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Angelo E. M. Ciarlini
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Journal Articles
- 2014
- [j7]Edirlei Soares de Lima, Bruno Feijó, Simone D. J. Barbosa, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Draw your own story: Paper and pencil interactive storytelling. Entertain. Comput. 5(1): 33-41 (2014) - 2010
- [j6]Angelo E. M. Ciarlini, Leonardo Azevedo, Márcio de Oliveira Barros:
Editorial Vol. 3. Braz. J. Inf. Syst. 3(1): 1-3 (2010) - [j5]Angelo E. M. Ciarlini, Marco A. Casanova, António L. Furtado, Paulo A. S. Veloso:
Modeling interactive storytelling genres as application domains. J. Intell. Inf. Syst. 35(3): 347-381 (2010) - 2009
- [j4]Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, Marco A. Casanova, António L. Furtado:
Event relations in plan-based plot composition. Comput. Entertain. 7(4): 55:1-55:37 (2009) - 2007
- [j3]Abílio Fernandes, Angelo E. M. Ciarlini, António L. Furtado, Michael G. Hinchey, Marco A. Casanova, Karin Koogan Breitman:
Adding flexibility to workflows through incremental planning. Innov. Syst. Softw. Eng. 3(4): 291-302 (2007) - 2002
- [j2]António L. Furtado, Angelo E. M. Ciarlini:
Cognitive and affective Motivation in Conceptual Modelling. Rev. Colomb. de Computación 3(2) (2002) - 1999
- [j1]Angelo E. M. Ciarlini, António L. Furtado:
Interactive multistage simulation of goal-driven agents. J. Braz. Comput. Soc. 6(2) (1999)
Conference and Workshop Papers
- 2018
- [c33]Vinicius M. Gottin, Edward Pacheco, Jonas Dias, Angelo E. M. Ciarlini, Bruno Costa, Wagner Vieira, Yania Molina Souto, Paulo F. Pires, Fábio Porto, João Guilherme Nobre Rittmeyer:
Automatic Caching Decision for Scientific Dataflow Execution in Apache Spark. BeyondMR@SIGMOD 2018: 2:1-2:10 - 2013
- [c32]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Simone Diniz Junqueira Barbosa, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Non-branching Interactive Comics. Advances in Computer Entertainment 2013: 230-245 - [c31]Paulo Abelha, Vinicius M. Gottin, Angelo E. M. Ciarlini, Eric T. Araujo, António L. Furtado, Bruno Feijó, Fabio A. Guilherme da Silva, Cesar Tadeu Pozzer:
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling. AIIDE 2013 - 2012
- [c30]Edirlei Soares de Lima, Bruno Feijó, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, António L. Furtado, Fabio A. Guilherme da Silva:
Social Interaction for Interactive Storytelling. ICEC 2012: 1-15 - [c29]Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó, Edirlei Soares de Lima:
Information-Gathering Events in Story Plots. ICEC 2012: 30-44 - [c28]Edirlei Soares de Lima, Bruno Feijó, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Automatic Video Editing for Video-Based Interactive Storytelling. ICME 2012: 806-811 - 2011
- [c27]Eric T. Araujo, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, Bruno Feijó:
A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories. ICIDS 2011: 272-277 - [c26]Fabio A. Guilherme da Silva, Angelo E. M. Ciarlini, Sean W. M. Siqueira:
A Planning Algorithm for Incorporating Attempts and Nondeterminism into Interactive Stories. ICTAI 2011: 96-101 - [c25]Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Draw Your Own Story: Paper and Pencil Interactive Storytelling. ICEC 2011: 1-12 - [c24]Eric T. Araujo, Angelo E. M. Ciarlini:
Verification of Temporal Constraints in Continuous Time on Nondeterministic Stories. ICEC 2011: 28-34 - [c23]Edirlei Soares de Lima, Bruno Feijó, Simone Diniz Junqueira Barbosa, Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications. SBGames 2011: 206-214 - [c22]Alexandre C. Albuquerque, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
The Usage of the Structural-Affect Theory of Stories for Narrative Generation. SBGames 2011: 250-259 - 2010
- [c21]Augusto Cesar Espíndola Baffa, Angelo E. M. Ciarlini:
Planning under the Uncertainty of the Technical Analysis of Stock Markets. IBERAMIA 2010: 110-119 - [c20]Fabio A. Guilherme da Silva, Angelo E. M. Ciarlini, Sean W. M. Siqueira:
Nondeterministic Planning for Generating Interactive Plots. IBERAMIA 2010: 133-143 - [c19]Augusto Cesar Espíndola Baffa, Angelo E. M. Ciarlini:
Modeling POMDPs for generating and simulating stock investment policies. SAC 2010: 2394-2399 - [c18]Edirlei Everson Soares de Lima, Bruno Feijó, António L. Furtado, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:
Director of Photography and Music Director for Interactive Storytelling. SBGames 2010: 129-137 - 2009
- [c17]Edirlei E. S. de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado:
Virtual cinematography director for interactive storytelling. Advances in Computer Entertainment Technology 2009: 263-270 - [c16]Edirlei Everson Soares de Lima, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas, Angelo E. M. Ciarlini, Bruno Feijó, António L. Furtado:
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments. SBGames 2009: 44-51 - [c15]Marcelo de Melo Camanho, Angelo Ernani Maia Ciarlini, António Luz Furtado, Bruno Feijó, Cesar Tadeu Pozzer:
A Model for Interactive TV Storytelling. SBGames 2009: 197-206 - 2008
- [c14]Marcelo M. Camanho, Angelo E. M. Ciarlini, António L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó:
Conciliating coherence and high responsiveness in interactive storytelling. DIMEA 2008: 427-434 - [c13]Angelo E. M. Ciarlini, Marcelo M. Camanho, Thiago R. Dória, António L. Furtado, Cesar Tadeu Pozzer, Bruno Feijó:
Planning and Interaction Levels for TV Storytelling. ICIDS 2008: 198-209 - [c12]Thiago R. Dória, Angelo E. M. Ciarlini, Alexandre A. Andreatta:
A nondeterministic model for controlling the dramatization of interactive stories. SRMC 2008: 21-26 - 2005
- [c11]Angelo E. M. Ciarlini, Cesar Tadeu Pozzer, António L. Furtado, Bruno Feijó:
A logic-based tool for interactive generation and dramatization of stories. Advances in Computer Entertainment Technology 2005: 133-140 - 2003
- [c10]Angelo E. M. Ciarlini, António L. Furtado:
Towards a Plan-based Learning Environment. PGLDB 2003 - 2002
- [c9]Angelo E. M. Ciarlini, António L. Furtado:
Understanding and Simulating Narratives in the Context of Information Systems. ER 2002: 291-306 - 2001
- [c8]António L. Furtado, Angelo E. M. Ciarlini:
Constructing Libraries of Typical Plans. CAiSE 2001: 124-139 - 2000
- [c7]Angelo E. M. Ciarlini, Paulo A. S. Veloso, António L. Furtado:
A Formal Framework for Modelling at the Behavioural Level. EJC 2000: 107-122 - [c6]António L. Furtado, Angelo E. M. Ciarlini:
Generating Narratives from Plots Using Schema Information. NLDB 2000: 17-29 - 1999
- [c5]Angelo E. M. Ciarlini, António L. Furtado:
Simulating the Intertaction of Database Agents. DEXA 1999: 499-510 - [c4]António L. Furtado, Angelo E. M. Ciarlini:
Operational Characterization of Genre in Literary and Real-life Domains. ER 1999: 460-474 - [c3]Angelo E. M. Ciarlini, Thom W. Frühwirth:
Symbolic Execution for the Derivation of Meaningful Properties of Hybrid Systems. ICLP 1999: 606 - [c2]Angelo E. M. Ciarlini, António L. Furtado:
Interactive Multistage Simulation of Goal-Driven Agents. SBBD 1999: 73-87 - 1997
- [c1]António L. Furtado, Angelo E. M. Ciarlini:
Plots of Narratives over Temporal Databases. DEXA Workshop 1997: 590-595
Coauthor Index
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