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Christopher A. Egert
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- affiliation: Rochester Institute of Technology, Henrietta, NY, USA
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2010 – 2019
- 2019
- [c24]Christopher A. Egert, Andrew M. Phelps:
Tenure and promotion in the next era of game design and development programs: some thoughts and observations. FDG 2019: 92:1-92:7 - [c23]Christopher A. Egert:
Game Engines Construction to Motivate Computing Concepts: Build from Scratch or Leverage Existing Systems. SIGCSE 2019: 1257 - 2016
- [c22]Elizabeth Goins, Christopher A. Egert, Andrew M. Phelps:
The Garden: A 3D Adventure Puzzle Game Exploring Bosch's Garden of Earthly Delights. DH 2016: 797-798 - [c21]Adrienne Decker, Christopher A. Egert, Andrew M. Phelps:
Splat! er, shmup? A postmortem on a capstone production experience. FIE 2016: 1-9 - 2015
- [c20]Adrienne Decker, Christopher A. Egert:
Is this thing on? Determining comfort level with communication skills in a technical discipline. FIE 2015: 1-8 - [c19]Anna Loparev, Christopher A. Egert:
Scaffolding in educational video games: An approach to teaching collaborative support skills. FIE 2015: 1-5 - [c18]Anna Loparev, Christopher A. Egert:
Toward an effective approach to collaboration education: A taxonomy for game design. GEM 2015: 1-4 - 2014
- [c17]Adrienne Decker, Christopher A. Egert, Stephen Jacobs:
Throwing out the first pitch. FIE 2014: 1-8 - [c16]David Simkins, Adrienne Decker, Christopher A. Egert, Anne Snyder, Victoria Van Voorhis:
Martha Madison: Marvelous Machines: Exploring simple machines in an open-ended, collaborative sandbox. FIE 2014: 1-7 - 2013
- [c15]Elizabeth Goins, Christopher A. Egert:
Moving beyond mobile tours: Creating hybrid spaces through narrative and gameplay in the museum collection. Digital Heritage (1) 2013: 425-428 - 2012
- [c14]Adrienne Decker, Christopher A. Egert, Andrew M. Phelps, Jerome McDonough:
Technical properties of play a technical analysis of significant properties for video game preservation. IGIC 2012: 1-4 - [c13]Christopher A. Egert, Elizabeth Goins, Andrew M. Phelps:
Studying the past by playing the future. IGIC 2012: 1-4 - [c12]David Simkins, Christopher A. Egert, Adrienne Decker:
Evaluating Martha Madison: Developing analytical tools for gauging the breadth of learning facilitated by STEM games. IGIC 2012: 1-4
2000 – 2009
- 2009
- [j4]Andrew M. Phelps, Christopher A. Egert, Jessica D. Bayliss:
Games in the Classroom: Using Games as a Motivator for Studying Computing: Part 1. IEEE Multim. 16(2): 4-8 (2009) - [j3]Andrew M. Phelps, Christopher A. Egert, Jessica D. Bayliss:
Games in the Classroom: Using Games as a Motivator for the Study of Computing: Part 2. IEEE Multim. 16(3): 2-7 (2009) - [j2]Andrew M. Phelps, Christopher A. Egert, Jessica D. Bayliss:
Games in the Classroom at the Rochester Institute of Technology: A Case Study. IEEE Multim. 16(3): 82 (2009) - [c11]Christopher A. Egert, Stephen Jacobs, Susan B. Barnes:
When Social Worlds Collide: Charting the Intersection of Social Media and Courseware/Course Management Systems. HCI (12) 2009: 452-461 - 2008
- [c10]Stephen Jacobs, Christopher A. Egert:
Kickback: turning game history students into pinball designers. Future Play 2008: 272-273 - 2007
- [c9]Christopher A. Egert, Stephen Jacobs, Andrew M. Phelps:
Bridging the gap: balancing faculty expectations and student realities in computer gaming courses. Future Play 2007: 201-204 - 2006
- [c8]Christopher A. Egert, Kevin J. Bierre, Andrew M. Phelps, Phil Ventura:
Hello, M.U.P.P.E.T.S.: using a 3D collaborative virtual environment to motivate fundamental object-oriented learning. OOPSLA Companion 2006: 881-886 - [c7]Adrienne Decker, Phil Ventura, Christopher A. Egert:
Through the looking glass: reflections on using undergraduate teaching assistants in CS1. SIGCSE 2006: 46-50 - [c6]Kevin J. Bierre, Phil Ventura, Andrew M. Phelps, Christopher A. Egert:
Motivating OOP by blowing things up: an exercise in cooperation and competition in an introductory java programming course. SIGCSE 2006: 354-358 - 2005
- [j1]Andrew M. Phelps, Christopher A. Egert, Kevin J. Bierre:
Games First Pedagogy: Using Games and Virtual Worlds to Enhance Programming Education 45. J. Game Dev. 1(4) (2005) - [c5]Andrew M. Phelps, Christopher A. Egert, Kevin J. Bierre, David M. Parks:
An open-source CVE for programming education: a case study. SIGGRAPH Courses 2005: 1 - 2004
- [c4]Phil Ventura, Christopher A. Egert, Adrienne Decker:
Ancestor worship in CS1: on the primacy of arrays. OOPSLA Companion 2004: 68-72 - 2000
- [c3]Christopher A. Egert, Mary Flanagan, Deborah Walters:
Extending IOS's Collaboration via Web-Enabled Whiteboards. WebNet 2000: 158-161 - [c2]Deborah Walters, Christopher A. Egert:
Can Considerations of Learning Styles Improve Web-Based Learning? WebNet 2000: 961-962
1990 – 1999
- 1999
- [c1]Nathan Smith, Christopher A. Egert, Elisabeth Ciddihy, Deborah Walters:
Implementing Virtual Robots in Java3D using a Behavior Based Architecture. WebNet 1999: 975-980
Coauthor Index
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