


default search action
SI3D 2003: Monterey, California, USA
- Michael Zyda, Michael V. Capps, Randy F. Pausch, Gary Bishop:

Proceedings of the 2003 Symposium on Interactive 3D Graphics, SI3D 2003, Monterey, California, USA, April 28-30, 2003. ACM 2003, ISBN 1-58113-645-5
Keynote address
- Pete Docter:

Cheating, deceit and sleight-of-hand: how to create good character animation. 8
Invited speaker
- Jack Thorpe:

Witness to a natural convergence: distributed simulation, persistent worlds, interactive gaming, command, control, and future ops. What's next? 9
Bodies
- Wei Shao, Victor Ng-Thow-Hing:

A general joint component framework for realistic articulation in human characters. 11-18 - Hyewon Seo, Nadia Magnenat-Thalmann:

An automatic modeling of human bodies from sizing parameters. 19-26 - Alex Mohr, Luke Tokheim, Michael Gleicher:

Direct manipulation of interactive character skins. 27-30
Environments
- Benjamin Lok

, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.:
Incorporating dynamic real objects into immersive virtual environments. 31-40 - Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh Manocha:

Interactive navigation in complex environments using path planning. 41-50 - Anthony Steed, Maria Spante, Ilona Heldal, Ann-Sofie Axelsson, Ralph Schroeder:

Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time. 51-54 - Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys:

Non-invasive interactive visualization of dynamic architectural environments. 55-58
Light
- Jaakko Lehtinen, Jan Kautz:

Matrix radiance transfer. 59-64 - Daniel Vlasic, Hanspeter Pfister, Sergey Molinov, Radek Grzeszczuk, Wojciech Matusik:

Opacity light fields: interactive rendering of surface light fields with view-dependent opacity. 75-82
Big stuff
- Sean P. Walker, John Kenneth Salisbury Jr.:

Large haptic topographic maps: marsview and the proxy graph algorithm. 83-92 - Peter Lindstrom:

Out-of-core construction and visualization of multiresolution surfaces. 93-102 - Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, Dinesh Manocha:

Interactive visibility culling in complex environments using occlusion-switches. 103-112
Simplification and meshes
- Nathaniel Williams, David P. Luebke, Jonathan D. Cohen, Michael Kelley, Brenden Schubert:

Perceptually guided simplification of lit, textured meshes. 113-121 - Youngihn Kho, Michael Garland:

User-guided simplification. 123-126 - Erik Pojar, Dieter Schmalstieg:

User-controlled creation of multiresolution meshes. 127-130 - Jatin Chhugani, Subodh Kumar:

Budget sampling of parametric surface patches. 131-138 - Takeo Igarashi, John F. Hughes:

Smooth meshes for sketch-based freeform modeling. 139-142
Rendering
- Cliff Woolley, David P. Luebke, Benjamin Watson

, Abhinav Dayal
:
Interruptible rendering. 143-151 - Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler:

Shear-image order ray casting volume rendering. 152-162 - Daniel G. Aliaga, Dimah Yanovsky, Thomas A. Funkhouser, Ingrid Carlbom:

Interactive image-based rendering using feature globalization. 163-170 - Ryan M. Ismert, Kavita Bala

, Donald P. Greenberg:
Detail synthesis for image-based texturing. 171-175 - Sudipto Guha, Shankar Krishnan, Kamesh Munagala, Suresh Venkatasubramanian:

Application of the two-sided depth test to CSG rendering. 177-180
Miscellaneous topics
- Michael Gleicher, Hyun Joon Shin, Lucas Kovar, Andrew Jepsen:

Snap-together motion: assembling run-time animations. 181-188 - Jeffrey S. Pierce, Randy F. Pausch:

Specifying interaction surfaces using interaction maps. 189-192 - Matthew Plumlee, Colin Ware:

An evaluation of methods for linking 3D views. 193-201 - Sylvain Lefebvre, Fabrice Neyret:

Pattern based procedural textures. 203-212
Panel session
- Celia Pearce, Robert Nideffer, Eddo Stern, Anne-Marie Schleiner, Brody Condon:

Game art. 213-214 - Michael Zyda, Robert Gehorsam, Philip Rosedale, Mark R. Mine, Mike Goslin, J. C. Herz:

Does the metaverse start now? 215-218
Demonstration Papers
- Michael Zyda, Alex Mayberry, Casey Wardynski, Russell Shilling, Margaret J. Davis:

The MOVES institute's America's army operations game. 219-220 - Jeffrey Jacobson:

Using "CaveUT" to build immersive displays with the unreal tournament engine and a PC cluster. 221-222 - Sheldon Brown:

Smoke and mirrors. 223-224 - Wayne Piekarski, Bruce H. Thomas:

Augmented reality user interfaces and techniques for outdoor modelling. 225-226

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














