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19th SVR 2017: Curitiba, Brazil
- Fátima L. S. Nunes, Jauvane C. de Oliveira:
19th Symposium on Virtual and Augmented Reality, SVR 2017, Curitiba, Brazil, November 1-4, 2017. IEEE Computer Society 2017, ISBN 978-1-5386-3588-9
Technical Session (Oral) 1 - Interaction and Immersion
- Allan Amaral Ribeiro, Douglas Coelho Braga de Oliveira, Rodrigo Luis de Souza da Silva:
Gesture-Based Manipulation of Virtual Terrains on an Augmented Reality Environment. 1-7 - Danilo Borges da Silva, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto, Italo Ney Silva Pessoa, Rubens Fernandes Nunes:
A Robust Balance Strategy Applied to Real-Time Animation Data with Kinect Sensor. 8-17 - Armando Martinez Gonzalez, Alberto Barbosa Raposo:
Fall Risk Analysis during VR Interaction. 18-28 - Lauro Victor Ramos Cavadas, Jauvane Cavalcante de Oliveira:
Navigation and Interaction in a CAVE through Microsoft Kinect Device Integration. 29-38 - Reidner Santos Cavalcante, Sebastiaan Scholten, Joao Paulo Alvim, Edgard Afonso Lamounier, Alcimar Soares, Alexandre Cardoso:
Use of Virtual Reality and Serious Game for 3D Conditioning and Printing of Low Cost Prostheses. 39-42
Technical Session (Oral) 2 - Applications in Health
- Gilda Aparecida de Assis, Alexandre Fonseca Brandao, Lucilia Yoshie Araki, Ana Grasielle Dionísio Corrêa:
Electromyography and Augmented Reality for Motor Rehabilitation. 43-49 - Sandra Dutra Piovesan, Rosana Wagner, Liliana Maria Passerino:
Empowering People with Intellectual Disabilities through the Use of an Immersive System. 50-56 - Leticia Fonseca Toledo, Jauvane Oliveira, Rodolfo V. Haack:
Haptic Surgery Simulation for Cataract. 57-64 - Rodrigo Braga, Leonardo Camello, Vinicius Costa, Alberto Raposo, Helga Rodrigues, Paula Ventura:
Virtual Reality as a Support Tool for the Treatment of Flying Phobia: A Pilot Study. 65-73 - Raquel Ellem Marcelino de Oliveira, Jauvane Cavalcante de Oliveira:
Virtual Reality System for the Treatment of Acrophobia. 74-77
Technical Session (Oral) 3 - Computer Graphics Techniques for VR/AR/MR
- Carlos Eduardo Rossi Cubas da Silva, Antonio Carlos Sementille:
The Development of a Facial Animation System Based on Performance and the Use of an RGB-D Camera. 78-86 - Fernando Akio de Araujo Yamada, Marcelo Bernardes Vieira, Gilson Antonio Giraldi, Antônio Lopes Apolinário:
Comparing Different Strategies for Frame-to-Frame Rigid Registration of Point Clouds. 87-96 - Everton Simoes da Motta, Antonio Carlos Sementille, Ivan Abdo Aguilar:
Development of a Method for Capturing Human Motion Using a RGB-D Camera. 97-106 - Jose Guedes dos Santos, Joao Paulo Silva do Monte Lima:
3D Object Tracking in RGB-D Images Using Particle Swarm Optimization. 107-115 - Elison Alfeu Lins, Andreison de Castro, Fabio Frohlich, Ana Carolina Bertoletti De Marchi, Rafael Rieder:
Interactivity and Immersion Evaluation on Smartphones. 116-119
Technical Session (Oral) 4 - Perception, Presence, and Cognition in VR/AR/MR
- Yuri Lenon Barbosa Nogueira, Creto Augusto Vidal, Joaquim Bento Cavalcante Neto:
Towards Playing a 3D First-Person Shooter Game Using a Classification Deep Neural Network Architecture. 120-126 - Paulo Vinícius de Farias Paiva, Liliane dos Santos Machado, Jauvane Cavalcante de Oliveira, Ronei Marcos de Moraes, Ana Maria Gondim Valença:
Architectures of Collaborative Virtual Environments for Teamwork Training. 127-136 - Marcel Santos, João Marcelo X. N. Teixeira, Lucas Silva Figueiredo, Veronica Teichrieb, Cristiano C. Araújo:
Analyzing AR Viewing Experience through Analytics Heat Maps for Augmented Content. 137-145 - Arthur Silva Bastos, Renata Faria Gomes, Clemilson Costa dos Santos, José Gilvan Rodrigues Maia:
Assessing the Experience of Immersion in Electronic Games. 146-154 - Tassio de Souza Silva, Edwin Carlo Ribeiro Marinho, Giordano Ribeiro de Eulalio Cabral, Kiev Santos da Gama:
Motivational Impact of Virtual Reality on Game-Based Learning: Comparative Study of Immersive and Non-Immersive Approaches. 155-158 - Daniela Gorski Trevisan, Izabella Maria Barboza Pinheiro Reis, Maira Beatriz Hernandez Moran, Luciana Cardoso de Castro Salgado:
Evaluating the User Experience of Adult Users in Pokémon GO Game. 159-168
Technical Session (Oral) 5 - Virtual Environments Evaluation
- Luis Antonio Leite Francisco da Costa, Luciana Porcher Nedel:
An Immersive Visualization Study on Molecules Manipulation. 169-177 - Eduardo Jose Goncalves de Oliveira, Francisco Paulo Magalhaes Simões, Walter Franklin Marques Correia:
Heuristics Evaluation and Improvements for Low-Cost Virtual Reality. 178-187 - Fernanda Milani, Ana Carolina Bertoletti De Marchi, Rafael Rieder:
Usability Guidelines to Develop Gesture-Based Serious Games for Health: A Systematic Review. 188-194 - Antonio Leonardo de Abreu Freire:
Impacts of the inclusion of Virtual Reality in the Jeweler Manufacturing Process Based on the BIM Concept (Building Information Modeling). 195-199
Technical Session (Oral) 6 - VR/AR/MR Systems, Frameworks, and Toolkits
- Flávio Luiz Schiavoni, Luan Luiz Goncalves:
From Virtual Reality to Digital Arts with Mosaicode. 200-206 - Ricardo Rossiter Barioni, Thiago Menezes Chaves, Lucas Silva Figueiredo, Veronica Teichrieb, Edvar Vilar Neto, Alana Elza Fontes Da Gama:
ARkanoidAR: An Augmented Reality System to Guide Biomechanical Movements at Sagittal Plane. 207-214 - Ari Cover, Ricardo Deitoz Posser, Joao Pedro Assuncao Campos, Rafael Rieder:
Methodology of Communication between a Criminal Database and a Virtual Reality Environment for Forensic Study. 215-222 - Thamer Horbylon Nascimento, Fabrízzio Alphonsus Alves de Melo Nunes Soares, Danilo Vieira Oliveira, Rogério Lopes Salvini, Ronaldo Martins da Costa, Cristhiane Gonçalves:
Method for Text Input with Google Cardboard: An Approach Using Smartwatches and Continuous Gesture Recognition. 223-226
Technical Session (Oral) 7 - Applications of AR
- Marco Aurelio Pellens, Marcelo da Silva Hounsell, André Tavares da Silva:
Augmented Reality and Serious Games: A Systematic Literature Mapping. 227-235 - Silvio Ricardo Rodrigues Sanches, Marcio Oizumi, Claiton de Oliveira, Eduardo Filgueiras Damasceno, Antonio Carlos Sementille:
Aspects of User Profiles That Can Improve Mobile Augmented Reality Usage. 236-242 - Angelica de Souza Galdino Acioly, Marcelo Márcio Soares:
Mobile Augmented Reality Systems Applied to Food Packaging - A Heuristic Evaluation. 243-252 - Ezequiel Roberto Zorzal, Ariel Fernandes, Bruno Castro:
Using Augmented Reality to overlapping information in live airport cameras. 253-256 - Veronica Rocha Barbosa Holzschuh, Tales Nereu Bogoni:
Aurasma: A Tool for Education. 257-260
Technical Session (Oral) 8 - Applications and Games
- Joyce Horn Fonteles, Maria Stephanie S. Fernandes, Daniel L. Queiroz, Maria Andréia Formico Rodrigues:
Interactive Musical Game with a Gesture-Controlled Virtual Puppet. 261-270 - Matheus Alberto de Oliveira Ribeiro, Cléber Gimenez Corrêa, Fátima de Lourdes dos Santos Nunes:
Gamification as a Learning Strategy in a Simulation of Dental Anesthesia. 271-278 - Amanda M. M. Funabashi, Renan V. Aranha, Talita D. da Silva, Carlos B. M. Monteiro, Willian S. Silva, Fátima L. S. Nunes:
AGaR: A VR Serious Game to Support the Recovery of Post-Stroke Patients. 279-288 - Davi C. Gomes, Liliane S. Machado:
A Simulator for Regional Anesthesia Training. 289-292 - Salatiel Dantas Silva, Francisco Milton Mendes Neto, Rodrigo Monteiro de Lima, Francisco Tailanio de Macedo, Jhonny Robert Sousa Santo, Washington Luis Nicacio Silva:
Knowledgemon Hunter: A Serious Game with Geolocation to Support Learning of Children with Autism and Learning Difficulties. 293-296
Technical Session (Oral) 9 - Techniques and Devices for VR/AR/MR
- Andre Luiz Buarque Vieira e Silva, Mozart William Santos Almeida, Caio Jose dos Santos Brito, Veronica Teichrieb:
Improved Meshless Method for Simulating Incompressible Fluids on GPU. 297-308 - Caio Jose dos Santos Brito, Mozart William Santos Almeida, Andre Luiz Buarque Vieira e Silva, João Marcelo Xavier Natario Teixeira, Veronica Teichrieb:
Screen Space Rendering Solution for Multiphase SPH Simulation. 309-318 - Eduardo Rodrigues, Lucas Silva Figueiredo, Lucas Maggi, Edvar Vilar Neto, Layon Tavares Bezerra, João Marcelo X. N. Teixeira, Veronica Teichrieb:
Mixed Reality TVs: Applying Motion Parallax for Enhanced Viewing and Control Experiences on Consumer TVs. 319-330 - Filipe Arantes Fernandes, Claudia Susie C. Rodrigues, Cláudia M. L. Werner:
Dynamic Analysis of Software Systems through Virtual Reality. 331-340 - Andre Fonseca Cavalcanti, Francisco Bianor Souza de Medeiros, Rummenigge Rudson Dantas:
Evaluate Leap Motion Control for Multiple Hand Posture Recognition. 341-344
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