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3. DIGITEL 2010: Kaohsiung, Taiwan
- Gautam Biswas, Diane Carr, Yam San Chee, Wu-Yuin Hwang:
2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010, Kaohsiung, Taiwan, April 12-16, 2010. IEEE 2010, ISBN 978-1-4244-6433-3
Full Papers
- Ming-Shiou Kuo, Chi-Syan Lin:
Virtual Parabola Festival: The Platform Design and Learning Strategies for Virtual Learning Community of Practice. 3-9 - Christothea Herodotou:
Social Praxis Within and Around Online Gaming: The Case of World of Warcraft. 10-22 - Bian Wu, Alf Inge Wang, Anders Hartvoll Ruud, Wan Zhen Zhang:
Extending Google Android's Application as an Educational Tool. 23-30 - Hong Guo, Hallvard Trætteberg, Alf Inge Wang, Meng Zhu:
TeMPS: A Conceptual Framework for Pervasive and Social Games. 31-37 - Jeetinder Singh, Jayanthi Sivaswamy:
Creating User Interface for Interactive Simulations. 38-45 - Kar Bin Tan, Jason Teo
, Patricia Anthony
:
Multi-objective Evolution of Neural Go Players. 46-53 - Ju-Ling Shih, Chien-Wen Chuang, Jia-Jiun Tseng, Bai-Jiun Shih:
Designing a Role-Play Game for Learning Taiwan History and Geography. 54-60 - Nian-Shing Chen, I-Chun Hung, Chun-Wang Wei:
Developing Ubiquitous Learning System with Robots for Children's Learning. 61-68 - Vincent Aleven, Eben Myers, Matthew W. Easterday, Amy Ogan:
Toward a Framework for the Analysis and Design of Educational Games. 69-76 - Morris S. Y. Jong, Fong-lok Lee, Jimmy Ho-Man Lee, Junjie Shang:
A Case Study of a Non-gamer Student's Learning Process in VISOLE. 77-84 - Gunver Majgaard
:
Design-Based Action Research in the World of Robot Technology and Learning. 85-92 - Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan:
Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World. 93-100
Short Papers
- Maiga Chang
, Kinshuk:
Web-Based Multiplayer Online Role Playing Game (MORPG) for Assessing Students' Java Programming Knowledge and Skills. 103-107 - Fu-Chien Kao, Siang-Ru Wang:
The Design of Circuit-Measuring Collaborative Learning System with Embedded Broker. 108-113 - Morgan Leigh, Mark G. Elwell, Steve Cook:
Recreating Ancient Egyptian Culture in Second Life. 114-118 - Mei-Yi Wu, Yu-Chen Chuang, Yi-Chian Huang, Greg Gliemi:
An Interactive Caricature Creating System Based on Modified Snake Algorithm and Weighted Synthesizing Coloration. 119-123 - Syamsul Bahrin Zaibon
, Norshuhada Shiratuddin:
Adapting Learning Theories in Mobile Game-Based Learning Development. 124-128 - I-Hen Tsai, Koong H.-C. Lin, Rui-Ting Sun, Ren-Ying Fang, Jhing-Fa Wang, Yan-You Chen, Chu-Chuan Huang, Jiun-Sheng Li:
Application of Educational Emotion Inference via Speech and Agent Interaction. 129-133 - Howard Hao-Jan Chen, Wendy Yu-Chen Huang:
Examining the Potentials of Computer Games for English Learning. 134-138 - Muhammad Zeeshan Patoli, Michael Gkion, Paul F. Newbury, Martin White
:
Real Time Online Motion Capture for Entertainment Applications. 139-145 - Nwanua Elumeze, Yingdan Huang, Jane Meyers, Michael Eisenberg:
"Serious" Programming Made Cuddly: A Fully End-User-Programmable Stuffed Toy. 146-150 - Jingyu Tan, Pei-Luen Patrick Rau
:
Building Your Own Tangible Virtual World: A Design of an RFID-Based Tabletop Game Platform. 151-155 - Clara Hui Chung Yan, Frankie Tam:
Learning Chinese History through Digital Game. 156-160 - Alexandra Camargo Alves, Roseli de Deus Lopes
, Patrik Matos, Luiz Velho, Djalma Silva:
Reactoon: Storytelling in a Tangible Environment. 161-165 - Stephan Samuelson, Henry M. Halff, Lawrence Halff, Christopher Brown:
Multilayered Games for Science Education. 166-170 - Calvin C. Y. Liao, Zhi-Hong Chen, Hercy N. H. Cheng, Tak-Wai Chan:
Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage. 171-175
Posters
- Ming-Kuan Tsai, Shelley Shwu-Ching Young:
Applying Speech Techniques to Practice Listening and Speaking Skills for EFL Learners: An Exploratory Study. 179-181 - Fanny Lignon:
Teach Them All. 182-184 - Sun Park, Dong Un An, Choi Im Cheon:
Document Clustering Method Using Weighted Semantic Features and Cluster Similarity. 185-187 - Sung Hyun Moon, Seok Kyoo Kim
, Sang-Yong Han:
Creating Simultaneous Story Arcs Using Constraint Based Narrative Structure. 188-190 - Paula Hodgson
, Donald Man, Josa Leung:
Managing the Development of Digital Educational Games. 191-193 - Tsung Teng Chen:
Chitetris: A Chinese Proverb Learning Game Utilizing Tetris Game Plot. 194-197 - Ping-Lin Fan, Su-Ju Lu, Han-Jang Wu, Wei-Hsien Wu, Chih-Ming Chen:
High Interactive Web-Annotation Based E-learning Platform. 198-201 - Mei-Yi Wu, Shang-Rong Tsai, Jing-Chun Wang, Yu-Chen Chuang:
A Pac-Man Game on Campus Using GPS Location Information and Shortest Path Algorithm. 202-206 - Chia-Hu Chang, Yu-Tzu Lin, Ja-Ling Wu
:
Adaptive Video Learning by the Interactive E-partner. 207-209 - Wan-Ting Chiu, Shang-Chia Chiou:
On Design Methodology and Practice of Bionics. 210-212 - Huei-Tse Hou
:
Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners' Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games. 213-215 - Ming-Puu Chen, Chiung-Hui Chiu, Cheng-Chih Wu:
Instructional Simulations for Teaching High School Computer Science Concepts: A Technology Acceptance Perspective. 216-218 - Li-Chun Wang, Ming-Puu Chen:
Learning Programming Concepts through Game Design: A PCT Perspective. 219-221 - Shu-Chen Cheng, Wu-Yuin Hwang
, Dun-Wei Wen, Sheng-Yi Wu
, Ching-Hua Hsiehe, Chia-Yu Chen:
A Mobile and Web System with Contextual Familiarity and its Effect on Campus English Learning. 222-224 - Hang-Zheng Sun Lin, Guey-Fa Chiou:
Modding Commercial Game for Physics Learning: A Preliminary Study. 225-227 - Ju-Ling Shih, Eric Zhi-Feng Liu, Chien-Wen Chuang:
A Preliminary Outcome-Oriented Review of Game-Based Learning Research. 228-230 - Chun-Hung Lin, Eric Zhi-Feng Liu, Ju-Ling Shih:
Analysis of Seven Important Studies in Research of Joyful Learning and Society. 231-233 - Maureen Wu, Calvin C. Y. Liao, Zhi-Hong Chen, Tak-Wai Chan:
Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets. 234-236 - Willson Lin, Peggy Li, Tak-Wai Chan, Oskar Y. M. Ku, Hercy N. H. Cheng:
Enhancing Feedbacks on Learning Word Problems with a Small Game. 237-239 - Oskar Y. M. Ku, Jesse C. Y. Wu, Blake C. J. Yang, Tak-Wai Chan, Denise H. Wu:
Effects of Digital Game-Based Extensive Mental Calculation Practice. 240-242 - Hui-Wen Wu, Yana C. Y. Huang, Zhi-Hong Chen, Calvin C. Y. Liao, Tak-Wai Chan:
Designing a Simulation Game to Help Children Learn the Concept of Financial Management. 243-245
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