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C. Shaun Longstreet
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2010 – 2019
- 2015
- [c14]Kendra M. L. Cooper, C. Shaun Longstreet:
Panel: Game Programs in Higher Education - Connecting Colleges with Corporations. FDG 2015 - [c13]C. Shaun Longstreet, Kendra M. L. Cooper, Dennis Brylow:
Invoking Higher Orders of Thinking in Serious Educational Games. FDG 2015 - 2014
- [c12]C. Shaun Longstreet, Kendra M. L. Cooper:
Curriculum design factors for constructing serious educational game: A learning objective centric approach. CGAMES 2014: 1-5 - [c11]Jacob Dahleen, Alex Hunsberger, Ryan Weber, Dennis Brylow, C. Shaun Longstreet, Kendra M. L. Cooper:
Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers. DMS 2014: 329-334 - [c10]Kendra M. L. Cooper, Eman S. Nasr, C. Shaun Longstreet:
Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models. REFSQ 2014: 17-22 - 2013
- [c9]C. Shaun Longstreet, Kendra M. L. Cooper:
Experience report: A sustainable serious educational game capstone project. CGAMES 2013: 217-221 - [c8]Ricardo Daconceicao, Carsten Locke, Kendra M. L. Cooper, C. Shaun Longstreet:
Semi-automated serious educational game generation: A component-based game engineering approach. CGAMES 2013: 222-227 - [c7]C. Shaun Longstreet, Kendra M. L. Cooper:
Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum. CSEE&T 2013: 365-367 - [c6]Carolina Islas Sedano, Maira B. Carvalho, Nicola Secco, C. Shaun Longstreet:
Collaborative and cooperative games: Facts and assumptions. CTS 2013: 370-376 - 2012
- [c5]C. Shaun Longstreet, Kendra M. L. Cooper:
A meta-model for developing simulation games in higher education and professional development training. CGAMES 2012: 39-44 - [c4]Kendra M. L. Cooper, C. Shaun Longstreet:
Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements. CGAMES 2012: 208-212 - [c3]C. Shaun Longstreet, Kendra M. L. Cooper:
Developing a Meta-Model for Serious Games in Higher Education. ICALT 2012: 684-685 - 2011
- [c2]C. Shaun Longstreet, Kendra M. L. Cooper:
Using games in software engineering education to increase student success and retention. CSEE&T 2011: 554 - [c1]Tucker S. Smith, Aaron D. Tull, Kendra M. L. Cooper, C. Shaun Longstreet:
Using Simulation Training Games to Create More Active and Student Centered Learning Environments for Software and Systems Engineering Education. SIMULTECH 2011: 386-392
Coauthor Index
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