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"Tangible or Digital? A Comparison Between Two Tools for Designing ..."
Gaëlle Guigon et al. (2024)
- Gaëlle Guigon, Mathieu Vermeulen, Mathieu Muratet, Thibault Carron:
Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning. CSEDU (1) 2024: 34-42
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