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Games and Culture, Volume 19
Volume 19, Number 1, January 2024
- Zishan Lai
, Tingting Liu
:
"Protecting our female gaze rights": Chinese Female Gamers' and Game Producers' Negotiations with Government Restrictions on Erotic Material. 3-23 - Ashley P. Jones
:
Angel Anxiety: Alice Angel as the Uncanny Presence in Bendy and the Ink Machine. 24-37 - Atene Mendelyte
:
Thought Experiments in Video Games: Exploring the (Un)Ethics of Motherhood in Frictional Games' Amnesia: Rebirth. 38-54 - Sam Andrews
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The 'First Person Shooter' Perspective: A Different View on First Person Shooters, Gamification, and First Person Terrorist Propaganda. 55-74 - María Eugenia Larreina-Morales
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How Accessible is This Video Game? An Analysis Tool in Two Steps. 75-93 - Hiranya Mukherjee
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"Fear the Old Blood": The Gothicism of Bloodborne. 94-115 - Isha Bihari
, Debashis Pattanaik:
Professional Gaming and Pro-Gamers: What Do We Know So Far? A Systematic Review. 116-135
Volume 19, Number 2, March 2024
- Ömer Kemal Buhari
:
Dates, Carpets, and Pearl Necklaces: The Case of Anno 1404s Exotic Orientalism. 139-157 - Inge van de Ven
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It's Not a Game! Rules of Notice and Hermeneutics of Suspicion in Contemporary FMV Games. 158-177 - Pieter J. B. J. Van den Heede
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Replaying Wartime Résistance? Studying Ludic Memory-Making in the Open World Game The Saboteur. 178-198 - Morgan James Steele
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Chippin' In: An Analysis of the Criminological Concepts Within Cyberpunk 2077. 199-217 - James Cartlidge
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Interpreting Dwarf Fortress: Finitude, Absurdity, and Narrative. 218-236 - Nilüfer Zeybek
, Elif Saygi:
Gamification in Education: Why, Where, When, and How? - A Systematic Review. 237-264
Volume 19, Number 3, 2024
- Craig G. Anderson
, Amanda L. L. Cullen
:
Failing to See a Difference: Closing a Gender Gap in a Challenging Video Game. 267-285 - Nicholas David Bowman
, Alexander Vandewalle
, Rowan Daneels
, Yoon Lee, Siyang Chen:
Animating a Plausible Past: Perceived Realism and Sense of Place Influence Entertainment of and Tourism Intentions From Historical Video Games. 286-308 - Aya Younis
, Jana Fedtke:
"You've Been Living Here For as Long as You Can Remember": Trauma in OMORI's Environmental Design. 309-336 - Logan Brown
:
Rethinking Remakes: Value and Culture in Video Game Temporalization. 337-356 - Jeff Coon
, Alexander Etz, Gregory Scontras, Barbara W. Sarnecka
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Esports as a Cultural Microcosm for Studying Psycholinguistics. 357-372 - Francis Butterworth-Parr
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Machphrasis: Towards a Poetics of Video Games in Contemporary Literary Culture. 373-390 - Itziar Zorrakin-Goikoetxea
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Survey on Localization From the Development Perspective. 391-415
Volume 19, Number 4, 2024
- Aabir Sen
:
"We're All Mad Here!": Becoming God in Bloodborne. 419-432 - Alex Grunberg
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The Ones Who Walk Away from Hallownest: Hollow Knight's Radical Response to the Omelas Dilemma. 433-448 - Tereza Fousek Krobová
, Jan Svelch
:
"Never Good Enough": Player Identities, Experiences, and Coping Strategies of Women in Czech Video Game Journalism. 449-468 - Garrison Wells
, Agnes Romhanyi, Jason G. Reitman, Reginald Gardner
, Kurt Squire, Constance Steinkuehler:
Right-Wing Extremism in Mainstream Games: A Review of the Literature. 469-492 - Steven Harris
, Nicholas Caldwell
:
A Transfiguration Paradigm for Quest Design. 493-512 - Robert Letizi
, Callan Norman:
"You Took That From Me": Conspiracism and Online Harassment in the Alt-Fandom of The Last of Us Part II. 513-534 - Jaswanth Arthimalla
:
Rescripting of the Genre Through Greek Mythology in Hades. 535-545
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