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Riemer van Rozen
Person information
- affiliation: Centrum Wiskunde & Informatica, Amsterdam, The Netherlands
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2020 – today
- 2024
- [j3]Jean-Baptiste Döderlein, Riemer van Rozen
, Tijs van der Storm:
LiveRec: Prototyping Probes by Framing Debug Protocols. Art Sci. Eng. Program. 8(3) (2024) - [c14]Dennis Vet
, Riemer van Rozen
:
The Puzzle Forecast: Tutorial Analytics Predict Trial and Error. FDG 2024: 77 - [e1]Gillian Smith, Jim Whitehead, Ben Samuel, Katta Spiel, Riemer van Rozen:
Proceedings of the 19th International Conference on the Foundations of Digital Games, FDG 2024, Worcester, MA, USA, May 21-24, 2024. ACM 2024 [contents] - [i1]Jean-Baptiste Döderlein, Riemer van Rozen, Tijs van der Storm:
LiveRec: Prototyping Probes by Framing Debug Protocols. CoRR abs/2403.02161 (2024) - 2023
- [c13]Clement Julia
, Riemer van Rozen
:
ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis. FDG 2023: 1:1-1:11 - [c12]Riemer van Rozen
, Anders Bouwer
, Karel Millenaar
:
Towards a Unified Language for Card Game Design. FDG 2023: 47:1-47:4 - [c11]Riemer van Rozen
:
Game Engine Wizardry for Programming Mischief. PAINT@SPLASH 2023: 36-43 - [c10]Riemer van Rozen
:
Cascade: A Meta-language for Change, Cause and Effect. SLE 2023: 149-162 - 2022
- [c9]Riemer van Rozen
, Joris Dormans, Georgia Samaritaki:
Debugging Procedural Level Designs with Mental Maps. FDG 2022: 73:1-73:3 - 2021
- [j2]Riemer van Rozen
:
Languages of Games and Play: A Systematic Mapping Study. ACM Comput. Surv. 53(6): 123:1-123:37 (2021) - [c8]Riemer van Rozen, Youri Reijne, Clement Julia, Georgia Samaritaki:
First-Person Realtime Collaborative Metaprogramming Adventures. AIIDE Workshops 2021
2010 – 2019
- 2019
- [j1]Riemer van Rozen
, Tijs van der Storm:
Toward live domain-specific languages - From text differencing to adapting models at run time. Softw. Syst. Model. 18(1): 195-212 (2019) - 2018
- [c7]Rosa Corstjens, Anders Bouwer, Joris Dormans, Riemer van Rozen:
Wonderful Design: Applying Appraisal Theory to Procedural Level Generation. AIIDE Workshops 2018 - [c6]Riemer van Rozen
, Quinten Heijn:
Measuring quality of grammars for procedural level generation. FDG 2018: 56:1-56:8 - 2015
- [c5]Riemer van Rozen:
A Pattern-Based Game Mechanics Design Assistant. FDG 2015 - [c4]Riemer van Rozen
, Tijs van der Storm:
Origin Tracking + + Text Differencing = = Textual Model Differencing. ICMT 2015: 18-33 - 2014
- [c3]Riemer van Rozen, Joris Dormans:
Adapting game mechanics with Micro-Machinations. FDG 2014 - 2013
- [c2]Paul Klint, Riemer van Rozen
:
Micro-Machinations - A DSL for Game Economies. SLE 2013: 36-55 - 2012
- [c1]Paul Klint, Loren Roosendaal, Riemer van Rozen
:
Game Developers Need Lua AiR - Static Analysis of Lua Using Interface Models. ICEC 2012: 530-535
Coauthor Index
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last updated on 2024-08-05 21:17 CEST by the dblp team
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