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Ygor R. Serpa
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2020 – today
- 2022
- [j5]Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Human and machine collaboration for painting game assets with deep learning. Entertain. Comput. 43: 100497 (2022) - 2020
- [j4]Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Broadmark: A Testing Framework for Broad-Phase Collision Detection Algorithms. Comput. Graph. Forum 39(1): 436-449 (2020) - [j3]Ygor R. Serpa, Matheus Batista Nogueira, Herbert Lima S. Da Rocha, Daniel Valente de Macedo, Maria Andréia F. Rodrigues:
An interactive simulation-based game of a manufacturing process in heavy industry. Entertain. Comput. 34: 100343 (2020) - [c6]Ygor Rebouças Serpa, Matheus Batista Nogueira, Pedro Paulo Macêdo Neto, Maria Andréia Formico Rodrigues:
Evaluating Pose Estimation as a Solution to the Fall Detection Problem. SeGAH 2020: 1-7
2010 – 2019
- 2019
- [j2]Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Flexible Use of Temporal and Spatial Reasoning for Fast and Scalable CPU Broad-Phase Collision Detection Using KD-Trees. Comput. Graph. Forum 38(1): 260-273 (2019) - [c5]Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Towards Machine-Learning Assisted Asset Generation for Games: A Study on Pixel Art Sprite Sheets. SBGames 2019: 182-191 - [c4]Ygor Rebouças Serpa, Leonardo Augusto Pires, Maria Andréia Formico Rodrigues:
Milestones and New Frontiers in Deep Learning. SIBGRAPI Tutorials 2019: 22-35 - 2018
- [j1]Daniel Valente de Macedo, Ygor Rebouças Serpa, Maria Andréia Formico Rodrigues:
Fast and Realistic Reflections Using Screen Space and GPU Ray Tracing - A Case Study on Rigid and Deformable Body Simulations. Comput. Entertain. 16(4): 5:1-5:18 (2018) - 2016
- [c3]Maria Andréia F. Rodrigues, Daniel Valente de Macedo, Herleson Paiva Pontes, Yvens R. Serpa, Ygor R. Serpa:
A serious game to improve posture and spinal health while having fun. SeGAH 2016: 1-8 - 2015
- [c2]Maria Andréia F. Rodrigues, Daniel Valente de Macedo, Yvens R. Serpa, Ygor R. Serpa:
Beyond fun: an interactive and educational 3D traffic rules game controlled by non-traditional devices. SAC 2015: 239-246 - 2014
- [c1]Ygor R. Serpa, Maria Andréia F. Rodrigues:
Parallelizing Broad Phase Collision Detection for Animation in Games: A Performance Comparison of CPU and GPU Algorithms. SBGames 2014: 80-88
Coauthor Index
aka: Maria Andréia Formico Rodrigues
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