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HEFA 2017: Maceió, Brazil
- Alexandra Ioana Cristea
, Ig Ibert Bittencourt, Fernanda Lima
:
Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions - First International Workshop on Social, Semantic, Adaptive and Gamification Techniques and Technologies for Distance Learning, HEFA 2017, Maceió, Brazil, March 20-24, 2017, Revised Selected Papers. Communications in Computer and Information Science 832, Springer 2018, ISBN 978-3-319-97933-5
Higher Education Online Around the World
- Mark Zarb
, Angela A. Siegel
:
An Analysis of Pupil Concerns Regarding Transition into Higher Education. 3-16 - Elaine H. T. Oliveira
, José Reginaldo Hughes Carvalho
, Horacio A. B. Fernandes de Oliveira
, Bruno F. Gadelha
, Ketlen T. Lucena
, David Brito Ramos
, Ilmara Monteverde Martins Ramos
, Priscilla B. Nascimento
, Irene Andrea V. A. Carvalho
:
Higher Education in the Amazon: Challenges and Initiatives. 17-31 - Samuel González López
, Aurelio López-López
:
Computational Methods for Analysis of Language in Graduate and Undergraduate Student Texts. 32-51 - Ranilson Paiva
, Ig Ibert Bittencourt
:
Helping MOOC Teachers Do Their Job. 52-67
User Modelling and Grouping
- Simone de Sousa Borges
, Riichiro Mizoguchi
, Ig Ibert Bittencourt
, Seiji Isotani
:
Group Formation in CSCL: A Review of the State of the Art. 71-88 - Eleandro Maschio
, Carolina Moreira
:
Student Modelling and Knowledge Acquisition Process in Complex Nature Domains. 89-106 - Isabela Gasparini
, Marcelo Soares Pimenta
, José Palazzo M. de Oliveira
, Ricardo Miranda
:
Coupling Cultural Context to a User Model of Adaptive E-Learning: Fundamentals, Approach and Experiment. 107-123 - Tiago Roberto Kautzmann
, Patrícia Augustin Jaques
:
Improving the Metacognitive Ability of Knowledge Monitoring in Computer Learning Systems. 124-140
Technology-Enhanced Solutions: Gamification and Educational Games
- Armando Maciel Toda
, Pedro Henrique Dias Valle
, Seiji Isotani
:
The Dark Side of Gamification: An Overview of Negative Effects of Gamification in Education. 143-156 - Daniela C. C. Peixoto
, Rodolfo F. Resende
, Clarindo Isaías P. S. Pádua
:
An Experience with Software Engineering Education Using a Software Process Improvement Game. 157-173 - Geiser Chalco Challco
, Riichiro Mizoguchi
, Seiji Isotani
:
Using Ontology and Gamification to Improve Students' Participation and Motivation in CSCL. 174-191 - Rafaela V. Rocha
, Pedro Pedro Henrique Valle, José Carlos Maldonado
, Ig Ibert Bittencourt
, Seiji Isotani
:
An Agile Method for Developing OERs and Its Application in Serious Game Design. 192-206
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