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@inproceedings{DBLP:conf/vsgames/AkchelovG16,
  author       = {Evgenii Akchelov and
                  Ekaterina Galanina},
  title        = {Virtual World of Video Games},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590379},
  doi          = {10.1109/VS-GAMES.2016.7590379},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/AkchelovG16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/AyedGJAVM16,
  author       = {Ines Ayed and
                  Adel Ghazel and
                  Antoni Jaume{-}i{-}Cap{\'{o}} and
                  Biel Moy{\`{a}} Alcover and
                  Javier Varona and
                  Pau Mart{\'{\i}}nez{-}Bueso},
  title        = {Fall Prevention Serious Games for Elderly People Using {RGBD} Devices},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--3},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590349},
  doi          = {10.1109/VS-GAMES.2016.7590349},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/AyedGJAVM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/BevilacquaBE16,
  author       = {Fernando Bevilacqua and
                  Per Backlund and
                  Henrik Engstr{\"{o}}m},
  title        = {Variations of Facial Actions While Playing Games with Inducing Boredom
                  and Stress},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590374},
  doi          = {10.1109/VS-GAMES.2016.7590374},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/BevilacquaBE16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/Brooks16,
  author       = {Anthony Lewis Brooks},
  title        = {Zoom: {A} Serious Games Intervention Design Model - When Games Alone
                  Are Not Enough!},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--6},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590384},
  doi          = {10.1109/VS-GAMES.2016.7590384},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/Brooks16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/CardonaCPBR16,
  author       = {John Edison Mu{\~{n}}oz Cardona and
                  Monica S. Cameirao and
                  Teresa Paulino and
                  Sergi Berm{\'{u}}dez i Badia and
                  Elvio Rubio},
  title        = {Modulation of Physiological Responses and Activity Levels during Exergame
                  Experiences},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590353},
  doi          = {10.1109/VS-GAMES.2016.7590353},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/CardonaCPBR16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/ColasTRMB16,
  author       = {Joaquim Col{\`{a}}s and
                  Alan Tapscott and
                  Valeria Righi and
                  Ayman Moghnieh and
                  Josep Blat},
  title        = {Yoway: Coupling Narrative Structure with Physical Exploration in Multi-Linear
                  Locative Narratives},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--7},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590383},
  doi          = {10.1109/VS-GAMES.2016.7590383},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/ColasTRMB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/DiazDHS16,
  author       = {Carlos Mauricio Casta{\~{n}}o D{\'{\i}}az and
                  Birgit Dorner and
                  Heinrich Hussmann and
                  Jan{-}Willem Strijbos},
  title        = {Eppur Si Muove - Considerations in the Research of Commercial Video
                  Games},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590346},
  doi          = {10.1109/VS-GAMES.2016.7590346},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/DiazDHS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/DzhambazovG16,
  author       = {Georgi Dzhambazov and
                  Kamen Goranchev},
  title        = {Sing Master: An Intelligent Mobile Game for Teaching Singing},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--2},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590364},
  doi          = {10.1109/VS-GAMES.2016.7590364},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/DzhambazovG16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/EllimanLL16,
  author       = {James Elliman and
                  Michael Loizou and
                  Fernando Loizides},
  title        = {Virtual Reality Simulation Training for Student Nurse Education},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--2},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590377},
  doi          = {10.1109/VS-GAMES.2016.7590377},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/EllimanLL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/FerreiraGH16,
  author       = {Susan M. Ferreira and
                  Charles Gouin{-}Vallerand and
                  Richard Hotte},
  title        = {Game Based Learning: {A} Case Study on Designing an Educational Game
                  for Children in Developing Countries},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590350},
  doi          = {10.1109/VS-GAMES.2016.7590350},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/FerreiraGH16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/GarciaSMJ16,
  author       = {Oscar Garcia and
                  Jordi Serra and
                  Judith Membrives and
                  Juan Jose Juarez},
  title        = {Waypass: {A} Gamified Self-Knowledge Quest for Teenagers},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590380},
  doi          = {10.1109/VS-GAMES.2016.7590380},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/GarciaSMJ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/GauthierJ16,
  author       = {Andrea Gauthier and
                  Jodie Jenkinson},
  title        = {Woes of an {RCT} for Game-Based Learning Research - Past Problems
                  and Potential Solutions},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--2},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590382},
  doi          = {10.1109/VS-GAMES.2016.7590382},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/GauthierJ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/GodinhoE16,
  author       = {Raquel Paiva Godinho and
                  Ruth S. Contreras Espinosa},
  title        = {Open Device Lab: An Analysis of Available Devices in the Gaming Market},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590356},
  doi          = {10.1109/VS-GAMES.2016.7590356},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/GodinhoE16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/GoldiezA16,
  author       = {Brian F. Goldiez and
                  Anastasia Angelopoulou},
  title        = {Serious Games - Creating an Ecosystem for Success},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--7},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590362},
  doi          = {10.1109/VS-GAMES.2016.7590362},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/GoldiezA16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/GomezC16,
  author       = {Gloria Gomez and
                  David Crombie},
  title        = {Bridging Design Prototypes in the Development of Games for Formal
                  Learning Environments},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--5},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590340},
  doi          = {10.1109/VS-GAMES.2016.7590340},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/GomezC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/Graaf16,
  author       = {Hein de Graaf},
  title        = {Social Inclusion through Games and {VR}},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--2},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590366},
  doi          = {10.1109/VS-GAMES.2016.7590366},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/Graaf16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/HanAEM16,
  author       = {Robin Han and
                  Dominik Auer and
                  Sarah Edenhofer and
                  Sebastian von Mammen},
  title        = {Skynetz: {A} Playful Experiential Robotics Simulator},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590365},
  doi          = {10.1109/VS-GAMES.2016.7590365},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/HanAEM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/HernandezPRCM16,
  author       = {Alejandro Romero{-}Hern{\'{a}}ndez and
                  Cesar Diaz{-}Faes Perez and
                  Manuel Gonzalez Riojo and
                  Antonio Calvo{-}Morata and
                  Borja Manero},
  title        = {Computers or Tablets? Choosing Devices for Educational Videogames},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590342},
  doi          = {10.1109/VS-GAMES.2016.7590342},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/HernandezPRCM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/IsmailAA16,
  author       = {Sherif Ismail and
                  Slim Abdennadher and
                  Wael Abouelsaadat},
  title        = {Rules on Wheels: {A} Serious Game for Teaching Traffic Signs},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--7},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590360},
  doi          = {10.1109/VS-GAMES.2016.7590360},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/IsmailAA16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/JanerGMMW16,
  author       = {Jordi Janer and
                  Emilia G{\'{o}}mez and
                  Agust{\'{\i}}n Martorell and
                  Marius Miron and
                  Benjamin de Wit},
  title        = {Immersive Orchestras: Audio Processing for Orchestral Music {VR} Content},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--2},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590352},
  doi          = {10.1109/VS-GAMES.2016.7590352},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/JanerGMMW16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/JiangCDJYZ16,
  author       = {Min Jiang and
                  Jian Chang and
                  Mark Dodwell and
                  Jeremy Jekins and
                  Hui{-}jun Yang and
                  Jian{-}Jun Zhang},
  title        = {Game Prototype for Understanding Safety Issues of Life Boat Launching
                  Process},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590351},
  doi          = {10.1109/VS-GAMES.2016.7590351},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/JiangCDJYZ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/KerlerVEM16,
  author       = {Simon Kerler and
                  Johannes Vilsmeier and
                  Sarah Edenhofer and
                  Sebastian von Mammen},
  title        = {Pheromander: Real-Time Strategy with Digital Pheromones},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590357},
  doi          = {10.1109/VS-GAMES.2016.7590357},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/KerlerVEM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/KerousL16,
  author       = {Bojan Kerous and
                  Fotis Liarokapis},
  title        = {Brain-Computer Interfaces - {A} Survey on Interactive Virtual Environments},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590339},
  doi          = {10.1109/VS-GAMES.2016.7590339},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/KerousL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/KonecnySL16,
  author       = {Richard Konecny and
                  Stella Sylaiou and
                  Fotis Liarokapis},
  title        = {Procedural Modeling in Archaeology: Approximating Ionic Style Columns
                  for Games},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590358},
  doi          = {10.1109/VS-GAMES.2016.7590358},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/KonecnySL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/KontogianniKSGC16,
  author       = {Georgia Kontogianni and
                  Christos Koutsaftis and
                  Margarita Skamantzari and
                  Andreas Georgopoulos and
                  Christina Chrysanthopoulou},
  title        = {Developing and Exploiting 3D Textured Models for a Serious Game Application},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590344},
  doi          = {10.1109/VS-GAMES.2016.7590344},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/KontogianniKSGC16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/LiangDCZCT16,
  author       = {Hui Liang and
                  Shujie Deng and
                  Jian Chang and
                  Jian{-}Jun Zhang and
                  Can Chen and
                  Ruofeng Tong},
  title        = {Ontology-Based Interactive Animation/Game Generation for Chinese Shadow
                  Play Preservation},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--9},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590354},
  doi          = {10.1109/VS-GAMES.2016.7590354},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/LiangDCZCT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/LiangDCZCT16a,
  author       = {Hui Liang and
                  Shujie Deng and
                  Jian Chang and
                  Jian{-}Jun Zhang and
                  Can Chen and
                  Ruofeng Tong},
  title        = {Ontology-Based Interactive Animation/Game Generation for Chinese Shadow
                  Play Preservation},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--9},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590355},
  doi          = {10.1109/VS-GAMES.2016.7590355},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/LiangDCZCT16a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/LlorachEBGH16,
  author       = {Gerard Llorach and
                  Alun Evans and
                  Josep Blat and
                  Giso Grimm and
                  Volker Hohmann},
  title        = {Web-Based Live Speech-Driven Lip-Sync},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590381},
  doi          = {10.1109/VS-GAMES.2016.7590381},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/LlorachEBGH16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/LopeM16,
  author       = {Rafael Prieto de Lope and
                  Nuria Medina{-}Medina},
  title        = {Using {UML} to Model Educational Games},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590373},
  doi          = {10.1109/VS-GAMES.2016.7590373},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/LopeM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/MaderLN16,
  author       = {St{\'{e}}phanie Mader and
                  Guillaume Levieux and
                  St{\'{e}}phane Natkin},
  title        = {A Game Design Method for Therapeutic Games},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590333},
  doi          = {10.1109/VS-GAMES.2016.7590333},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/MaderLN16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/Mammen16,
  author       = {Sebastian von Mammen},
  title        = {Self-Organisation in Games, Games on Self-Organisation},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590361},
  doi          = {10.1109/VS-GAMES.2016.7590361},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/Mammen16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/Nagashima16,
  author       = {Yoichi Nagashima},
  title        = {Towards the Biofeedback Game - with Interoception and Rehabilitation},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--7},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590372},
  doi          = {10.1109/VS-GAMES.2016.7590372},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/Nagashima16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/NicolaouLL16,
  author       = {Pavlos Nicolaou and
                  Michael Loizou and
                  Fernando Loizides},
  title        = {Stroke Event Simulator Using Virtual Reality},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--2},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590368},
  doi          = {10.1109/VS-GAMES.2016.7590368},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/NicolaouLL16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/PaliokasS16,
  author       = {Ioannis Paliokas and
                  Stella Sylaiou},
  title        = {The Use of Serious Games in Museum Visits and Exhibitions: {A} Systematic
                  Mapping Study},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590371},
  doi          = {10.1109/VS-GAMES.2016.7590371},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/PaliokasS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/Paraskevopoulos16,
  author       = {Ioannis Paraskevopoulos and
                  Emmanuel Tsekleves and
                  Alyson Warland and
                  Cherry Kilbride},
  title        = {Virtual Reality-Based Holistic Framework: {A} Tool for Participatory
                  Development of Customised Playful Therapy Sessions for Motor Rehabilitation},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590378},
  doi          = {10.1109/VS-GAMES.2016.7590378},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/Paraskevopoulos16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/PatinoRP16,
  author       = {Azeneth Pati{\~{n}}o and
                  Margarida Romero and
                  Jean{-}Nicolas Proulx},
  title        = {Analysis of Game and Learning Mechanics According to the Learning
                  Theories},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590337},
  doi          = {10.1109/VS-GAMES.2016.7590337},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/PatinoRP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/PetersHKROSML16,
  author       = {Erwin M. Peters and
                  Bram Heijligers and
                  Josse de Kievith and
                  Xavier Razafindrakoto and
                  Ruben van Oosterhout and
                  Carlos Santos and
                  Igor Mayer and
                  Max M. Louwerse},
  title        = {Design for Collaboration in Mixed Reality: Technical Challenges and
                  Solutions},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--7},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590343},
  doi          = {10.1109/VS-GAMES.2016.7590343},
  timestamp    = {Sat, 30 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/vsgames/PetersHKROSML16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/PhotiadisZ16,
  author       = {Thomas Photiadis and
                  Panayiotis Zaphiris},
  title        = {The Subjective Well-Being via Virtual Worlds Experience},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590370},
  doi          = {10.1109/VS-GAMES.2016.7590370},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/PhotiadisZ16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/Piedra-Fernandez16,
  author       = {Jose A. Piedra{-}Fern{\'{a}}ndez and
                  Juan J. Ojeda{-}Castelo and
                  Cesar Bernal{-}Bravo and
                  Luis Iribarne{-}Martinez},
  title        = {Sign Communication for People with Disabilities Using Kinect Technology
                  at Home},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--2},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590363},
  doi          = {10.1109/VS-GAMES.2016.7590363},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/Piedra-Fernandez16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/Piedra-Fernandez16a,
  author       = {Jose A. Piedra{-}Fern{\'{a}}ndez and
                  Adolfo J. Cangas and
                  Juan J. Ojeda{-}Castelo and
                  Diego Cangas and
                  Antonio Jes{\'{u}}s Fern{\'{a}}ndez{-}Garc{\'{\i}}a},
  title        = {Stigma-Stop a Serious Game against the Stigma in Mental Disorders},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590367},
  doi          = {10.1109/VS-GAMES.2016.7590367},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/Piedra-Fernandez16a.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/PiedraOQP16,
  author       = {Jose A. Piedra and
                  Juan J. Ojeda{-}Castelo and
                  Florencio Quero{-}Valenzuela and
                  Inmaculada Piedra{-}Fernandez},
  title        = {Virtual Environment for the Training of the Hands in Minimally Invasive
                  Thoracic Surgery},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590375},
  doi          = {10.1109/VS-GAMES.2016.7590375},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/PiedraOQP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/PivecK16,
  author       = {Maja Pivec and
                  Anika Kronberger},
  title        = {Virtual Museum: Playful Visitor Experience in the Real and Virtual
                  World},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590376},
  doi          = {10.1109/VS-GAMES.2016.7590376},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/PivecK16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/RamosP16,
  author       = {Carmen Ramos and
                  Tania Patino},
  title        = {Program with Ixquic: Educative Games and Learning in Augmented and
                  Virtual Environments},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--2},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590359},
  doi          = {10.1109/VS-GAMES.2016.7590359},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/RamosP16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/ReateguiBM16,
  author       = {Eliseo Reategui and
                  Marlom Zotti Bittencourt and
                  Jo{\~{a}}o Batista Mossmann},
  title        = {Students' Attitudes in Relation to Exergame Practices in Physical
                  Education},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590369},
  doi          = {10.1109/VS-GAMES.2016.7590369},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/ReateguiBM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/RoseB16,
  author       = {Thomas J. Rose and
                  Anastasios G. Bakaoukas},
  title        = {Algorithms and Approaches for Procedural Terrain Generation - {A}
                  Brief Review of Current Techniques},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--2},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590336},
  doi          = {10.1109/VS-GAMES.2016.7590336},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/RoseB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/SajjadiVT16,
  author       = {Pejman Sajjadi and
                  Joachim Vlieghe and
                  Olga De Troyer},
  title        = {Evidence-Based Mapping between the Theory of Multiple Intelligences
                  and Game Mechanics for the Purpose of Player-Centered Serious Game
                  Design},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590348},
  doi          = {10.1109/VS-GAMES.2016.7590348},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/SajjadiVT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/SarasuaMJG16,
  author       = {{\'{A}}lvaro Saras{\'{u}}a and
                  Mark S. Melenhorst and
                  Carles Fernandes Juli{\`{a}} and
                  Emilia G{\'{o}}mez},
  title        = {Becoming the Maestro - {A} Game to Enhance Curiosity for Classical
                  Music},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590338},
  doi          = {10.1109/VS-GAMES.2016.7590338},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/SarasuaMJG16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/SlimaniEEB16,
  author       = {Abdelali Slimani and
                  Lotfi Elaachak and
                  Fatiha Elouaai and
                  Mohammed Bouhorma},
  title        = {Evaluation-Driven Design for Serious Games, the Multilayer Methodology
                  and Collaborative Framework},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--3},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590347},
  doi          = {10.1109/VS-GAMES.2016.7590347},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/SlimaniEEB16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/StifterEM16,
  author       = {Christopher Stifter and
                  Sarah Edenhofer and
                  Sebastian von Mammen},
  title        = {Come Fly with Me - Perceive the World through a Mosquito's Senses},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590341},
  doi          = {10.1109/VS-GAMES.2016.7590341},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/StifterEM16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/TanakaUIT16,
  author       = {Yuki Tanaka and
                  Hidetake Uwano and
                  Tomohiro Ichinose and
                  Shinya Takehara},
  title        = {Effects of Gamified Quiz to Student's Motivation and Score},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--4},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590345},
  doi          = {10.1109/VS-GAMES.2016.7590345},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/TanakaUIT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/vsgames/VosinakisKMS16,
  author       = {Spyros Vosinakis and
                  Panayiotis Koutsabasis and
                  Dimitris Makris and
                  Ekati Sagia},
  title        = {A Kinesthetic Approach to Digital Heritage Using Leap Motion: The
                  Cycladic Sculpture Application},
  booktitle    = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  pages        = {1--8},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://doi.org/10.1109/VS-GAMES.2016.7590334},
  doi          = {10.1109/VS-GAMES.2016.7590334},
  timestamp    = {Fri, 24 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/vsgames/VosinakisKMS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/vsgames/2016,
  title        = {8th International Conference on Games and Virtual Worlds for Serious
                  Applications, {VS-GAMES} 2016, Barcelona, Spain, September 7-9, 2016},
  publisher    = {{IEEE} Computer Society},
  year         = {2016},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/7589758/proceeding},
  isbn         = {978-1-5090-2722-4},
  timestamp    = {Wed, 16 Oct 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/vsgames/2016.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
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