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CASA 2003: New Brunswick, New Jersey, USA
- 16th International Conference on Computer Animation and Social Agents, CASA 2003, New Brunswick, NJ, USA, May 7-9, 2003. IEEE Computer Society 2003, ISBN 0-7695-1934-2

Social and Conversational Agents
- Thomas Rist, Markus Schmitt, Catherine Pelachaud, Massimo Bilvi:

Towards a Simulation of Conversations with Expressive Embodied Speakers and Listeners. 5-10 - Matthew Stone

, Douglas DeCarlo:
Crafting the Illusion of Meaning: Template-Based Specification of Embodied Conversational Behavior. 11-16 - Scott A. King, Alistair Knott

, Brendan McCane
:
Language-Driven Nonverbal Communication in a Bilingual Conversational Agent. 17-22 - Douglas W. Cunningham, Martin Breidt, Mario Kleiner, Christian Wallraven

, Heinrich H. Bülthoff
:
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation. 23-
Physics-Based Animation
- The Duy Bui, Dirk Heylen, Anton Nijholt

:
Improvements on a Simple Muscle-Based 3D Face for Realistic Facial Expressions. 33-40 - Kelly Ward, Ming C. Lin, Joohi Lee, Susan Fisher, Dean Macri:

Modeling Hair Using Level-of-Detail Representations. 41-47 - Thomas Di Giacomo, Nadia Magnenat-Thalmann:

Bi-layered Mass-Spring Model for Fast Deformations of Flexible Linear Bodies. 48-53 - Xiaoming Wei, Wei Li, Arie E. Kaufman:

Melting and Flowing of Viscous Volumes. 54-59 - Christopher Carner, Hong Qin:

ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion. 60-
Interaction, Control and Planning
- Sylvain Guerraz, Frank Perbet, David Raulo, François Faure, Marie-Paule Cani:

A Procedural Approach to Animate Interactive Natural Sceneries. 73-78 - Sylvie Gibet, Pierre-Francois Marteau:

Expressive Gesture Animation Based on Non Parametric Learning of Sensory-Motor Models. 79-85 - Ying Liu, Norman I. Badler:

Real-Time Reach Planning for Animated Characters Using Hardware Acceleration. 86-93 - David C. Brogan, Nicholas L. Johnson:

Realistic Human Walking Paths. 94-
AI-Based Animation and Alife
- Zhisheng Huang, Anton Eliëns, Cees T. Visser:

XSTEP: A Markup Language for Embodied Agents. 105-110 - Christopher Peters, Carol O'Sullivan

:
Bottom-Up Visual Attention for Virtual Human Animation. 111-117 - Brian R. Duffy, Gregory M. P. O'Hare

, Alan N. Martin, John F. Bradley, Bianca Schön:
Agent Chameleons: Agent Minds and Bodies. 118-125 - Bedrich Benes

, Enrique David Espinosa:
Modeling Virtual Ecosystems with the Proactive Guidance of Agents. 126-
Modeling of Groups and Crowds
- Arunachalam Somasundaram, Rick Parent:

Inserting Synthetic Characters into Live-Action Scenes of Multiple People. 137-142 - Adriana Braun, Soraia Raupp Musse

, Luiz Paulo Luna de Oliveira, Bardo E. J. Bodmann:
Modeling Individual Behaviors in Crowd Simulation. 143-148 - Ronald A. Metoyer, Jessica K. Hodgins:

Reactive Pedestrian Path Following from Examples. 149-
Design Issues in Games and Virtual Environments
- Barry G. Silverman, Michael Johns, Ransom Weaver:

Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas. 161-167 - Tony Manninen:

Conceptual, Communicative and Pragmatic Aspects of Interaction Forms - Rich Interaction Model for Collaborative Virtual Environments. 168-

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