VS-GAMES.2016.7590339}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/KerousL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/KonecnySL16, author = {Richard Konecny and Stella Sylaiou and Fotis Liarokapis}, title = {Procedural Modeling in Archaeology: Approximating Ionic Style Columns for Games}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590358}, doi = {10.1109/VS-GAMES.2016.7590358}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/KonecnySL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/KontogianniKSGC16, author = {Georgia Kontogianni and Christos Koutsaftis and Margarita Skamantzari and Andreas Georgopoulos and Christina Chrysanthopoulou}, title = {Developing and Exploiting 3D Textured Models for a Serious Game Application}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590344}, doi = {10.1109/VS-GAMES.2016.7590344}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/KontogianniKSGC16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/LiangDCZCT16, author = {Hui Liang and Shujie Deng and Jian Chang and Jian{-}Jun Zhang and Can Chen and Ruofeng Tong}, title = {Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--9}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590354}, doi = {10.1109/VS-GAMES.2016.7590354}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/LiangDCZCT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/LiangDCZCT16a, author = {Hui Liang and Shujie Deng and Jian Chang and Jian{-}Jun Zhang and Can Chen and Ruofeng Tong}, title = {Ontology-Based Interactive Animation/Game Generation for Chinese Shadow Play Preservation}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--9}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590355}, doi = {10.1109/VS-GAMES.2016.7590355}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/LiangDCZCT16a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/LlorachEBGH16, author = {Gerard Llorach and Alun Evans and Josep Blat and Giso Grimm and Volker Hohmann}, title = {Web-Based Live Speech-Driven Lip-Sync}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590381}, doi = {10.1109/VS-GAMES.2016.7590381}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/LlorachEBGH16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/LopeM16, author = {Rafael Prieto de Lope and Nuria Medina{-}Medina}, title = {Using {UML} to Model Educational Games}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590373}, doi = {10.1109/VS-GAMES.2016.7590373}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/LopeM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/MaderLN16, author = {St{\'{e}}phanie Mader and Guillaume Levieux and St{\'{e}}phane Natkin}, title = {A Game Design Method for Therapeutic Games}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590333}, doi = {10.1109/VS-GAMES.2016.7590333}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/MaderLN16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/Mammen16, author = {Sebastian von Mammen}, title = {Self-Organisation in Games, Games on Self-Organisation}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590361}, doi = {10.1109/VS-GAMES.2016.7590361}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/Mammen16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/Nagashima16, author = {Yoichi Nagashima}, title = {Towards the Biofeedback Game - with Interoception and Rehabilitation}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--7}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590372}, doi = {10.1109/VS-GAMES.2016.7590372}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/Nagashima16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/NicolaouLL16, author = {Pavlos Nicolaou and Michael Loizou and Fernando Loizides}, title = {Stroke Event Simulator Using Virtual Reality}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--2}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590368}, doi = {10.1109/VS-GAMES.2016.7590368}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/NicolaouLL16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/PaliokasS16, author = {Ioannis Paliokas and Stella Sylaiou}, title = {The Use of Serious Games in Museum Visits and Exhibitions: {A} Systematic Mapping Study}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590371}, doi = {10.1109/VS-GAMES.2016.7590371}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/PaliokasS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/Paraskevopoulos16, author = {Ioannis Paraskevopoulos and Emmanuel Tsekleves and Alyson Warland and Cherry Kilbride}, title = {Virtual Reality-Based Holistic Framework: {A} Tool for Participatory Development of Customised Playful Therapy Sessions for Motor Rehabilitation}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590378}, doi = {10.1109/VS-GAMES.2016.7590378}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/Paraskevopoulos16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/PatinoRP16, author = {Azeneth Pati{\~{n}}o and Margarida Romero and Jean{-}Nicolas Proulx}, title = {Analysis of Game and Learning Mechanics According to the Learning Theories}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590337}, doi = {10.1109/VS-GAMES.2016.7590337}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/PatinoRP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/PetersHKROSML16, author = {Erwin M. Peters and Bram Heijligers and Josse de Kievith and Xavier Razafindrakoto and Ruben van Oosterhout and Carlos Santos and Igor Mayer and Max M. Louwerse}, title = {Design for Collaboration in Mixed Reality: Technical Challenges and Solutions}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--7}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590343}, doi = {10.1109/VS-GAMES.2016.7590343}, timestamp = {Sat, 30 Sep 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/vsgames/PetersHKROSML16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/PhotiadisZ16, author = {Thomas Photiadis and Panayiotis Zaphiris}, title = {The Subjective Well-Being via Virtual Worlds Experience}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590370}, doi = {10.1109/VS-GAMES.2016.7590370}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/PhotiadisZ16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/Piedra-Fernandez16, author = {Jose A. Piedra{-}Fern{\'{a}}ndez and Juan J. Ojeda{-}Castelo and Cesar Bernal{-}Bravo and Luis Iribarne{-}Martinez}, title = {Sign Communication for People with Disabilities Using Kinect Technology at Home}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--2}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590363}, doi = {10.1109/VS-GAMES.2016.7590363}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/Piedra-Fernandez16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/Piedra-Fernandez16a, author = {Jose A. Piedra{-}Fern{\'{a}}ndez and Adolfo J. Cangas and Juan J. Ojeda{-}Castelo and Diego Cangas and Antonio Jes{\'{u}}s Fern{\'{a}}ndez{-}Garc{\'{\i}}a}, title = {Stigma-Stop a Serious Game against the Stigma in Mental Disorders}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590367}, doi = {10.1109/VS-GAMES.2016.7590367}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/Piedra-Fernandez16a.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/PiedraOQP16, author = {Jose A. Piedra and Juan J. Ojeda{-}Castelo and Florencio Quero{-}Valenzuela and Inmaculada Piedra{-}Fernandez}, title = {Virtual Environment for the Training of the Hands in Minimally Invasive Thoracic Surgery}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590375}, doi = {10.1109/VS-GAMES.2016.7590375}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/PiedraOQP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/PivecK16, author = {Maja Pivec and Anika Kronberger}, title = {Virtual Museum: Playful Visitor Experience in the Real and Virtual World}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590376}, doi = {10.1109/VS-GAMES.2016.7590376}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/PivecK16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/RamosP16, author = {Carmen Ramos and Tania Patino}, title = {Program with Ixquic: Educative Games and Learning in Augmented and Virtual Environments}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--2}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590359}, doi = {10.1109/VS-GAMES.2016.7590359}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/RamosP16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/ReateguiBM16, author = {Eliseo Reategui and Marlom Zotti Bittencourt and Jo{\~{a}}o Batista Mossmann}, title = {Students' Attitudes in Relation to Exergame Practices in Physical Education}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590369}, doi = {10.1109/VS-GAMES.2016.7590369}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/ReateguiBM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/RoseB16, author = {Thomas J. Rose and Anastasios G. Bakaoukas}, title = {Algorithms and Approaches for Procedural Terrain Generation - {A} Brief Review of Current Techniques}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--2}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590336}, doi = {10.1109/VS-GAMES.2016.7590336}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/RoseB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/SajjadiVT16, author = {Pejman Sajjadi and Joachim Vlieghe and Olga De Troyer}, title = {Evidence-Based Mapping between the Theory of Multiple Intelligences and Game Mechanics for the Purpose of Player-Centered Serious Game Design}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590348}, doi = {10.1109/VS-GAMES.2016.7590348}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/SajjadiVT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/SarasuaMJG16, author = {{\'{A}}lvaro Saras{\'{u}}a and Mark S. Melenhorst and Carles Fernandes Juli{\`{a}} and Emilia G{\'{o}}mez}, title = {Becoming the Maestro - {A} Game to Enhance Curiosity for Classical Music}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590338}, doi = {10.1109/VS-GAMES.2016.7590338}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/SarasuaMJG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/SlimaniEEB16, author = {Abdelali Slimani and Lotfi Elaachak and Fatiha Elouaai and Mohammed Bouhorma}, title = {Evaluation-Driven Design for Serious Games, the Multilayer Methodology and Collaborative Framework}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--3}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590347}, doi = {10.1109/VS-GAMES.2016.7590347}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/SlimaniEEB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/StifterEM16, author = {Christopher Stifter and Sarah Edenhofer and Sebastian von Mammen}, title = {Come Fly with Me - Perceive the World through a Mosquito's Senses}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590341}, doi = {10.1109/VS-GAMES.2016.7590341}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/StifterEM16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/TanakaUIT16, author = {Yuki Tanaka and Hidetake Uwano and Tomohiro Ichinose and Shinya Takehara}, title = {Effects of Gamified Quiz to Student's Motivation and Score}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--4}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590345}, doi = {10.1109/VS-GAMES.2016.7590345}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/TanakaUIT16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/vsgames/VosinakisKMS16, author = {Spyros Vosinakis and Panayiotis Koutsabasis and Dimitris Makris and Ekati Sagia}, title = {A Kinesthetic Approach to Digital Heritage Using Leap Motion: The Cycladic Sculpture Application}, booktitle = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, pages = {1--8}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://doi.org/10.1109/VS-GAMES.2016.7590334}, doi = {10.1109/VS-GAMES.2016.7590334}, timestamp = {Fri, 24 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/vsgames/VosinakisKMS16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/vsgames/2016, title = {8th International Conference on Games and Virtual Worlds for Serious Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016}, publisher = {{IEEE} Computer Society}, year = {2016}, url = {https://ieeexplore.ieee.org/xpl/conhome/7589758/proceeding}, isbn = {978-1-5090-2722-4}, timestamp = {Wed, 16 Oct 2019 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/vsgames/2016.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
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