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20th INTERACT 2025: Belo Horizonte, Brazil - Part I
- Carmelo Ardito
, Simone Diniz Junqueira Barbosa
, Tayana Conte
, André Pimenta Freire
, Isabela Gasparini
, Philippe A. Palanque
, Raquel O. Prates
:
Human-Computer Interaction - INTERACT 2025 - 20th IFIP TC 13 International Conference, Belo Horizonte, Brazil, September 8-12, 2025, Proceedings, Part I. Lecture Notes in Computer Science 16108, Springer 2026, ISBN 978-3-032-04998-8
Accessibility
- Nicolas Cauchois, Yohan Guerrier, Káthia Marçal de Oliveira, Christophe Kolski:
A Review on Context-Awareness and Situation-Awareness Communication Aid System for People with Cerebral Palsy. 3-12 - Davi Teixeira Silva, Carla Ilane Moreira Bezerra, José Cezar de Souza Filho, Ingrid Teixeira Monteiro, Anna Beatriz Marques:
AccessHub: Fostering Web Accessibility Implementation Through an Open Source Repository. 13-35 - Alberto Dumont Alves Oliveira, Wajdi Aljedaani, Marcelo Medeiros Eler:
Assessing Visual Impairment Feedback in Mobile Applications - An Empirical Analysis Using BBC Accessibility Guidelines. 36-59 - Natalia Walczak, Martina De Cet, Mohammad Obaid, Andrzej Romanowski:
Co-designing for Pain Relief: Recommendations for Assistive Robotic Design. 60-69 - Leandro Soares Guedes, Irene Zanardi, Stefania Span, Monica Landoni:
EmpowerBox: Multisensory Box for Storytelling with People with Intellectual Disabilities. 70-90 - Giuseppe Della Penna, Marina Buzzi, Barbara Leporini:
Generative AI as a New Assistive Technology for Web Interaction. 91-107 - Razan Bamoallem, Fernando Loizides, Daniel J. Finnegan, Hanin Alsenaidi:
HF-MAI: Touchless Mid-Air Interaction for Individuals with Dexterity Impairment. 108-130 - Emma F. Etzold, Meinhardt Branig, Gerhard Weber:
Non-visual Approaches to Present Live Data to Blind and Low-Vision People: A Systematic Literature Review. 131-155 - Sofie Bronfield, Synnøve Løtveit Lone, Mussie Estifanos Ghebremichael, Frode Volden, Yavuz Inal:
The Role of Game Controllers in Visual Attention and Performance During Gameplay: An Eye-Tracking Study. 156-165 - Yavuz Inal, Eleftherios Papachristos:
The Use of Artificial Intelligence in Digital Accessibility: Student Perspective. 166-175 - Paulo Sérgio Henrique Dos Santos, Alberto Dumont Alves Oliveira, Marcelo Medeiros Eler:
Why Are Accessibility App Reviews Rare? Exploring Motivations, Barriers and Opportunities Among Users with Disabilities. 176-199
Adaptive and AI-Powered Learning Systems
- Nathan De Troyer, Robin De Croon, Katrien Verbert:
Enhancing Accessibility for Non-experts in Low-Code/No-Code Through the Addition of an AI Chatbot. 203-212 - Shirlei Aparecida de Chaves, Fabiane Barreto Vavassori Benitti:
Improving Personal Data Protection Interaction in Digital Identity Wallets: A User-Centric Analysis. 213-233 - Stefano Valtolina, Ricardo Anibal Matamoros Aragon, Francesco Epifania, Alessia Orlandi:
Personalised AI-Driven Conversational Agents for Adaptive Self-learning. 234-254 - José J. González-García, Elena Pretel, Víctor López-Jaquero, Francisco Montero, Pascual González:
Smart-Pomodoro: A Tool to Gamify Children's Study Sessions. 255-274
Aesthetics and Emotions
- Pamella Augusta de Lima Mariano, Ana Paula Chaves, Natasha M. Costa Valentim:
Expert Evaluation of a Technology for Assessing Hedonic Aspects of UX in Text-Based Chatbots. 277-285 - Yuting Cheng, Shichao Zhao, Jiashu Yang, Kamarin Merritt:
From Focal to Scattered: Designing Culturally Adaptive VR for Chinese Architectural Painting. 286-296 - Aliaksei Miniukovich, Kathrin Figl:
Measuring Webpage Visual Aesthetics with Screenshots. 297-306 - Daniela Fernandes Do Nascimento, Gislainy Crisostomo Velasco, Bruna Barbosa, Sérgio T. Carvalho, Luciana de Oliveira Berretta:
Player Experience Evaluation in Digital Games: A Multidimensional Model. 307-316
Aesthetics in HCI
- Rafaella Fernandes, Larissa Costa, Priscila Machado, Judith Kelner:
An Exploratory Study on Emotions Conveyed Through Facial Expressions in Screen-Face Social Robots: Cultural Perception and Design Implications in Developing Countries. 319-342 - Jean C. S. Rosa, Guilherme I. S. Paes, Adriana Lopes Damian, Isabela L. Arruda, Robert B. Markum:
Between the Spiritual and the Digital: Computing in the Socioenactive Dimensions of Brazilian Evangelical Spiritual Practices. 343-363 - Dushani Perera, Ayantha Randika, David Sivell, Simon Lannon, Julie Gwilliam, Parisa Eslambolchilar, Nervo Verdezoto:
Eco-Garden: Fostering Sustainable Practices Through a Data Sculpture to Reduce Household Consumption. 364-385
Affective HCI and Emotion
- Daniel Tamiosso, Patrícia A. Jaques:
Clustering Social Network Users Based on Digital Footprints and Personality Traits: Personality Manifestations in Wedding Planning Behavior. 389-410 - Aline Elias Cardoso Verhalen, Luiz Adolpho Baroni, Roberto Pereira, Kamila Rios da Hora Rodrigues:
Deceptive Patterns and Older Adults: A Semiotic Analysis of Older Adults' Experiences with Manipulative Interface Designs. 411-420 - Rilbert Teixeira:
Emotional AI Applied to Mental Health: An Ethical and Philosophical Analysis. 421-430 - Sabine Huschke, Irma Lindt, Vimal Darius Seetohul, Carolin Lehmann, Dominik Deimel, Matthias Böhmer:
Exploring Common Themes in the Design of Relatedness Technologies for Long-Distance Friendships. 431-452
Augmented Reality
- Lennart Hustermeier, Enes Yigitbas:
A Novel Approach for Controlling Drone Swarms: Integrating LLMs and Augmented Reality. 455-478 - Yuichi Mashiba, Keitaro Tokunaga, Naoto Wakatsuki, Hiroaki Yano, Keiichi Zempo:
Enhancing Pedestrian Situation Awareness Through Auditory Augmented Reality: Effects of Frequency Shift on Vehicle Looming Perception. 479-488 - Aimée Sousa Calepso, Jan Kolberg, Enrique Bances, Braulio Garcia, Quynh Quang Ngo, Jörg Siegert, Urs Schneider, Thomas Bauernhansl, Michael Sedlmair:
Exoskeletons and Augmented Reality: Opening Pathways to Improved Coordination in Collaborative Tasks. 489-509 - Oliver Hein, Sude Gökçel, Florian Alt:
From Ears to Eyes: The Impact of Augmented Text Integration on Audio Guidance. 510-519 - László Kopácsi, Albert Klimenko, Abdulrahman Mohamed Selim, Michael Barz, Daniel Sonntag:
Gaze-Based Menu Navigation in Virtual Reality: A Comparative Study of Layouts and Interaction Techniques. 520-543 - Felix-Marcel Petermann, Ole Andreas Alsos:
Guided by the Light: The Design of a Navigation Support Tool for Ships. 544-565 - Clément Truillet, Marcos Serrano, Emmanuel Dubois:
Pointing at Physical Targets Around the Field of View of Optical See-Through Head-Mounted Displays. 566-594 - Rugaia Mohamed Almangush, Muhammad Raza, Raghav V. Sampangi, Derek Reilly:
Rewind and Recover: A Comparative Study of Resumption Aids for 3D Model Tasks. 595-616 - Alessandro Carcangiu, Marco Manca, Jacopo Mereu, Carmen Santoro, Ludovica Simeoli, Lucio Davide Spano:
Tell-XR: Conversational End-User Development of XR Automations. 617-641 - Gustavo Camargo Domingues, Leina Yoshida, Fabiana F. F. Peres, Claudio R. M. Mauricio, João Teixeira:
What if We Could Trick Meta Quest 3 Hand Tracking System to Enable Low Limb Tracking with No Additional Sensors? 642-650

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