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Publication search results
found 24 matches
- 2017
- Marilena Alivizatou-Barakou, Alexandros Kitsikidis, Filareti Tsalakanidou, Kosmas Dimitropoulos, Giannis K. Chantas, Spiros Nikolopoulos, Samer Al Kork, Bruce Denby, Lise Buchman, Martine Adda-Decker, Claire Pillot-Loiseau, Joëlle Tillmane, Stéphane Dupont, Benjamin Picart, Francesca Pozzi, Michela Ott, Erdal Yilmaz, Vasileios S. Charisis, Stelios Hadjidimitriou, Leontios J. Hadjileontiadis, Marius Cotescu, Christina Volioti, Athanasios Manitsaris, Sotiris Manitsaris, Nikos Grammalidis:
Intangible Cultural Heritage and New Technologies: Challenges and Opportunities for Cultural Preservation and Development. Mixed Reality and Gamification for Cultural Heritage 2017: 129-158 - Luigi Barazzetti, Fabrizio Banfi:
Historic BIM for Mobile VR/AR Applications. Mixed Reality and Gamification for Cultural Heritage 2017: 271-290 - Víctor Manuel López-Menchero Bendicho, Mariano Flores Gutiérrez, Matthew L. Vincent, Alfredo Grande León:
Digital Heritage and Virtual Archaeology: An Approach Through the Framework of International Recommendations. Mixed Reality and Gamification for Cultural Heritage 2017: 3-26 - Alan Chalmers:
Experiencing the Multisensory Past. Mixed Reality and Gamification for Cultural Heritage 2017: 359-370 - Nikolaos D. Doulamis, Anastasios D. Doulamis, Charalabos Ioannidis, Michael Klein, Marinos Ioannides:
Modelling of Static and Moving Objects: Digitizing Tangible and Intangible Cultural Heritage. Mixed Reality and Gamification for Cultural Heritage 2017: 567-589 - Andreas Gebhardt:
AM-Based Evaluation, Reconstruction, and Improvement of Cultural Heritage Artifacts. Mixed Reality and Gamification for Cultural Heritage 2017: 527-548 - Andreas Georgopoulos:
Data Acquisition for the Geometric Documentation of Cultural Heritage. Mixed Reality and Gamification for Cultural Heritage 2017: 29-73 - Susan Hazan, Anna Lobovikov-Katz:
The Willing Suspension of Disbelief: The Tangible and the Intangible of Heritage Education in E-Learning and Virtual Museums. Mixed Reality and Gamification for Cultural Heritage 2017: 549-566 - Marinos Ioannides, Rob Davies, Pavlos Chatzigrigoriou, Eirini Papageorgiou, Georgios Leventis, Vasiliki Nikolakopoulou, Vasilis Athanasiou:
3D Digital Libraries and Their Contribution in the Documentation of the Past. Mixed Reality and Gamification for Cultural Heritage 2017: 161-199 - Fotis Liarokapis, Panagiotis Petridis, Daniel Andrews, Sara de Freitas:
Multimodal Serious Games Technologies for Cultural Heritage. Mixed Reality and Gamification for Cultural Heritage 2017: 371-392 - Pietro Maria Liuzzo, Francesco Mambrini, Philipp Franck:
Storytelling and Digital Epigraphy-Based Narratives in Linked Open Data. Mixed Reality and Gamification for Cultural Heritage 2017: 507-523 - Federica Maietti, Roberto Di Giulio, Marcello Balzani, Emanuele Piaia, Marco Medici, Federico Ferrari:
Digital Memory and Integrated Data Capturing: Innovations for an Inclusive Cultural Heritage in Europe Through 3D Semantic Modelling. Mixed Reality and Gamification for Cultural Heritage 2017: 225-244 - Antonia I. Moropoulou, Andreas Georgopoulos, Manolis Korres, Asterios Bakolas, Kyriakos Labropoulos, Panagiotis Agrafiotis, Ekaterini T. Delegou, Petros Moundoulas, Maria Apostolopoulou, Evangelia Lambrou, George Pantazis, Lydia Kotoula, Alexandra I. Papadaki, Emmanouil Alexakis:
Five-Dimensional (5D) Modelling of the Holy Aedicule of the Church of the Holy Sepulchre Through an Innovative and Interdisciplinary Approach. Mixed Reality and Gamification for Cultural Heritage 2017: 247-270 - Sander Münster, Cindy Kröber, Heide Weller, Nikolas Prechtel:
Virtual Reconstruction of Historical Architecture as Media for Knowledge Representation. Mixed Reality and Gamification for Cultural Heritage 2017: 313-330 - Margarita Papaefthymiou, Steve Kateros, Stylianos Georgiou, Nikos Lydatakis, Paul Zikas, Vasileios Bachlitzanakis, George Papagiannakis:
Gamified AR/VR Character Rendering and Animation-Enabling Technologies. Mixed Reality and Gamification for Cultural Heritage 2017: 333-357 - Nikolaos Partarakis, Dimitris Grammenos, George Margetis, Emmanouil Zidianakis, Giannis Drossis, Asterios Leonidis, George Metaxakis, Margherita Antona, Constantine Stephanidis:
Digital Cultural Heritage Experience in Ambient Intelligence. Mixed Reality and Gamification for Cultural Heritage 2017: 473-505 - Maria Pateraki, Panos E. Trahanias:
Deployment of Robotic Guides in Museum Contexts. Mixed Reality and Gamification for Cultural Heritage 2017: 449-472 - Pedro Santos, Martin Ritz, Constanze Fuhrmann, Rafael Monroy, Hendrik Schmedt, Reimar Tausch, Matevz Domajnko, Martin Knuth, Dieter W. Fellner:
Acceleration of 3D Mass Digitization Processes: Recent Advances and Challenges. Mixed Reality and Gamification for Cultural Heritage 2017: 99-128 - Simon Senecal, Nedjma Cadi-Yazli, Marlène Arévalo, Nadia Magnenat-Thalmann:
Modelling Life Through Time: Cultural Heritage Case Studies. Mixed Reality and Gamification for Cultural Heritage 2017: 395-419 - Nikolaos Simou, Alexandros Chortaras, Giorgos Stamou, Stefanos D. Kollias:
Enriching and Publishing Cultural Heritage as Linked Open Data. Mixed Reality and Gamification for Cultural Heritage 2017: 201-223 - Yvain Tisserand, Nadia Magnenat-Thalmann, Luis Unzueta, María Teresa Linaza, Amin Ahmadi, Noel E. O'Connor, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras:
Preservation and Gamification of Traditional Sports. Mixed Reality and Gamification for Cultural Heritage 2017: 421-446 - Frank Verbiest, Marc Proesmans, Luc Van Gool:
Autonomous Mapping of the Priscilla Catacombs. Mixed Reality and Gamification for Cultural Heritage 2017: 75-98 - Roko Zarnic, Vlatka Rajcic, Barbara Vodopivec:
Data Collection for Estimation of Resilience of Cultural Heritage Assets. Mixed Reality and Gamification for Cultural Heritage 2017: 291-312 - Marinos Ioannides, Nadia Magnenat-Thalmann, George Papagiannakis:
Mixed Reality and Gamification for Cultural Heritage. 2017, ISBN 978-3-319-49606-1 [contents]
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