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Publication search results
found 53 matches
- 2019
- A. Achiron, R. Alonix, Bernard Croisile, M. Gurevich, G. M. Doniger, Franck Tarpin-Bernard:
Design and evaluation of computerized cognitive games to improve cognitive performance in multiple sclerosis: A correlation and validation study. SeGAH 2019: 1-7 - Ashish Amresh, Angela Chia-Chen Chen, Chen Tyler Baron:
A Game Based Intervention to Promote HPV Vaccination among Adolescents. SeGAH 2019: 1-6 - Wiwik Anggraeni, Abdolatul Abdillah, Pujiadi, Lulus Tjondro Trikoratno, Radityo Prasetianto Wibowo, Mauridhi Hery Purnomo, Yeyen Sudiarti:
Modelling and Forecasting the Dengue Hemorrhagic Fever Cases Number Using Hybrid Fuzzy-ARIMA. SeGAH 2019: 1-8 - Francisco M. A. Araújo, Paulo Roberto Ferreira Viana Filho, Jesus A. Adad Filho, Nuno M. Fonseca Ferreira, António Valente, Salviano F. S. P. Soares:
A new approach of developing games for motor rehabilitation using Microsoft Kinect. SeGAH 2019: 1-6 - Dmitriy Babichenko, Marek J. Druzdzel, Neal Benedict, Gary Tabas, James B. McGee:
Moving Beyond Branching: Evaluating Educational Impact of Procedurally-Generated Virtual Patients. SeGAH 2019: 1-8 - René Baranyi, Pawel Czech, Florian Walcher, Christoph Aigner, Thomas Grechenig:
Reha@Stroke - A Mobile Application to Support People Suffering from a Stroke Through Their Rehabilitation. SeGAH 2019: 1-8 - James R. Birt, Darryl Clare, Michael A. Cowling:
Piloting Multimodal Learning Analytics using Mobile Mixed Reality in Health Education. SeGAH 2019: 1-6 - Polona Caserman, Philipp Achenbach, Stefan Göbel:
Analysis of Inverse Kinematics Solutions for Full-Body Reconstruction in Virtual Reality. SeGAH 2019: 1-8 - Teeranan Charoensook, Michael Barlow, Erandi Lakshika:
Heart Rate and Breathing Variability for Virtual Reality Game Play. SeGAH 2019: 1-7 - Corey Clark, Myque Ouellette, Karl Csaky:
Training Players to Analyze Age-Related Macular Degeneration Optical Coherence Tomography Scans using a Human Computation Game. SeGAH 2019: 1-7 - Brigid Mary Costello:
Learning through improvisational play: design strategies for serious games. SeGAH 2019: 1-7 - Darpan Dhawan, Michael Barlow, Erandi Lakshika:
Prosthetic Rehabilitation Training in Virtual Reality. SeGAH 2019: 1-8 - Shiksha Dheda, Reolyn Heymann:
An Interactive Game to aid with Anxiety Management. SeGAH 2019: 1-7 - Jaime Andres Garcia, Natassja Sundara, Georgette Tabor, Valérie C. Gay, Tuck Wah Leong:
Solitaire Fitness: Design of an asynchronous exergame for the elderly to enhance cognitive and physical ability. SeGAH 2019: 1-6 - Barbara Göbl, Dayana Hristova, Suzana Jovicic, Marie-France Chevron, Thomas Slunecko, Helmut Hlavacs:
Fostering Social Media Literacy through a Participatory Mixed-Methods Approach: Discussion of Workshop Findings. SeGAH 2019: 1-8 - Stéphane Gobron, Sylvie Chatelain, Christophe Bolinhas, Domingos Correia de Oliveira:
A Picture-based Serious Game to Train Non-medical People for Emergency Situations. SeGAH 2019: 1-8 - Julie Golliot:
Engagement Levers for Therapists and Patients in a Context of Cognitive Rehabilitation of Executive Functions With the Serious Game S'TIM. SeGAH 2019: 1-8 - Agustinus Bimo Gumelar, Afid Kurniawan, Adri Gabriel Sooai, Mauridhi Hery Purnomo, Eko Mulyanto Yuniarno, Indar Sugiarto, Agung Widodo, Andreas Agung Kristanto, Tresna Maulana Fahrudin:
Human Voice Emotion Identification Using Prosodic and Spectral Feature Extraction Based on Deep Neural Networks. SeGAH 2019: 1-8 - Tomás Henriques:
SPR1NG Controller: An Interface for Kinesthetic Spatial Manipulation. SeGAH 2019: 1-5 - Shih-Cheng Horng, Shieh-Shing Lin:
Optimization of Physician Task Scheduling Under Stochastic Processing Times. SeGAH 2019: 1-6 - Tom Kolthoff, Ton A. M. Spil, Hai Nguyen:
The adoption of a serious game to foster interaction between the elderly and the youth. SeGAH 2019: 1-8 - Hiroko Kotani, Masako Sugai, Kasumi Kuramoto, Misa Kato, Maka Matsuno, Hidenori Nakagawa:
Application of Simple Game to Rapid Measurement of Cognitive Function in Maternal Brain. SeGAH 2019: 1-6 - Khasnur Abd Malek, Mazapuspavina Md-Yasin, Ilham Ameera Ismail, Zahirah Tharek, Nik Munirah Nik Mohd Nasir, Hashbullah Ismail, Hock Chuan Lim, Mohamed Fareq Malek, Nahar Azmi Mohamed:
Exercise Intensity in Exergaming: An approach by GameFiTT. SeGAH 2019: 1-8 - Adnan Mehmood, Shoaib Qureshi, Han He, Xiaochen Chen, Shahbaz Ahmed, Sari Merilampi, Pasi Raumonen, Leena Ukkonen, Johanna Virkki:
Clothing-integrated RFID-based Interface for Human-Technology Interaction. SeGAH 2019: 1-5 - Sari Merilampi, Kyle Mulholland, Venni Ihanakangas, Jonna Ojala, Pauli Valo, Johanna Virkki:
A Smart Chair Physiotherapy Exergame for Fall Prevention - User Experience Study. SeGAH 2019: 1-5 - Abel González Mondéjar, Greis Francy M. Silva-Calpa, Alberto Barbosa Raposo, Daniel C. Mograbi:
BraPolar: an M-Health Application for Remote Monitoring of People with Bipolar Disorder. SeGAH 2019: 1-8 - Pedro Silva Moreira, Pedro Chaves, Pedro R. Almeida, Nuno Dias:
Scaling the assessment of emotion regulation effectiveness with a low-cost psychophysiological system. SeGAH 2019: 1-6 - Lamana Mulaffer, M. Abdullah Zafar, Beena Ahmed:
Analyzing Player Engagement for Biofeedback Games. SeGAH 2019: 1-5 - Kyle Mulholland, Sari Merilampi:
Interactive Modular Tile Physiotherapy Exergame Intervention for Fall Prevention in Older Adults. SeGAH 2019: 1-5 - Mitsuhiro Ogawa:
Digital Game Devices with Physiological Measurement; For Games as Future Healthcare Bases. SeGAH 2019: 1-5
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