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Publication search results
found 103 matches
- 2019
- Maximilian Altmeyer, Pascal Lessel, Marc Schubhan, Antonio Krüger:
Towards Predicting Hexad User Types from Smartphone Data. CHI PLAY (Companion) 2019: 315-322 - Aditya Anupam, Shubhangi Gupta, Azad Naeemi, Nassim Parvin:
Beyond Motivation and Memorization: Fostering Scientific Inquiry with Games. CHI PLAY (Companion) 2019: 323-331 - Oscar Ardaiz, Ruben Baztan, Unai Dominguez, Asier Marzo:
Facilitating Physical Contact in Collocated Virtual Reality and Real-World Player Games through Wearable Touchable Interfaces. CHI PLAY (Companion) 2019: 75-80 - Sylvester Arnab, Mark Russell Lewis, Alessandro Bogliolo, Lorenz Cuno Klopfenstein, Saverio Delpriori, Samantha Clarke:
Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data. CHI PLAY (Companion) 2019: 333-339 - Karina Arrambide:
Interactive Narratives in Games: Understanding Player Agency and Experience. CHI PLAY (Companion) 2019: 1-5 - Karina Arrambide, Lisa Freiman Cormier, Rina R. Wehbe, Lennart E. Nacke, Mareike Gabele, Sebastian Wagner, Christian Hansen:
The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D. CHI PLAY (Companion) 2019: 341-348 - Jon Back, Svante Back, Emma Bexell, Stefan Stanisic, Daniel Rosqvist:
the Quest: An Escape Room Inspired Interactive Museum Exhibition. CHI PLAY (Companion) 2019: 81-86 - Zhiyu Bai, Boyi Liu, Kevin Lee:
Piggy Banksy: A Transformational Playground for Social Change Through Playful Co-Creation. CHI PLAY (Companion) 2019: 349-356 - Ferran Altarriba Bertran, Jared Duval, Katherine Isbister, Danielle Wilde, Elena Márquez Segura, Oscar García Pañella, Laia Badal León:
Chasing Play Potentials in Food Culture to Inspire Technology Design. CHI PLAY (Companion) 2019: 829-834 - Mollie Braley, Nisha Kunhikrishnan, Siyu Chen, Yu-Kai Chiu, Yifei Zhao, Matthew Bofenkamp, Michael G. Christel, Jessica Hammer:
Promoting Player Empathy for People Living with Poverty. CHI PLAY (Companion) 2019: 233-239 - Wesley van den Broek, Günter Wallner, Regina Bernhaupt:
Modata - Improving Dota 2 Experience and Spectatorship through Tangible Gameplay Visualization. CHI PLAY (Companion) 2019: 723-730 - Eva Irene Brooks, Anders Kalsgaard Møller:
Children's Perceptions and Concerns of Online Privacy. CHI PLAY (Companion) 2019: 357-362 - Juan Pablo Carrascal, Kelly Krout, Jacob Freiberg, Irina Smoke:
Gamifying UX Research at Scale. CHI PLAY (Companion) 2019: 147-157 - Vanessa Cesário, António Coelho, Valentina Nisi:
"This Is Nice but That Is Childish": Teenagers Evaluate Museum-Based Digital Experiences Developed by Cultural Heritage Professionals. CHI PLAY (Companion) 2019: 159-169 - Chunhan Chen, Yihan Tang, Tianyi Xie, Stefania Druga:
The Humming Box: AI-powered Tangible Music Toy for Children. CHI PLAY (Companion) 2019: 87-95 - Gabriele Cimolino, Sam Lee, Quentin Petraroia, T. C. Nicholas Graham:
Oui, Chef!!: Supervised Learning for Novel Gameplay with Believable AI. CHI PLAY (Companion) 2019: 241-246 - Sebastian Cmentowski, Andrey Krekhov, Ann-Marie Müller, Jens H. Krüger:
Toward a Taxonomy of Inventory Systems for Virtual Reality Games. CHI PLAY (Companion) 2019: 363-370 - Steven Denisevicz, Jichen Zhu:
Interweaving Narrative and Gameplay to Cultivate Empathy for Anxiety and Depression. CHI PLAY (Companion) 2019: 247-252 - Julian Frommel, Dietmar Puschmann, Katja Rogers, Michael Weber:
Take Back Control: Effects of Player Influence on Procedural Level Generation. CHI PLAY (Companion) 2019: 371-378 - Anna Fusté, Chris Schmandt:
HyperCubes: A Playful Introduction to Computational Thinking in Augmented Reality. CHI PLAY (Companion) 2019: 379-387 - Johannes Gäbler, Christoph Winkler, Nóra Lengyel, Wolfgang Aigner, Christina Stoiber, Günter Wallner, Simone Kriglstein:
Diagram Safari: A Visualization Literacy Game for Young Children. CHI PLAY (Companion) 2019: 389-396 - Werner Gaisbauer, William L. Raffe, Jaime Andres Garcia, Helmut Hlavacs:
Procedural Generation of Video Game Cities for Specific Video Game Genres Using WaveFunctionCollapse (WFC). CHI PLAY (Companion) 2019: 397-404 - Rosella Gennari, Maristella Matera, Alessandra Melonio, Eftychia Roumelioti:
SNaP 2: The Evolution of a Board Game for Smart Nature Environments. CHI PLAY (Companion) 2019: 405-411 - Cornelia Gerdenitsch, Daniela Wurhofer, Pascal Klöckner, Simone Kriglstein, Manfred Tscheligi:
Organisational Climate Fostering Playfulness: Introducing the Gamification Climate Scale. CHI PLAY (Companion) 2019: 413-420 - Karsten Gielis:
Screening for Mild Cognitive Impairment through Digital Biomarkers of Cognitive Performance in Games. CHI PLAY (Companion) 2019: 7-13 - Argenis Ramirez Gomez:
Exploring Gaze Interaction Design in Games: Playing with Vision. CHI PLAY (Companion) 2019: 55-61 - Stefan Greuter, Susan Balandin, Joanne Watson:
Social Games Are Fun: Exploring Social Interactions on Smart Speaker Platforms for People with Disabilities. CHI PLAY (Companion) 2019: 429-435 - Catherine Holloway, Kathrin Gerling, Christopher Power, Katta Spiel, Giulia Barbareschi, Anna Louise Cox, Paul A. Cairns:
Disability Interactions in Digital Games: From Accessibility to Inclusion. CHI PLAY (Companion) 2019: 835-839 - Jiwoo Hong:
Effect of Digitally Augmented Toys on Young Children's Experience in Pretend Play. CHI PLAY (Companion) 2019: 15-20 - Marie A. Jarrell, Christine Wendell, Cameron Ogle, William Hendrickson, J. Drew Lanham:
Bird Watch: A Fully Immersive VR Birdwatching Simulator. CHI PLAY (Companion) 2019: 253-260
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