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42nd SIGGRAPH 2015: Los Angeles, CA, USA - Studio
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH '15, Los Angeles, CA, USA, August 9-13, 2015, Studio. ACM 2015, ISBN 978-1-4503-3637-6

- Adriana Schulz, Cynthia R. Sung, Andrew Spielberg, Wei Zhao, Yu Cheng, Ankur M. Mehta, Eitan Grinspun, Daniela Rus, Wojciech Matusik:

Interactive robogami: data-driven design for 3D print and fold robots with ground locomotion. 1:1 - Nadya Peek, James Coleman:

Design machines. 2:1 - Raf Ramakers

, Kashyap Todi, Kris Luyten
:
PaperPulse: an integrated approach for embedding electronics in paper designs. 3:1 - Kentaro Yasu

:
MOR4R: microwave oven recipes for resins. 4:1 - Laura K. Murphy, Philip Galanter:

Developing stylized trees and landscapes inspired by Eyvind Earle. 7:1 - Siran Liu, Ergun Akleman:

Chinese ink and brush painting with reflections. 8:1 - Rukmini Goswami, Tim Tregubov, Lorie Loeb:

FrameShift: shift your attention, shift the story. 9:1 - Ergun Akleman, Siran Liu, Donald H. House:

Art directed rendering & shading using control images. 10:1 - Daniel Fountain:

Keeping it real: the making of Lumino City. 11:1 - Orsi Spanyol:

The art of the witness. 12:1 - Veselin Efremov:

Authoring of procedural environments in "the Blacksmith" realtime short. 15:1 - Fernando Ramallo, Brendan Byrne:

PANORAMICAL. 17:1-17:2 - Adam Metallo

, Vincent Rossi
, Jonathan Blundell, Günter Waibel
, Paul Graham, Graham Fyffe, Xueming Yu, Paul E. Debevec:
Scanning and printing a 3D portrait of president Barack Obama. 19:1 - Taro Narahara, Kevin M. Abbruzzese, Richard A. Foulds:

Haptic collaboration: biomedical engineering meets digital design. 20:1 - Ryan M. Schmidt, Ginger Coons, Vincent Chen, Timotheius Gmeiner, Matt Ratto

:
3D-printed prosthetics for the developing world. 21:1 - Isabella Carlsson, Jeanie Choi, Gillian Smith

, Celia Pearce:
eBee: an electronics quilting bee and game. 22:1 - Achuta Kadambi, Vage Taamazyan, Boxin Shi

, Ramesh Raskar:
Polarized 3D: synthesis of polarization and depth cues for enhanced 3D sensing. 23:1 - Daniel Saakes, Hui-Shyong Yeo, Seungtak Noh, Gyeol Han, Woontack Woo:

Mirror mirror: an on-body clothing design system. 24:1 - Erik Brunvand:

A noise-based curriculum for technological fluency. 25:1 - Eddie Murphy:

Design considerations in creating t-shirt artwork for direct-to-garment digital printing. 26:1-26:2 - Josef B. Spjut:

Build your own game controller. 30:1-30:37 - Maxim Shevtsov:

Compute for mobile devices: performance-focused APIs tutorial. 31:1-31:85 - Gil Irizarry:

Beginning native Android apps. 34:1-34:19 - Nadya Peek, James Coleman:

Siggraph studio workshop: how to make almost anything. 36:1-36:48 - Daniel Saakes, Hui-Shyong Yeo, Seungtak Noh, Gyeol Han, Woontack Woo

:
Mirror mirror: an on-body clothing design system. 39:1 - Tomás Dorta

, Gokce Kinayoglu, Michael Hoffmann:
Hyve-3D and rethinking the "3D cursor": unfolding a natural interaction model for remote and local co-design in VR. 43:1

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