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Revista Iberoamericana de Tecnologías del Aprendizaje, Volume 19
Volume 19, 2024
- María José Casany Guerrero, Marc Alier Forment:
Case Studies About Moral Dilemas to Apply Ethical Theories in Engineering Education. 1-6 - Grissa Vianney Maturana González, Claudia Elena Durango Vanegas, Carlos Mario Zapata Jaramillo, Carla Maria Zapata-Rueda:
COMPETENT: A Game for Teaching Competencies Related to Software Development Teams. 7-13 - Carlos Lázaro Carrascosa, Irene Palomero Ylardia, Maximiliano Paredes-Velasco, María del Carmen Navarro García-Suelto:
Game-Based Learning With Augmented Reality for History Education. 14-23 - Gunnar E. Wolf:
Using the Git Version Control System to Replace a Learning Management System. 24-32 - Henry Santa-Cruz-Espinoza, Nancy Barazorda Puga, Jorge Antonio Crisostomo Olivares, Jeannina Del Alva Huaman Carhuatocto, Luis Enrique Arenas Rebaza, Gina Chávez-Ventura:
Analysis and Validity Evidence of the Digital Competence Questionnaire for Peruvian Teachers. 33-38 - Jalberth Fernandes de Araújo, Leonardo M. R. Sales, Célio A. Silva, Henrique D. Silva:
Virtual Environment for Teaching and Learning in Residential Electrical Installations Projects. 39-44 - Jalberth Fernandes de Araújo, Rodrigo T. Guimarães, Célio A. Silva, Henrique D. Silva:
Virtual Environment for Assisting Learning of Residential Electrical Installations. 45-50 - Benjamin Maraza-Quispe, Walter Choquehuanca-Quispe, Víctor Hugo Rosas-Imán, Lita Marianela Quispe-Flores, Manuel Alfredo Alcázar-Holguin, Giuliana Feliciano-Yucra, Atilio Cesar Martinez-Lopez:
Impact of Gamification on Collaborative Learning Development: A Quantitative Experimental Approach. 51-60 - Ana M. Barbancho, Isabel Barbancho, Lorenzo J. Tardón, Alberto Peinado:
Women in Telecommunication Engineering: Case Studies. 61-70 - Roberto Rodríguez-Echeverría, Juan D. Gutiérrez, José María Conejero, Alvaro E. Prieto:
Analysis of ChatGPT Performance in Computer Engineering Exams. 71-80 - Alejandro Calderón, Mercedes Ruiz, Nuria Hurtado, Elena Orta, Mayte García, Nieves Gómez-Aguilar, Manuel Trinidad:
Evaluation of the Perception of Use of a Serious Game to Assess the Digital Competence of Secondary School Students. 81-89 - Nicolas Esleyder Caytuiro-Silva, Benjamin Maraza-Quispe, Luis Angel Mamani-Nina, Ebelyn María Mamani-Sucasaca, Jose Luis Aguilar-Gonzales, Joshelyn Urday-Cuadros, Crisia Vivanco Chavez:
The Impact of Minecraft on the Development of Prosocial Behaviors in Regular Basic Education Students. 90-99 - Erika J. Brand C., Gabriel M. Ramirez V., Jaime Díaz, Fernando Moreira:
Toward Educational Sustainability: An AI System for Identifying and Preventing Student Dropout. 100-110 - Melody García-Moya, Rocío Blanco:
Applications With Mathematical Content for Users With Autism. 111-119 - Maicon Bernardino, Rodrigo Cargnelutti, Renato De Souza Garcia, Williamson Silva:
The Use of ChatGPT in Improving and Reviewing Scientific Paper Writing: An Exploratory Study. 120-128 - Julio Urbano, Jose Ramirez-Scarpetta, Esteban Rosero:
Laboratory Equipment for Modeling, Analysis, Design, and Implementation of Control Systems in Engineering. 129-139
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