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Yu-Hao Lee
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2020 – today
- 2024
- [j27]Jih-Hsuan Tammy Lin
, Yu-Hao Lee
, Ji-Wei Yang
, Christine Linda Cook
:
Helping others and improving myself: The effects of natural- and supernatural-based awe in virtual reality. Comput. Hum. Behav. 156: 108193 (2024) - 2023
- [j26]Yu-Hao Lee
, Tina Chien-Wen Yuan
:
I'm not a puppet, I'm a real boy! Gender presentations by virtual influencers and how they are received. Comput. Hum. Behav. 149: 107927 (2023) - [j25]Yu-Hao Lee
, Mo Chen:
Seeking a Sense of Control or Escapism? The Role of Video Games in Coping with Unemployment. Games Cult. 18(3): 339-361 (2023) - 2022
- [j24]Chien Wen Yuan
, Yu-Hao Lee
:
Connecting and being connected: investigating friending practices across multiple social networking sites. Inf. Technol. People 35(3): 1096-1115 (2022) - [j23]Jirassaya Uttarapong, Nina LaMastra, Reesha Gandhi, Yu-Hao Lee
, Chien Wen Yuan, Donghee Yvette Wohn:
Twitch Users' Motivations and Practices During Community Mental Health Discussions. Proc. ACM Hum. Comput. Interact. 6(GROUP): 5:1-5:23 (2022) - [j22]Yi-Jr Liao
, Wei-Chun Wang, Shanq-Jang Ruan
, Yu-Hao Lee, Shih-Ching Chen
:
A Music Playback Algorithm Based on Residual-Inception Blocks for Music Emotion Classification and Physiological Information. Sensors 22(3): 777 (2022) - [c15]Mo Chen
, Fanjue Liu
, Yu-Hao Lee
:
My Tutor is an AI: The Effects of Involvement and Tutor Type on Perceived Quality, Perceived Credibility, and Use Intention. HCI (35) 2022: 232-244 - [c14]Fanjue Liu
, Yu-Hao Lee
:
Unveiling Behind-the-Scenes Human Interventions and Examining Source Orientation in Virtual Influencer Endorsements. IMX 2022: 175-192 - 2021
- [j21]Yu-Hao Lee
, Carlin Littles:
The more the merrier? The effects of system-aggregated group size information on user's efficacy and intention to participate in collective actions. Internet Res. 31(1): 191-207 (2021) - [j20]Daniel Pimentel
, Sri Kalyanaraman, Yu-Hao Lee
, Shiva Halan:
Voices of the unsung: The role of social presence and interactivity in building empathy in 360 video. New Media Soc. 23(8) (2021) - [c13]Yu-Hao Lee, Neng-Hao Yu, Wei-Zhe Zeng:
She. SIGGRAPH VR Theater 2021: 12:1 - 2020
- [c12]Yu-Hao Lee, Neng-Hao Yu
:
SHE: An Interactive VR Short Film to Discover Who You Are. SIGGRAPH Asia XR 2020: 2:1-2:2
2010 – 2019
- 2019
- [j19]Yu-Hao Lee:
Older adults' digital gameplay, social capital, social connectedness, and civic participation. Game Stud. 19(1) (2019) - [j18]Claude H. Miller
, Norah E. Dunbar
, Matthew L. Jensen, Zachary B. Massey, Yu-Hao Lee
, Spencer B. Nicholls
, Chris Anderson, Aubrie Serena Adams, Javier Elizondo, William Thompson, Scott N. Wilson:
Training Law Enforcement Officers to Identify Reliable Deception Cues With a Serious Digital Game. Int. J. Game Based Learn. 9(3): 1-22 (2019) - [j17]Leping You, Yu-Hao Lee
:
The bystander effect in cyberbullying on social network sites: Anonymity, group size, and intervention intentions. Telematics Informatics 45 (2019) - [c11]Liang-Yu Chen, Ji-Hong Huang, Yu-Hao Lee, Chia-Hsu Huang
, Rung-Huei Liang
:
A World Following Farmer Almanac: Speculation on Lifestyle Interweaving Folk Religion and Smart Home. Conference on Designing Interactive Systems (Companion Volume) 2019: 147-151 - 2018
- [j16]Yu-Hao Lee
, Min Xiao, Robert H. Wells:
The Effects of Avatars' Age on Older Adults' Self-Disclosure and Trust. Cyberpsychology Behav. Soc. Netw. 21(3): 173-178 (2018) - [j15]Norah E. Dunbar
, Claude H. Miller
, Yu-Hao Lee
, Matthew L. Jensen, Chris Anderson, Aubrie Serena Adams
, Javier Elizondo, William Thompson, Zach Massey, Spencer B. Nicholls
, Ryan Ralston, Jaise Donovan, Emmett Mathews, Braden Roper, Scott N. Wilson:
Reliable deception cues training in an interactive video game. Comput. Hum. Behav. 85: 74-85 (2018) - 2017
- [j14]Norah E. Dunbar
, Matthew L. Jensen, Claude H. Miller
, Elena Bessarabova, Yu-Hao Lee
, Scott N. Wilson, Javier Elizondo, Bradley J. Adame
, Joseph S. Valacich, Sara K. Straub, Judee K. Burgoon, Brianna Lane, Cameron W. Piercy, David W. Wilson, Shawn King, Cindy Vincent, Ryan M. Schuetzler
:
Mitigation of Cognitive Bias with a Serious Game: Two Experiments Testing Feedback Timing and Source. Int. J. Game Based Learn. 7(4): 86-100 (2017) - [j13]Yu-Hao Lee
, Carrie Heeter
:
The effects of cognitive capacity and gaming expertise on attention and comprehension. J. Comput. Assist. Learn. 33(5): 473-485 (2017) - 2016
- [j12]Matthew L. Jensen, Yu-Hao Lee, Cameron W. Piercy, Norah E. Dunbar, Javier Elizondo, Elena Bessarabova, Nathan W. Twyman, Judee K. Burgoon, Joseph S. Valacich, Bradley J. Adame, Claude H. Miller, Scott N. Wilson:
Exploring Failure and Engagement in a Complex Digital Training Game: A Multi-method Examination. AIS Trans. Hum. Comput. Interact. 8(1): 2 (2016) - [j11]Elena Bessarabova, Cameron W. Piercy
, Shawn King, Cindy Vincent, Norah E. Dunbar
, Judee K. Burgoon, Claude H. Miller
, Matthew L. Jensen, Aaron C. Elkins
, David W. Wilson, Scott N. Wilson, Yu-Hao Lee
:
Mitigating bias blind spot via a serious video game. Comput. Hum. Behav. 62: 452-466 (2016) - [j10]Yu-Hao Lee
, Norah E. Dunbar
, Keri Kornelson, Scott N. Wilson, Ryan Ralston, Milos Savic, Sepideh Stewart
, Emily Lennox, William Thompson, Javier Elizondo:
Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding. Int. J. Gaming Comput. Mediat. Simulations 8(1): 13-27 (2016) - [c10]David W. Wilson, Jeffrey L. Jenkins, Nathan W. Twyman, Matthew L. Jensen, Joe S. Valacich, Norah E. Dunbar, Scott N. Wilson, Claude H. Miller, Bradley J. Adame, Yu-Hao Lee
, Judee K. Burgoon, Jay F. Nunamaker Jr.:
Serious Games: An Evaluation Framework and Case Study. HICSS 2016: 638-647 - 2015
- [j9]Yu-Hao Lee
:
Does Digital Game Interactivity Always Promote Self-Efficacy? Cyberpsychology Behav. Soc. Netw. 18(11): 669-673 (2015) - [j8]Donghee Yvette Wohn
, Yu-Hao Lee
, Elif Yilmaz Ozkaya:
Social Contributors and Consequences of Habitual and Compulsive Game Play. Int. J. Technol. Hum. Interact. 11(3): 17-34 (2015) - 2014
- [j7]Norah E. Dunbar
, Claude H. Miller
, Bradley J. Adame
, Javier Elizondo, Scott N. Wilson, Brianna Lane, Abigail Allums Kauffman, Elena Bessarabova, Matthew L. Jensen, Sara K. Straub, Yu-Hao Lee
, Judee K. Burgoon, Joseph S. Valacich, Jeffrey L. Jenkins, Jun Zhang:
Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game. Comput. Hum. Behav. 37: 307-318 (2014) - [c9]Norah E. Dunbar, Matthew L. Jensen, Claude H. Miller, Elena Bessarabova, Sara K. Straub, Scott N. Wilson, Javier Elizondo, Judee K. Burgoon, Joseph S. Valacich, Bradley J. Adame, Yu-Hao Lee
, Brianna Lane, Cameron W. Piercy
, David W. Wilson, Shawn King, Cindy Vincent, Ryan Scheutzler:
Mitigating Cognitive Bias through the Use of Serious Games: Effects of Feedback. PERSUASIVE 2014: 92-105 - 2013
- [j6]Donghee Yvette Wohn
, Yu-Hao Lee
:
Players of facebook games and how they play. Entertain. Comput. 4(3): 171-178 (2013) - [j5]Yu-Hao Lee
, Carrie Heeter
, Brian Magerko, Ben Medler:
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning. Games Cult. 8(4): 238-258 (2013) - [j4]Yu-Hao Lee
:
Are Good Games Also Good Problems?: Content Analysis of Problem Types and Learning Principles in Environmental Education Games. Int. J. Game Based Learn. 3(4): 47-61 (2013) - [c8]Yu-Hao Lee
, Gary Hsieh:
Does slacktivism hurt activism?: the effects of moral balancing and consistency in online activism. CHI 2013: 811-820 - [c7]Yu-Hao Lee, Vincent Shieh, Chih-Lung Lin
, Yung-Jong Shiah
:
A Stress Evaluation and Personal Relaxation System Based on Measurement of Photoplethysmography. RVSP 2013: 182-185 - [p1]Carrie Heeter, Yu-Hao Lee, Ben Medler, Brian Magerko:
Conceptually Meaningful Metrics: Inferring Optimal Challenge and Mindset from Gameplay. Game Analytics, Maximizing the Value of Player Data 2013: 731-762 - 2012
- [j3]Yu-Hao Lee
, Carrie Heeter
, Brian Magerko, Ben Medler:
Gaming Mindsets: Implicit Theories in Serious Game Learning. Cyberpsychology Behav. Soc. Netw. 15(4): 190-194 (2012) - [j2]Yu-Hao Lee
, Donghee Yvette Wohn
:
Are there cultural differences in how we play? Examining cultural effects on playing social network games. Comput. Hum. Behav. 28(4): 1307-1314 (2012) - 2011
- [j1]Carrie Heeter
, Yu-Hao Lee
, Brian Magerko, Ben Medler:
Impacts of Forced Serious Game Play on Vulnerable Subgroups. Int. J. Gaming Comput. Mediat. Simulations 3(3): 34-53 (2011) - [c6]Shih-Feng Wang, Yu-Hao Lee, Yung-Jong Shiah
, Ming-Shing Young:
Time-Frequency Analysis of EEGs Recorded during Meditation. RVSP 2011: 73-76 - [c5]Carrie Heeter
, Yu-Hao Lee
, Ben Medler, Brian Magerko:
Beyond player types: gaming achievement goal. SIGGRAPH Game Papers 2011: 7:1-7:5 - [c4]Carrie Heeter
, Yu-Hao Lee
, Ben Medler, Brian Magerko:
Beyond player types: gaming achievement goal. Sandbox@SIGGRAPH 2011: 43-48 - 2010
- [c3]Jieun Sung, Torger Bjornrud, Yu-Hao Lee
, Donghee Yvette Wohn
:
Social network games: exploring audience traits. CHI Extended Abstracts 2010: 3649-3654 - [c2]Donghee Yvette Wohn
, Yu-Hao Lee
, Jieun Sung, Torger Bjornrud:
Building common ground and reciprocity through social network games. CHI Extended Abstracts 2010: 4423-4428
2000 – 2009
- 2005
- [c1]Yu-Hao Lee, Holin Lin:
An Irrational Black Market? Boundary work perspective on the stigma of in-game asset transaction. DiGRA Conference 2005
Coauthor Index
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