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SIGGRAPH Asia 2014: Shenzhen, China
- SIGGRAPH Asia 2014 Mobile Graphics and Interactive Applications, Shenzhen, China, December 3-6, 2014. ACM 2014, ISBN 978-1-4503-1891-4
- Won-Jong Lee, Youngsam Shin, Jae Don Lee, Seok Joong Hwang, Soojung Ryu, Jeongwook Kim:
An energy efficient hardware multithreading scheme for mobile ray tracing. 1:1-1:3 - Seok Joong Hwang, Ankur Deshwal, Donghoon Yoo, Won-Jong Lee, Youngsam Shin, Jae Don Lee, Soojung Ryu, Jeongwook Kim:
Shading language compiler implementation for mobile ray tracing accelerator. 2:1-2:4 - Yunbo Wang, Chunfeng Liu, Yangdong Deng:
A feasibility study of ray tracing on mobile GPUs. 3:1-3:5 - Chek Tien Tan, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard:
Retrogaming as visual feedback for speech therapy. 4:1-4:5 - Koh Sueda, Thoriq Salafi:
SmartSail mobile: a system for novice sailors using mobile computing. 5:1-5:3 - Irene Cheng, Amirhossein Firouzmanesh, Anup Basu:
Efficient interactive visualization of crowd scenes on mobile devices. 6:1-6:6 - Huidong Bai, Gun A. Lee, Ramakrishnan Mukundan, Mark Billinghurst:
3D gesture interaction for handheld augmented reality. 7:1-7:6 - Mayra Donaji Barrera Machuca, Winyu Chinthammit, Yi Yang, Henry Been-Lirn Duh:
3D mobile interactions for public displays. 8:1-8:4 - Simon Mayer, Yassin Nasir Hassan, Gábor Sörös:
A magic lens for revealing device interactions in smart environments. 9:1-9:6 - Luiz Velho, Fernanda Groetaers:
Jobim botanic. 10:1-10:6 - Michela Ledwidge:
ACO virtual: everything is remixable. 11:1-11:2 - Emmanouil Zidianakis, George Papagiannakis, Constantine Stephanidis:
A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments. 12:1-12:4 - Jeong-Joon Yoo, Sundeep Krishnadasan, John Brothers, Seokyoon Jung, Soojung Ryu, Jeongwook Kim:
Path rendering for high resolution mobile device. 13:1-13:5 - Jaedon Lee, Won-Jong Lee, Youngsam Shin, Seok Joong Hwang, Soojung Ryu, Jeongwook Kim:
Two-AABB traversal for mobile real-time ray tracing. 14:1-14:5 - Michael Cohen, Rasika Ranaweera, Bektur Ryskeldiev, Tomohiro Oyama, Aya Hashimoto, Naoki Tsukida, Toshimune Miyaji:
Multimodal mobile-ambient transmedial twirling with environmental lighting to complement fluid perspective with phase-perturbed affordance projection. 15:1-15:4 - Maxim Shevtsov:
Compute for mobile devices: performance-focused hands-on tutorial. 16:1 - Mayra Donaji Barrera Machuca, Winyu Chinthammit, Yi Yang, Henry Been-Lirn Duh:
3D mobile interactions for public displays. 17:1 - Leonardo Torok, Mateus Pelegrino, Jefferson Lessa, Daniela Gorski Trevisan, Esteban Walter Gonzalez Clua:
AdaptControl: an adaptive mobile touch control for games. 18:1 - Koh Sueda, Thoriq Salafi:
Design of SmartSail BLE, a sailing assisting system using mobile computing for novice sailor. 19:1-19:2 - Damien Constantine Rompapas, Nicholas Sorokin, Arno in Wolde Lübke, Takafumi Taketomi, Goshiro Yamamoto, Christian Sandor, Hirokazu Kato:
Dynamic augmented reality X-Ray on Google Glass. 20:1 - Zhihan Lv, Liangbing Feng, Haibo Li, Shengzhong Feng:
Hand-free motion interaction on Google Glass. 21:1 - Simon Mayer, Yassin Nasir Hassan, Gábor Sörös:
Magic lenses for revealing device interactions in smart environments (demo abstract). 22:1 - Michael Cohen, Rasika Ranaweera, Bektur Ryskeldiev, Tomohiro Oyama, Aya Hashimoto, Naoki Tsukida, Toshimune Miyaji:
Mixed virtuality transducer: virtual camera relative location displayed as ambient light. 23:1 - Chek Tien Tan, Andrew Johnston, Andrew Bluff, Sam Ferguson, Kirrie J. Ballard:
Speech invaders & yak-man: retrogames for speech therapy. 24:1 - Mark Billinghurst, Alaeddin Nassani, Carolin Reichherzer:
Social panoramas: using wearable computers to share experiences. 25:1 - Fumihiro Sato, Nobuchika Sakata, Shogo Nishida:
Toe detection with leg model for wearable input/output interface. 26:1
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