


default search action
IEEE Transactions on Computational Intelligence and AI in Games, Volume 8
Volume 8, Number 1, March 2016
- Spyridon Samothrakis, Diego Perez Liebana

, Simon M. Lucas
, Philipp Rohlfshagen:
Predicting Dominance Rankings for Score-Based Games. 1-12 - Pierpaolo Basile

, Marco de Gemmis, Pasquale Lops
, Giovanni Semeraro
:
Solving a Complex Language Game by Using Knowledge-Based Word Associations Discovery. 13-26 - Helmut Prendinger, Kamthorn Puntumapon, Marconi Madruga Filho:

Extending Real-Time Challenge Balancing to Multiplayer Games: A Study on Eco-Driving. 27-32 - Samineh Bagheri, Markus Thill, Patrick Koch, Wolfgang Konen

:
Online Adaptable Learning Rates for the Game Connect-4. 33-42 - Michele Pirovano, Renato Mainetti

, Gabriel Baud-Bovy
, Pier Luca Lanzi
, N. Alberto Borghese:
Intelligent Game Engine for Rehabilitation (IGER). 43-55 - Matthew Emigh, Evan G. Kriminger, Austin J. Brockmeier

, José C. Príncipe, Panos M. Pardalos:
Reinforcement Learning in Video Games Using Nearest Neighbor Interpolation and Metric Learning. 56-66 - Jacob Schrum, Risto Miikkulainen:

Discovering Multimodal Behavior in Ms. Pac-Man Through Evolution of Modular Neural Networks. 67-81 - Grzegorz Jaskiewicz:

Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots. 82-88 - Marius Stanescu, Michal Certický:

Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming. 89-94 - Julian Togelius

:
How to Run a Successful Game-Based AI Competition. 95-100
Volume 8, Number 2, June 2016
- Jochen Renz

, Risto Miikkulainen, Nathan R. Sturtevant, Mark H. M. Winands
:
Guest Editorial: Physics-Based Simulation Games. 101-103 - Nikolaos Tziortziotis, Georgios Papagiannis, Konstantinos Blekas:

A Bayesian Ensemble Regression Framework on the Angry Birds Game. 104-115 - Stefan Schiffer

, Maxim Jourenko
, Gerhard Lakemeyer:
Akbaba - An Agent for the Angry Birds AI Challenge Based on Search and Simulation. 116-127 - Francesco Calimeri

, Michael Fink, Stefano Germano
, Andreas Humenberger, Giovambattista Ianni
, Christoph Redl, Daria Stepanova
, Andrea Tucci
, Anton Wimmer:
Angry-HEX: An Artificial Player for Angry Birds Based on Declarative Knowledge Bases. 128-139 - Sourish Dasgupta

, Savan Vaghela, Vishwa Modi, Hitarth Kanakia:
s-Birds Avengers: A Dynamic Heuristic Engine-Based Agent for the Angry Birds Problem. 140-151 - Przemyslaw Andrzej Walega, Michal Zawidzki

, Tomasz Lechowski:
Qualitative Physics in Angry Birds. 152-165 - Xiaoyu Ge, Jochen Renz

, Peng Zhang:
Visual Detection of Unknown Objects in Video Games Using Qualitative Stability Analysis. 166-177 - Benjamin Eckstein, Jean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik

:
PEARS: Physics Extension and Representation Through Semantics. 178-189 - Christopher Archibald

, Alon Altman, Yoav Shoham:
A Distributed Agent for Computational Pool. 190-202 - Jean-François Landry, Jean-Pierre Dussault, Eric Beaudry:

A Straight Approach to Planning for 14.1 Billiards. 203-208
Volume 8, Number 3, September 2016
- Moshe Dror, Graham Kendall, Amnon Rapoport:

Elicitation of Strategies in Four Variants of a Round-Robin Tournament: The Case of Goofspiel. 209-217 - Maciej Swiechowski, Jacek Mandziuk

, Yew-Soon Ong
:
Specialization of a UCT-Based General Game Playing Program to Single-Player Games. 218-228 - Diego Perez Liebana

, Spyridon Samothrakis, Julian Togelius
, Tom Schaul, Simon M. Lucas
, Adrien Couëtoux, Jerry Lee, Chong-U Lim, Tommy Thompson:
The 2014 General Video Game Playing Competition. 229-243 - Sebastian Risi

, Joel Lehman, David B. D'Ambrosio, Ryan Hall, Kenneth O. Stanley:
Petalz: Search-Based Procedural Content Generation for the Casual Gamer. 244-255 - Gábor E. Gévay, Gábor Danner:

Calculating Ultrastrong and Extended Solutions for Nine Men's Morris, Morabaraba, and Lasker Morris. 256-267 - Jason M. Traish, James R. Tulip, Wayne Moore:

Optimization Using Boundary Lookup Jump Point Search. 268-277 - Federico Liberatore, Antonio Mora García, Pedro A. Castillo

, Juan Julián Merelo Guervós
:
Comparing Heterogeneous and Homogeneous Flocking Strategies for the Ghost Team in the Game of Ms. Pac-Man. 278-287 - Marco Gaudesi, Elio Piccolo, Giovanni Squillero

, Alberto Paolo Tonda
:
Exploiting Evolutionary Modeling to Prevail in Iterated Prisoner's Dilemma Tournaments. 288-300 - Hendrik Baier, Mark H. M. Winands

:
Time Management for Monte Carlo Tree Search. 301-314
Volume 8, Number 4, December 2016
- Michael Buro, Santiago Ontañón, Mike Preuss

:
Guest Editorial Real-Time Strategy Games. 317-318 - Johan Hagelbäck:

Hybrid Pathfinding in StarCraft. 319-324 - Mariela Nogueira Collazo

, Carlos Cotta Porras
, Antonio José Fernández Leiva
:
Competitive Algorithms for Coevolving Both Game Content and AI. A Case Study: Planet Wars. 325-337 - Gabriel Synnaeve, Pierre Bessière

:
Multiscale Bayesian Modeling for RTS Games: An Application to StarCraft AI. 338-350 - Siming Liu

, Sushil J. Louis, Christopher A. Ballinger:
Evolving Effective Microbehaviors in Real-Time Strategy Games. 351-362 - Christopher A. Ballinger

, Sushil J. Louis, Siming Liu:
Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games. 363-376 - Florian Richoux, Alberto Uriarte

, Jean-François Baffier:
ghost: A Combinatorial Optimization Framework for Real-Time Problems. 377-388 - Wojciech Jaskowski, Marcin Grzegorz Szubert:

Coevolutionary CMA-ES for Knowledge-Free Learning of Game Position Evaluation. 389-401 - Stephen G. Ware, Robert Michael Young:

Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment. 402-411 - Marco Lippi

:
Statistical Relational Learning for Game Theory. 412-425

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














