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1st SeGAH 2011: Braga, Portugal
- 2011 IEEE 1st International Conference on Serious Games and Applications for Health, SeGAH 2011, Braga, Portugal, November 16-18, 2011. IEEE Computer Society 2011, ISBN 978-1-4673-0433-7
- James Lewis, David J. Brown, Wayne Cranton, Robert Mason:
Simulating visual impairments using the Unreal Engine 3 game engine. 1-8 - Igor Saraiva Brasil, Francisco Milton Mendes Neto, José Ferdinandy Silva Chagas, Rodrigo Monteiro de Lima, Daniel Faustino Lacerda Souza, Mara Franklin Bonates, André Dantas:
An intelligent and persistent browser-based game for oil drilling operators training. 1-9 - Paulo David da Silva Simoes, Claudio Gabriel Inacio Ferreira:
Military war games edutainment. 1-7 - Dario Deponti, Dario Maggiorini, Claudio E. Palazzi:
Smartphone's physiatric serious game. 1-8 - Agnieszka Szczesna, Jakub Grudzinski, Tomasz Grudzinski, Robert Mikuszewski, Adrian Debowski:
The psychology serious game prototype for preschool children. 1-4 - Harmen Nauta, Ton A. M. Spil:
Change your lifestyle or your game is over: The design of a serious game for diabetes. 1-7 - Leandro A. Diehl, Eldon Lehmann, Rodrigo M. Souza, Juliano B. Alves, Roberto Z. Esteves, Pedro A. Gordan:
A serious game prototype for education of medical doctors and students on insulin management for treatment of diabetes mellitus. 1-4 - Micaela Seemann Monteiro, Ana Sofia Corredoura, Fernanda Sande Candeias, Pedro Kaliambai David Morais, Jaime Hellmuth Diniz:
Central Hospital - Master of Resuscitation: An immersive learning approach. 1-4 - M. Vazquez-Vazquez, V. Santana-Lopez, M. Skodova, J. Ferrero-Alvarez-Rementeria, A. Torres-Olivera:
Hand hygiene training through a serious game: New ways of improving Safe Practices. 1-2 - Ana Liborio, Sylvie Couto, António Cunha, Paulo Jorge Simães Coelho:
Endoscopy - Brief historical survey, developments and therapeutics. 1-4 - Filipe Portela, Ricardo João Cruz Correia, João Pedro Fonseca Teixeira, Joana M. Andrade:
Wiitherapy on seniors - Effects on physical and metal domains. 1-5 - Antti Pirhonen, Minna Silvennoinen:
Aims vs. technology: Pedagogical view to the use of educational applications in safety critical contexts. 1-7 - João Paulo Teixeira, Vanda Lopes:
Help system for medical diagnosis of the electrocardiogram. 1-8 - Tiago Martins, Vítor H. Carvalho, Filomena O. Soares, M. Fatima Moreira:
Serious game as a tool to intellectual disabilities therapy: Total challenge. 1-7 - Gonzalo Esteban, Camino Fernández, Vicente Matellán, Jose Manuel Gonzalo:
Computer surgery 3D simulations for a new teaching-learning model. 1-4 - Sandro F. Queiros, João L. Vilaça, Nuno F. Rodrigues, Sara C. Neves, Pedro M. Teixeira, Jorge Correia-Pinto:
A laparoscopic surgery training interface. 1-7 - Frederick Imbeault, Bruno Bouchard, Abdenour Bouzouane:
Serious games in cognitive training for Alzheimer's patients. 1-8 - Álvaro López-Martínez, Sandra Santiago-Ramajo, Alfonso Caracuel, Carlos Valls-Serrano, Miguel J. Hornos, María José Rodríguez-Fórtiz:
Game of gifts purchase: Computer-based training of executive functions for the elderly. 1-8 - Bernardo Almada-Lobo, José Luís Cabral de Moura Borges, António Carvalho Brito, Andrea Morteo, Fabricio Sperandio, Carlos Gomes:
Simulating a Portuguese hospital master surgery schedule. 1-4 - Wagner Ourique de Morais, Nicholas Wickström:
A serious computer game to assist Tai Chi training for the elderly. 1-8 - Claudio E. Palazzi, Gustavo Marfia, Marco Roccetti:
Combining Web Squared and serious games for crossroad accessibility. 1-4 - Roberto Berjón Gallinas, Montserrat Mateos Sánchez, Alberto L. Barriuso, I. Muriel, Gabriel Villarrubia:
Alternative Human-Machine Interface system for powered wheelchairs. 1-5 - Gabriel Pires, Mario Torres, Nuno Casaleiro, Urbano Nunes, Miguel Castelo-Branco:
Playing Tetris with non-invasive BCI. 1-6 - Cátia Dias, Odete Fernandes, António Cunha, Leonel Morgado:
Planning of a usability test for 3D controllers in Second Life / OpenSimulator virtual worlds. 1-4 - Anabela Pinho, Hugo Paredes, Nelson Zagalo:
An approach about health games to social network environment. 1-4 - Valentijn T. Visch, M. de Wit, L. Dinh, Daphne van den Brule, Marijke Melles, M. H. Sonneveld:
Industrial Design meets mental healthcare: Designing products involving game-elements for mental healthcare therapy - Three case studies. 1-6 - Alberto De Bortoli, Ombretta Gaggi:
PlayWithEyes: A new way to test children eyes. 1-4 - Nadia Hocine, Abdelkader Gouaïch, Ines Di Loreto, Michelle Joab:
Motivation based difficulty adaptation for therapeutic games. 1-8 - Lindsay J. Evett, Andy Burton, Steven Battersby, David J. Brown, Nasser Sherkat, Gareth Ford, Hao Liu, Penny J. Standen:
Dual camera motion capture for serious games in stroke rehabilitation. 1-4 - David J. Brown, James Ley, Lindsay J. Evett, Penny J. Standen:
Can participating in games based learning improve mathematic skills in students with intellectual disabilities? 1-9 - Ines Di Loreto, Abdelkader Gouaïch:
Mixed reality serious games: The therapist perspective. 1-10 - Alberto Fuchslocher, Kathrin Maria Gerling, Maic Masuch, Nicole C. Krämer:
Evaluating social games for kids and teenagers diagnosed with cancer. 1-4 - Bretagne Abirached, Yan Zhang, Jake K. Aggarwal, Birgi Tamersoy, Tiago Fernandes, José Carlos Miranda, Verónica Orvalho:
Improving communication skills of children with ASDs through interaction with virtual characters. 1-4 - Rui Neves Madeira, Nuno Correia, Ana Claudia Dias, Marco Guerra, Octavian Postolache, Gabriela Postolache:
Designing personalized therapeutic serious games for a pervasive assistive environment. 1-10
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