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"Blending Output from Generative Adversarial Networks to Texture ..."
Gianfranco Siracusa, Dylan Seychell, Mark Bugeja (2021)
- Gianfranco Siracusa, Dylan Seychell, Mark Bugeja:
Blending Output from Generative Adversarial Networks to Texture High-Resolution 2D Town Maps for Roleplaying Games. CoG 2021: 1-8
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