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Publication search results
found 20 matches
- 1998
- Christopher Betts:
Fast rendering of relativistic objects. Comput. Animat. Virtual Worlds 9(1): 17-31 (1998) - Matthias Buck, Elmar Schömer:
Interactive rigid body manipulation with obstacle contacts. Comput. Animat. Virtual Worlds 9(4): 243-257 (1998) - Chin-Chen Chang, Zen-Chung Shih:
Tighter error bounds and weighted error metrics for hierarchical radiosity. Comput. Animat. Virtual Worlds 9(2): 53-63 (1998) - Norishige Chiba, Kazunobu Muraoka, Kunihiko Fujita:
An erosion model based on velocity fields for the visual simulation of mountain scenery. Comput. Animat. Virtual Worlds 9(4): 185-194 (1998) - Akio Doi, Takayuki Itoh:
Acceleration radiosity solutions through the use of hemisphere-base formfactor calculation. Comput. Animat. Virtual Worlds 9(1): 3-15 (1998) - F. Duckstein:
Extension of validity calculation to moving objects within a virtual reality system using frame-to-frame coherence. Comput. Animat. Virtual Worlds 9(4): 259-272 (1998) - Jin Fan, Qifu Wang, Shiang-Fong Chen, Matthew Ming-Fai Yuen, C. C. Chan:
A spring-mass model-based approach for warping cloth patterns on 3D objects. Comput. Animat. Virtual Worlds 9(4): 215-227 (1998) - Michael Gleicher, Peter Litwinowicz:
Constraint-based motion adaptation. Comput. Animat. Virtual Worlds 9(2): 65-94 (1998) - Jiung-Yao Huang, Chao-Tsong Fang-Tsou, Jia-Lin Chang, Ai-Jye Lee:
SharedWeb - a shared virtual environment over the World Wide Web. Comput. Animat. Virtual Worlds 9(3): 163-182 (1998) - Reinhard Klein, Daniel Cohen-Or, Tobias Hüttner:
Incremental view-dependent multiresolution triangulation of terrain. Comput. Animat. Virtual Worlds 9(3): 129-143 (1998) - Cheol-Hi Lee, Yun-Mo Koo, Yeong-Gil Shin:
Template-based rendering of run-length- encoded volumes. Comput. Animat. Virtual Worlds 9(3): 145-161 (1998) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 9(1): 1 (1998) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 9(2): 51 (1998) - Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. Comput. Animat. Virtual Worlds 9(4): 183 (1998) - Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn:
Editorial. Comput. Animat. Virtual Worlds 9(3): 111-112 (1998) - Daniel Méneveaux, Kadi Bouatouch, Eric Maisel, R. Delmont:
A new partitioning method for architectural environments. Comput. Animat. Virtual Worlds 9(4): 195-213 (1998) - Andrea Sanna, Paolo Montuschi:
An efficient algorithm for ray casting of CSG animation frames. Comput. Animat. Virtual Worlds 9(4): 229-242 (1998) - Mikio Shinya, Takeaki Mori, Noriyoshi Osumi:
Periodic motion synthesis and Fourier compression. Comput. Animat. Virtual Worlds 9(2): 95-107 (1998) - Xuguang Wang, Jean Pierre Verriest:
A geometric algorithm to predict the arm reach posture for computer-aided ergonomic evaluation. Comput. Animat. Virtual Worlds 9(1): 33-47 (1998) - Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Yin Ng:
Illumination of image-based objects. Comput. Animat. Virtual Worlds 9(3): 113-127 (1998)
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