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GAMEON 2009: Mediadesign Hochschule, Düsseldorf, Germany
- Linda Breitlauch:
GAMEON'2009, (Covers Game Methodology, Game Graphics, On-Line Gaming, Educational Gaming and Gaming for Real World Environments), November 26-28, 2009, Mediadesign Hochschule, Düsseldorf, Germany. EUROSIS 2009, ISBN 978-90-77381-53-3
Game Methodology
- Barbaros Bostan, Ugur Kaplancali:
Explorations in Player Motivations: Game Mechanics. GAMEON 2009: 5-11 - Giel van Lankveld, Sonny Schreurs, Pieter Spronck:
Psychologically Verified Player Modelling. GAMEON 2009: 12-19 - Fergal Costello, Colm O'Riordan:
An Approach to providing Feedback at the Design Phase in Game Authoring Tools. GAMEON 2009: 20-24
Game Graphics
- Yifan Sui, Andrew Davison:
Rendering Water and Land Interaction using a Spring System. GAMEON 2009: 25-29 - Jens Orthmann, Christof Rezk-Salama, Andreas Kolb:
Responsive Real-Time Simulation of Ground Vegetation for Games. GAMEON 2009: 30-37 - Christof Rezk-Salama, Severin Todt:
Towards Image Based Rendering in Computer Games. GAMEON 2009: 38-46
On-Line Gaming
- Michael Ehret, Tobias Fritsch, Benjamin Voigt:
The Profi League Continues - An Online Gaming Community for Professional Players. GAMEON 2009: 47-55 - Ruck Thawonmas, Junichi Oda, Kuan-Ta Chen:
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online. GAMEON 2009: 56-62
Educational Gaming
- Penny de Byl:
Recommendations to Make Game Engines more accessible to Educators and Students. GAMEON 2009: 63-67 - Anton Eliëns, Zsófia Ruttkay:
Math Games: An Alternative (Approach) to Teaching Math. GAMEON 2009: 68-74
Gaming for Real World Engineering Environments
- M. Haak, S. Bos, S. Panic, Léon J. M. Rothkrantz:
Detecting Stress using Eye Blinks during Game Playing. GAMEON 2009: 75-82 - Stefan Seitz, Marco Hermann, Daniel-Percy Wimpff:
Setting up a Virtual Factory Based on 3D Internet Platforms. GAMEON 2009: 83-87 - Carlota Tovar, Ginés Jesús Jimena, José María Cabanellas:
Modular Technology in the Generation of Large Virtual Environments. GAMEON 2009: 88-
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