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Publication search results
found 44 matches
- 2018
- Paul Martin:
Race, Colonial History and National Identity: Resident Evil 5 as a Japanese Game. Games Cult. 13(6): 568-586 (2018) - Benjamin Abraham:
Video Game Visions of Climate Futures: ARMA 3 and Implications for Games and Persuasion. Games Cult. 13(1): 71-91 (2018) - Stephen J. Aguilar, Caitlin Holman, Barry J. Fishman:
Game-Inspired Design: Empirical Evidence in Support of Gameful Learning Environments. Games Cult. 13(1): 44-70 (2018) - Thomas H. Apperley, Jussi Parikka:
Platform Studies' Epistemic Threshold. Games Cult. 13(4): 349-369 (2018) - Jeremy Aroles:
Performance and Becoming: Rethinking Nativeness in Virtual Communities. Games Cult. 13(5): 423-439 (2018) - Andrea Braithwaite:
WoWing Alone: The Evolution of "Multiplayer" in World of Warcraft. Games Cult. 13(2): 119-135 (2018) - Ashley M. L. Brown, Jaakko Stenros:
Adult Play: The Dirty Secret of Grown-Ups. Games Cult. 13(3): 215-219 (2018) - Brigid Mary Costello:
The Rhythm of Game Interactions: Player Experience and Rhythm in Minecraft and Don't Starve. Games Cult. 13(8): 807-824 (2018) - Amanda C. Cote:
Writing "Gamers": The Gendered Construction of Gamer Identity in Nintendo Power (1994-1999). Games Cult. 13(5): 479-503 (2018) - Patrick Crogan:
Indie Dreams: Video Games, Creative Economy, and the Hyperindustrial Epoch. Games Cult. 13(7): 671-689 (2018) - Sebastian Deterding:
Alibis for Adult Play: A Goffmanian Account of Escaping Embarrassment in Adult Play. Games Cult. 13(3): 260-279 (2018) - Ali Faisal, Mirva Peltoniemi:
Establishing Video Game Genres Using Data-Driven Modeling and Product Databases. Games Cult. 13(1): 20-43 (2018) - Robbie Fordyce:
Dwarf Fortress: Laboratory and Homestead. Games Cult. 13(1): 3-19 (2018) - Seth Giddings:
Accursed Play: The Economic Imaginary of Early Game Studies. Games Cult. 13(7): 765-783 (2018) - Seth Giddings, Alison Harvey:
Introduction to Special Issue Ludic Economies: Ludic Economics 101. Games Cult. 13(7): 647-651 (2018) - Joyce Goggin:
"How Do Those Danish Bastards Sleep at Night?": Fan Labor and the Power of Cuteness. Games Cult. 13(7): 747-764 (2018) - Sara M. Grimes:
Penguins, Hype, and MMOGs for Kids: A Critical Reexamination of the 2008 "Boom" in Children's Virtual Worlds Development. Games Cult. 13(6): 624-644 (2018) - Alison Harvey:
The Fame Game: Working Your Way Up the Celebrity Ladder in Kim Kardashian: Hollywood. Games Cult. 13(7): 652-670 (2018) - J. Tuomas Harviainen, Ashley M. L. Brown, Jaakko Suominen:
Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies. Games Cult. 13(6): 605-623 (2018) - J. Tuomas Harviainen, Katherine Frank:
Group Sex as Play: Rules and Transgression in Shared Non-monogamy. Games Cult. 13(3): 220-239 (2018) - Katriina Irja Heljakka:
More than Collectors: Exploring Theorists', Hobbyists' and Everyday Players' Rhetoric in Adult Play With Character Toys. Games Cult. 13(3): 240-259 (2018) - Jennifer Jenson, Suzanne de Castell:
"The Entrepreneurial Gamer": Regendering the Order of Play. Games Cult. 13(7): 728-746 (2018) - Daniel James Joseph:
The Discourse of Digital Dispossession: Paid Modifications and Community Crisis on Steam. Games Cult. 13(7): 690-707 (2018) - Matthew Kelly:
The Game of Politics: Examining the Role of Work, Play, and Subjectivity Formation in Papers, Please. Games Cult. 13(5): 459-478 (2018) - Helen W. Kennedy:
Game Jam as Feminist Methodology: The Affective Labors of Intervention in the Ludic Economy. Games Cult. 13(7): 708-727 (2018) - Annakaisa Kultima, Timo Nummenmaa, Heikki Tyni, Kati Alha, Jaakko Stenros, Ville Kankainen, Jussi Holopainen, Frans Mäyrä:
Playful Furniture: Breaching a Serious Setting With Interactive Seats. Games Cult. 13(3): 301-321 (2018) - Luis de Miranda:
Life Is Strange and "Games Are Made": A Philosophical Interpretation of a Multiple-Choice Existential Simulator With Copilot Sartre. Games Cult. 13(8): 825-842 (2018) - Kyle Moore:
Sort Mii Out: Learning to Value Portable Gaming Encounters Through Nintendo's Streetpass Software. Games Cult. 13(6): 587-604 (2018) - Torill Elvira Mortensen:
Anger, Fear, and Games: The Long Event of #GamerGate. Games Cult. 13(8): 787-806 (2018) - Souvik Mukherjee:
Playing Subaltern: Video Games and Postcolonialism. Games Cult. 13(5): 504-520 (2018)
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