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Tony Manninen
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Journal Articles
- 2010
- [j5]Johanna Bluemink, Raija Hämäläinen, Tony Manninen, Sanna Järvelä:
Group-level analysis on multiplayer game collaboration: how do the individuals shape the group interaction? Interact. Learn. Environ. 18(4): 365-383 (2010) - 2006
- [j4]Raija Hämäläinen, Tony Manninen, Sanna Järvelä, Päivi Häkkinen:
Learning to collaborate: Designing collaboration in a 3-D game environment. Internet High. Educ. 9(1): 47-61 (2006) - 2005
- [j3]Tony Manninen, Tomi Kujanpää:
The Hunt for Collaborative War Gaming - CASE: Battlefield 1942. Game Stud. 5(1) (2005) - 2003
- [j2]Tony Manninen:
Interaction Forms and Communicative Actions in Multiplayer Games. Game Stud. 3(1) (2003) - 2002
- [j1]Tony Manninen:
Contextual Virtual Interaction as Part of Ubiquitous Game Design and Development. Pers. Ubiquitous Comput. 6(5/6): 390-406 (2002)
Conference and Workshop Papers
- 2007
- [c15]Pasi Mattila, Jukka Miettunen, Tony Manninen:
An approach to a virtual learning environment through a game. DIGITEL 2007: 185-187 - [c14]Laura Vallius, Tony Manninen, Tomi Kujanpää:
Interaction Manifestations at the Roots of Experiencing Multiplayer Computer Games. DiGRA Conference 2007 - 2006
- [c13]Tony Manninen, Laura Vallius, Tomi Kujanpää:
Plot Clusters - Intertwined and Re-playable Storyline Components in a Multiplayer RPG. TIDSE 2006: 265-276 - [c12]Laura Vallius, Tomi Kujanpää, Tony Manninen:
Experiencing Narrative Elements Through Social Communication in Computer Based Role-Playing Game - CASE: Castle of Oulu 1651. TIDSE 2006: 289-299 - 2005
- [c11]Raija Hämäläinen, Päivi Häkkinen, Sanna Järvelä, Tony Manninen:
Computer-supported collaboration in a scripted 3-D game environment. CSCL 2005: 504-508 - [c10]Tomi Kujanpää, Tony Manninen:
Visual vs. Functional Design of 3D Models for Games. DiGRA Conference 2005 - [c9]Tony Manninen, Tuomo Korva:
Designing Puzzles for Collaborative Gaming Experience - CASE: eScape. DiGRA Conference 2005 - [c8]Laura Vallius, Tony Manninen:
Between a rock and a hard place - the role of animation design in game production. DiGRA Conference 2005 - 2003
- [c7]Tony Manninen:
Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments. CASA 2003: 168- - [c6]Tomi Kujanpää, Tony Manninen:
Supporting visual elements of non-verbal communication in computer game avatars. DiGRA Conference 2003 - 2002
- [c5]Tony Manninen:
Towards Communicative, Collaborative and Constructive Multi-Player Games. CGDC Conf. 2002 - 2001
- [c4]Tony Manninen:
Rich Interaction in the Context of Networked Virtual Environments - Experiences Gained from the Multi-player Games Domain. BCS HCI/IHM 2001: 383-398 - 2000
- [c3]Tony Manninen:
Interaction in Networked Virtual Environments as Communicative Action: Social Theory and Multi-Player Games. CRIWG 2000: 154-157 - [c2]Tony Manninen:
Rich interaction in networked virtual environments. ACM Multimedia 2000: 517-518 - 1998
- [c1]Tony Manninen, Jouko Paaso:
Computer Based Training Centre: Integration of Traditional Teaching Methods and Modern Telematics Based Techniques. WebNet 1998
Coauthor Index
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