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Guillaume Loup
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2020 – today
- 2024
- [c7]Florian Maronnat, Guillaume Loup, Jonathan Degand, Frédéric Davesne, Samir Otmane:
Design of a New Digital Cognitive Screening Tool on Tablet: AlzVR Project. ICSOFT 2024: 283-292 - [c6]Kelly Minotti, Guillaume Loup, Thibault Harquin, Samir Otmane:
Exploring Immersive Debriefing in Virtual Reality Training: A Comparative Study. VRST 2024: 37:1-37:10 - 2021
- [c5]Jonathan Degand, Guillaume Loup, Jean-Yves Didier:
Towards an Immersive Debriefing of Serious Games in Virtual Reality: A Framework Concept. GALA 2021: 143-152 - 2020
- [j4]Lahcen Oubahssi, Claudine Piau-Toffolon, Guillaume Loup, Eric Sanchez:
From Design to Management of JENs (in the JEN.Lab Project). Int. J. Serious Games 7(1): 23-46 (2020)
2010 – 2019
- 2019
- [j3]Guillaume Loup, Emilie Loup-Escande:
Effects of Travel Modes on Performances and User Comfort: A Comparison between ArmSwinger and Teleporting. Int. J. Hum. Comput. Interact. 35(14): 1270-1278 (2019) - 2018
- [j2]Katy Tcha-Tokey, Olivier Christmann, Emilie Loup-Escande, Guillaume Loup, Simon Richir:
Towards a Model of User Experience in Immersive Virtual Environments. Adv. Hum. Comput. Interact. 2018: 7827286:1-7827286:10 (2018) - [j1]Guillaume Loup, Sébastien George, Iza Marfisi, Audrey Serna:
A Visual Programming Tool to Design Mixed and Virtual Reality Interactions. Int. J. Virtual Real. 18(2): 19-29 (2018) - [c4]Lahcen Oubahssi, Guillaume Loup, Claudine Piau-Toffolon, Oussema Mahdi:
ADDEGames: An Assistance Design Tool for Digital Epistemic Games. ICALT 2018: 103-107 - 2017
- [b1]Guillaume Loup:
Conception et développement d'interactions immersives pour jeux sérieux. (Design and development of immersive interactions for serious games). University of Maine, Le Mans, France, 2017 - 2016
- [c3]Guillaume Loup, Audrey Serna, Sébastien Iksal, Sébastien George:
Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations. EC-TEL 2016: 410-415 - [c2]Eric Sanchez, Claudine Piau-Toffolon, Lahcen Oubahssi, Audrey Serna, Iza Marfisi-Schottman, Guillaume Loup, Sébastien George:
Toward a Play Management System for Play-Based Learning. EC-TEL 2016: 484-489 - 2014
- [c1]Benjamin Poussard, Guillaume Loup, Olivier Christmann, Rémy Eynard, Marc Pallot, Simon Richir, Franck Hernoux, Emilie Loup-Escande:
Investigating the main characteristics of 3D real time tele-immersive environments through the example of a computer augmented golf platform. VRIC 2014: 31:1-31:8
Coauthor Index
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