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HCI-COLLAB 2021: Sao Paulo, Brazil
- Pablo H. Ruiz
, Vanessa Agredo Delgado
, André Luiz Satoshi Kawamoto
:
Human-Computer Interaction - 7th Iberoamerican Workshop, HCI-COLLAB 2021, Sao Paulo, Brazil, September 8-10, 2021, Proceedings. Communications in Computer and Information Science 1478, Springer 2021, ISBN 978-3-030-92324-2 - Afra Pascual Almenara
, Toni Granollers Saltiveri:
Combining Two Inspection Methods: Usability Heuristic Evaluation and WCAG Guidelines to Assess e-Commerce Websites. 1-16 - Sandra Souza Rodrigues, Débora Maria Barroso Paiva
, Renata Pontin de Mattos Fortes
:
Considering the Older Adults' Perceptions of IoT for Designing IoT Technologies. 17-31 - Nicolas Viniegra
, Jorge S. Ierache
:
Control of a Robotic Hand Through Voice Commands and Biosignals. 32-43 - Maximiliano Guzman-Fernandez
, Huizilopoztli Luna-García
, César A. Collazos
, Wilson J. Sarmiento
, Jorge I. Galván-Tejada, Hamurabi Gamboa Rosales
, Carlos Eric Galván-Tejada, José M. Celaya-Padilla
, Misael Zambrano-de la Torre
, J. Guadalupe Lara-Cisneros:
Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques. 44-57 - María Libertad Aguilar Carlos
, Jaime Muñoz Arteaga
, José Eder Guzmán-Mendoza
, César Eduardo Velázquez Amador:
Digital Ecosystem for Children's Rehabilitation with Psychomotor Deficit. 58-72 - Karina Sousa de Paula Santos, Ismar Frango Silveira
:
Evaluating of Mobile User Interface: A Design Lenses Approach. 73-83 - Ricardo Martín Manso
, Pablo Escrivá Gallardo
:
Face Recognition Efficiency Enhancements Using Tensorflow and WebAssembly: A Practical Approach. 84-97 - Valentina Solano
, Carlos Sánchez, César A. Collazos
, Manuel Bolaños, Valéria Farinazzo Martins
:
Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review. 98-109 - Karina Sousa de Paula Santos, Ismar Frango Silveira
:
Interface Analysis Criteria for Mobile Devices: A Systematic Mapping. 110-125 - Gabriel Cheban do Prado Mendes, Luciano de Oliveira Neris
, Vânia Paula de Almeida Néris
:
Lepi-Board: An Infrastructure for the Development of Digital Storytelling Games by Blind-Users. 126-135 - Henrique Ramos
, Mateus Fonseca
, Lesandro Ponciano
:
Modeling and Evaluating Personas with Software Explainability Requirements. 136-149 - Maurício Serrano
, Milene Serrano, André Barros de Sales
:
Project-Based Learning Focused on Professional Skills: An Approach Applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses. 150-163 - Vitor Oikawa, Cibelle Albuquerque de la Higuera Amato
, Valéria Farinazzo Martins Amato
:
Proposal for a Serious Game to Assist in the Daily Care of Children with ASD Before Covid-19. 164-177 - Alberto Ochoa-Zezzatti, Jaime Muñoz Arteaga
, Paulo Nazareno Maia Sampaio, Laura Margarita Rodríguez Peralta
:
Specified Ontologies in User Tags to Graphical User Interface Hedonistic Type Based on Sentiment Analysis. 178-191 - Cleiton Pons Ferreira
, Carina Soledad González-González
, Diana Francisca Adamatti
:
Towards a Definition of a Learning Model of Business Simulation Games Based on the Analysis of Response from Physiological Devices. 192-207 - Ana Poma, Germania Rodríguez
, Pablo Torres
:
User Experience Evaluation in MOOC Platforms: A Hybrid Approach. 208-224 - Amani Braham
, Maha Khemaja
, Félix Buendía
, Faïez Gargouri
:
User Interface Adaptation through Ontology Models and Code Generation. 225-236 - Alicia García-Holgado
, Andrea Vázquez-Ingelmo
, Julia Alonso-Sánchez, Francisco José García-Peñalvo
, Roberto Therón
, Jesús Sampedro-Gómez
, Antonio Sánchez-Puente
, Víctor Vicente-Palacios
, Pedro Ignacio Dorado-Díaz, Pedro L. Sánchez
:
User-Centered Design Approach for a Machine Learning Platform for Medical Purpose. 237-249 - Angel Rodrigues Ferreira
, Alexandre Carvalho Silva, Camilo de Lellis Barreto Junior
:
Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device. 250-262
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