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Computers in Entertainment, Volume 7
Volume 7, Number 1, February 2009
- Newton Lee:
A word from the editor. 1:1-1:3
- Kerry Shea:
Interview with Kerry Shea, The Jim Henson Company. 2:1 - Don Marinelli:
Interview with Don Marinelli, Carnegie Mellon ETC. 3:1
- Mitchell Whitelaw, Mark Guglielmetti, Troy Innocent:
Strange ontologies in digital culture. 4:1-4:13 - Angela Barnett:
The dancing body as a screen: Synchronizing projected motion graphics onto the human form in contemporary dance. 5:1-5:32 - Leon Cmielewski, Ann Finegan, Josephine Starrs:
Meaningful data: Seeker's slow technology approach. 6:1-6:8 - Wendy Haslem:
Going places sitting down: Micrographia and the triptych. 7:1-7:14
- Dimitris Grammenos, Anthony Savidis, Constantine Stephanidis:
Designing universally accessible games. 8:1-8:29 - Barbaros Bostan:
Requirements analysis of presence: Insights from a RPG game. 9:1-9:17 - Anjin Park, Keechul Jung:
Flying cake: Augmented game on mobile devices. 10:1-10:19
- Daniel Calife, João Luiz Bernardes Jr., Romero Tori:
Robot Arena: An augmented reality platform for game development. 11:1-11:26 - João Luiz Bernardes Jr., Luiz Ricardo Nakamura, Daniel Calife, Daniel Makoto Tokunaga, Romero Tori:
Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine. 12:1-12:19 - Fábio Petrillo, Marcelo Soares Pimenta, Francisco M. Trindade, Carlos Dietrich:
What went wrong? A survey of problems in game development. 13:1-13:22
- Chris Davison:
Meet the new boss. 14:1-14:3
- Newton Lee:
Announcements. 15:1-15:2
Volume 7, Number 2, June 2009
- Newton Lee:
A word from the editor. 16:1-16:3
- Hiroshi Ishii:
Interview with Hiroshi Ishii (MIT Media Lab). 17:1 - Anne Deane Berman:
Interview with Anne and Steve Berman (UCSB and UCLA). 18:1
- Larissa Hjorth:
The big bang: An example of mobile media as new media. 19:1-19:13 - Andrew Murphie:
Joyce Hinterding and David Haines: High res resonations with the milky way. 20:1-20:16
- Chang Yun, Zhigang Deng, Merrill Hiscock:
Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups. 21:1-21:26 - Barbaros Bostan:
Player motivations: A psychological perspective. 22:1-22:26 - Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera:
Enhancing the educational value of video games. 23:1-23:18 - Mark John Taylor, Mike Baskett:
The science and art of computer games development for undergraduate students. 24:1-24:9 - Kalle Jegers:
Elaborating eight elements of fun: Supporting design of pervasive player enjoyment. 25:1-25:22 - Panagiotis Zaharias, Anthony Papargyris:
The gamer experience: Investigating relationships between culture and usability in massively multiplayer online games. 26:1-26:24 - Peter K. K. Loh, Edmond C. Prakash:
Novel moving target search algorithms for computer gaming. 27:1-27:16 - Thomas P. Hartley, Quasim H. Mehdi:
Online action adaptation in interactive computer games. 28:1-28:31 - Emanuel Montero Reyno, José Á. Carsí Cubel:
Automatic prototyping in model-driven game development. 29:1-29:9
- Chris Davison:
Yes we can. 30:1-30:2
- Newton Lee:
Announcements. 31:1-31:3
Volume 7, Number 3, September 2009
- Newton Lee:
A word from the editor. 32:1-32:2
- Artur Lugmayr, Marianna Obrist, Manfred Tscheligi:
Introduction to the EuroITV 2008 special issue: TV and video entertainment environments. 33:1-33:2 - Marie-José Montpetit:
Your content, your networks, your devices: Social networks meet your TV experience. 34:1-34:3
- Alexandra Zafiroglu, Genevieve Bell:
Teaching Intel to love the television. 35:1-35:2 - Kathrin Damian:
User experience test - interactive advertising on N-Tvplus. 36:1 - Carmen Mac Williams, Georg Trogemann, Stefan Göllner, Martin Hesselmeier:
Next research idea beyond Live and CitizenMedia. 37:1-37:2 - Erika Reponen:
Live@Dublin > delayed@Tampere. 38:1-38:2
- Stacey Hand, Duane Varan:
Interactive stories and the audience: Why empathy is important. 39:1-39:14 - Dirkjan Joor, Wilco Beekhuizen, Lidwien van de Wijngaert, Eva Baaren:
The emperor's clothes in high resolution: An experimental study of the framing effect and the diffusion of HDTV. 40:1-40:13 - Marian Florin Ursu, Vilmos Zsombori, John Wyver, Lucie Conrad, Ian Kegel, Doug Williams:
Interactive documentaries: A Golden Age. 41:1-41:29 - Inger Lindstedt, Jonas Löwgren, Bo Reimer, Richard Topgaard:
Nonlinear news production and consumption: A collaborative approach. 42:1-42:17
- Koji Miyauchi, Taro Sugahara, Hiromi Oda:
Relax or study? A qualitative user study on the usage of live mobile TV and mobile video. 43:1-43:20 - Marianna Obrist, Marc Miletich, Teresa Holocher, Elke Beck, Sara Kepplinger, Paul Muzak, Regina Bernhaupt, Manfred Tscheligi:
Local communities and IPTV: Lessons learned in an early design and development phase. 44:1-44:21 - Elizabeth Furtado, Thais Kampf, Lara S. G. Piccolo, Maria Cecília Calani Baranauskas:
Prospecting the appropriation of digital TV in a Brazilian project. 45:1-45:18
- Chris Davison:
Distant vision. 46:1-46:2
- Newton Lee:
Announcements. 47:1-47:3
Volume 7, Number 4, December 2009
- Newton Lee:
A word from the editor. 48:1-48:4
- C. Pearce, Esteban Walter Gonzalez Clua, Soraia Raupp Musse:
Video interviews. 49:1
- Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó:
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU. 50:1-50:15 - Alessandro Ribeiro Da Silva, Wallace Santos Lages, Luiz Chaimowicz:
Boids that see: Using self-occlusion for simulating large groups on GPUs. 51:1-51:20 - Yalmar Ponce Atencio, Guina Sotomayor Alzamora, Claudio Esperança:
Enhanced physically-based animation of deformable bodies using shape-matching. 52:1-52:19 - Erick Baptista Passos, Jonhnny Weslley S. Sousa, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Leonardo Gresta Paulino Murta:
Smart composition of game objects using dependency injection. 53:1-53:15 - Anton Gustafsson, Cecilia Katzeff, Magnus Bång:
Evaluation of a pervasive game for domestic energy engagement among teenagers. 54:1-54:19 - Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, Marco A. Casanova, António L. Furtado:
Event relations in plan-based plot composition. 55:1-55:37 - Sicilia Ferreira Judice, Bruno Barcellos S. Coutinho, Gilson A. Giraldi:
Lattice methods for fluid animation in games. 56:1-56:29 - Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Vinicius Azevedo:
Neuronal editor agent for scene cutting in game cinematography. 57:1-57:17 - Rossana Baptista Queiroz, Marcelo Cohen, Soraia Raupp Musse:
An extensible framework for interactive facial animation with facial expressions, lip synchronization and eye behavior. 58:1-58:20 - Lucas Machado, Bruno Feijó:
Parallel culling and sorting based on adaptive static balancing. 59:1-59:13 - Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó:
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU. 60:1-60:15 - Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Henry Been-Lirn Duh:
Physical interfaces for tabletop games. 61:1-61:21
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