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William Steptoe
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Books and Theses
- 2010
- [b1]William Arthur Hugh Steptoe:
Eye tracking and avatar-mediated communication in immersive collaborative virtual environments. University College London, UK, 2010
Journal Articles
- 2020
- [j6]Mel Slater, Cristina Gonzalez-Liencres, Patrick Haggard, Charlotte Vinkers, Rebecca Gregory-Clarke, Steve Jelley, Zillah Watson, Graham Breen, Raz Schwartz, William Steptoe, Dalila Szostak, Shivashankar Halan, Deborah Fox, Jeremy Silver:
The Ethics of Realism in Virtual and Augmented Reality. Frontiers Virtual Real. 1: 1 (2020) - 2013
- [j5]William Steptoe, Anthony Steed, Mel Slater:
Human Tails: Ownership and Control of Extended Humanoid Avatars. IEEE Trans. Vis. Comput. Graph. 19(4): 583-590 (2013) - 2012
- [j4]Anthony Steed, William Steptoe, Oyewole Oyekoya, Fabrizio Pece, Tim Weyrich, Jan Kautz, Doron Friedman, Angelika Peer, Massimiliano Solazzi, Franco Tecchia, Massimo Bergamasco, Mel Slater:
Beaming: An Asymmetric Telepresence System. IEEE Computer Graphics and Applications 32(6): 10-17 (2012) - [j3]William Steptoe, Anthony Steed:
Multimodal Data Capture and Analysis of Interaction in Immersive Collaborative Virtual Environments. Presence Teleoperators Virtual Environ. 21(4): 388-405 (2012) - [j2]William Steptoe, Jean-Marie Normand, Oyewole Oyekoya, Fabrizio Pece, Elias Giannopoulos, Franco Tecchia, Anthony Steed, Tim Weyrich, Jan Kautz, Mel Slater:
Acting Rehearsal in Collaborative Multimodal Mixed Reality Environments. Presence Teleoperators Virtual Environ. 21(4): 406-422 (2012) - 2010
- [j1]William Steptoe, Oyewole Oyekoya, Anthony Steed:
Eyelid kinematics for virtual characters. Comput. Animat. Virtual Worlds 21(3-4): 161-171 (2010)
Conference and Workshop Papers
- 2020
- [c17]María Murcia-López, Tara Collingwoode-Williams, William Steptoe, Raz Schwartz, Timothy J. Loving, Mel Slater:
Evaluating Virtual Reality Experiences Through Participant Choices. VR 2020: 747-755 - 2016
- [c16]Anthony Steed, Ye Pan, Fiona Zisch, William Steptoe:
The impact of a self-avatar on cognitive load in immersive virtual reality. VR 2016: 67-76 - 2014
- [c15]Ye Pan, William Steptoe, Anthony Steed:
Comparing flat and spherical displays in a trust scenario in avatar-mediated interaction. CHI 2014: 1397-1406 - [c14]William Steptoe, Simon J. Julier, Anthony Steed:
Presence and discernability in conventional and non-photorealistic immersive augmented reality. ISMAR 2014: 213-218 - 2013
- [c13]William Steptoe, Lu Zhao:
Poster: Using the whole body for multi-channel gestural interface. 3DUI 2013: 177-178 - [c12]Fabrizio Pece, William Steptoe, Fabian Wanner, Simon Julier, Tim Weyrich, Jan Kautz, Anthony Steed:
Panoinserts: mobile spatial teleconferencing. CHI 2013: 1319-1328 - [c11]Oyewole Oyekoya, Ran Stone, William Steptoe, Laith Alkurdi, Stefan Klare, Angelika Peer, Tim Weyrich, Benjamin Cohen, Franco Tecchia, Anthony Steed:
Supporting interoperability and presence awareness in collaborative mixed reality environments. VRST 2013: 165-174 - 2012
- [c10]Oyewole Oyekoya, William Steptoe, Anthony Steed:
SphereAvatar: a situated display to represent a remote collaborator. CHI 2012: 2551-2560 - 2011
- [c9]John P. Rae, William Steptoe, David J. Roberts:
Some Implications of Eye Gaze Behavior and Perception for the Design of Immersive Telecommunication Systems. DS-RT 2011: 108-114 - 2010
- [c8]William Steptoe, Anthony Steed, Aitor Rovira, John Rae:
Lie tracking: social presence, truth and deception in avatar-mediated telecommunication. CHI 2010: 1039-1048 - 2009
- [c7]William Steptoe, Oyewole Oyekoya, Alessio Murgia, Robin Wolff, John Rae, Estefania Guimaraes, David J. Roberts, Anthony Steed:
Eye Tracking for Avatar Eye Gaze Control During Object-Focused Multiparty Interaction in Immersive Collaborative Virtual Environments. VR 2009: 83-90 - [c6]David J. Roberts, Robin Wolff, John Rae, Anthony Steed, Rob Aspin, Moira McIntyre, Adriana Peña, Oyewole Oyekoya, William Steptoe:
Communicating Eye-gaze Across a Distance: Comparing an Eye-gaze enabled Immersive Collaborative Virtual Environment, Aligned Video Conferencing, and Being Together. VR 2009: 135-142 - [c5]Oyewole Oyekoya, William Steptoe, Anthony Steed:
A saliency-based method of simulating visual attention in virtual scenes. VRST 2009: 199-206 - 2008
- [c4]William Steptoe, Robin Wolff, Alessio Murgia, Estefania Guimaraes, John Rae, Paul M. Sharkey, David J. Roberts, Anthony Steed:
Eye-tracking for avatar eye-gaze and interactional analysis in immersive collaborative virtual environments. CSCW 2008: 197-200 - [c3]Robin Wolff, David J. Roberts, Alessio Murgia, Norman Murray, John Rae, William Steptoe, Anthony Steed, Paul M. Sharkey:
Communicating Eye Gaze across a Distance without Rooting Participants to the Spot. DS-RT 2008: 111-118 - [c2]Alessio Murgia, Robin Wolff, William Steptoe, Paul M. Sharkey, David J. Roberts, Estefania Guimaraes, Anthony Steed, John Rae:
A Tool for Replay and Analysis of Gaze-Enhanced Multiparty Sessions Captured in Immersive Collaborative Environments. DS-RT 2008: 252-258 - [c1]William Steptoe, Anthony Steed:
High-Fidelity Avatar Eye-Representation. VR 2008: 111-114
Coauthor Index
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