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Publication search results
found 37 matches
- 2016
- Fan Zhang, David Kaufman:
Older Adults' Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs). Games Cult. 11(1-2): 150-169 (2016) - Erin Ash:
Priming or Proteus Effect? Examining the Effects of Avatar Race on In-Game Behavior and Post-Play Aggressive Cognition and Affect in Video Games. Games Cult. 11(4): 422-440 (2016) - Trent Bax:
"Internet Gaming Disorder" in China: Biomedical Sickness or Sociological Badness? Games Cult. 11(3): 233-255 (2016) - Vicente J. Beltrán-Carrillo, Juan I. Beltrán-Carrillo, David González-Cutre, Stuart J. H. Biddle, Carlos Montero-Carretero:
Are Active Video Games Associated With Less Screen Media or Conventional Physical Activity? Games Cult. 11(6): 608-624 (2016) - Jeff Boykin, Melissa Harbour, Colin Taper, Brian Brandenburg, Ray Pastore:
Book Review: Hacking Society: How Reality Is Broken Constructs Gaming as a Necessary Cure-All. Games Cult. 11(7-8): 764-771 (2016) - Mirian Checa-Romero:
Developing Skills in Digital Contexts: Video games and Films as Learning Tools at Primary School. Games Cult. 11(5): 463-488 (2016) - Nicholas G. Cragoe:
RPG Mythos: Narrative Gaming as Modern Mythmaking. Games Cult. 11(6): 583-607 (2016) - Colin Cremin:
Molecular Mario: The Becoming-Animal of Video Game Compositions. Games Cult. 11(4): 441-458 (2016) - Clare Cutler, Ben Hicks, Anthea Innes:
Does Digital Gaming Enable Healthy Aging for Community-Dwelling People With Dementia? Games Cult. 11(1-2): 104-129 (2016) - Carina Soledad González-González, Vicente Navarro-Adelantado:
A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games. Games Cult. 11(7-8): 690-719 (2016) - Amy M. Green:
The Reconstruction of Morality and the Evolution of Naturalism in The Last of Us. Games Cult. 11(7-8): 745-763 (2016) - Ryan G. Hornbeck:
Explaining Time Spent in Multiplayer Online Games: Moral Cognition in Chinese World of Warcraft. Games Cult. 11(5): 489-509 (2016) - Sara Mosberg Iversen:
Play and Productivity: The Constitution of Ageing Adults in Research on Digital Games. Games Cult. 11(1-2): 7-27 (2016) - Eric S. Jenkins:
Updating Narcissus, the Ur-myth of Media, for Digital Gaming. Games Cult. 11(7-8): 647-666 (2016) - Anna Sophie Kümpel, Alexander Haas:
Framing Gaming: The Effects of Media Frames on Perceptions of Game(r)s. Games Cult. 11(7-8): 720-744 (2016) - Chongsan Kwon, Yoseob Kim, Tack Woo:
Digital-Physical Reality Game: Mapping of Physical Space With Fantasy in Context-Based Learning Games. Games Cult. 11(4): 390-421 (2016) - Teemu Henrikki Laine, Hae Jung Suk:
Designing Mobile Augmented Reality Exergames. Games Cult. 11(5): 548-580 (2016) - Sara X. T. Liao:
Japanese Console Games Popularization in China: Governance, Copycats, and Gamers. Games Cult. 11(3): 275-297 (2016) - Bjarke Liboriussen, Paul Martin:
Special Issue: Games and Gaming in China. Games Cult. 11(3): 227-232 (2016) - Bjarke Liboriussen:
Amateur Gold Farming in China: "Chinese Ingenuity, " Independence, and Critique. Games Cult. 11(3): 316-331 (2016) - Marta Majorek, Marta du Vall:
Ingress: An Example of a New Dimension in Entertainment. Games Cult. 11(7-8): 667-689 (2016) - Hannah R. Marston, Michael Kroll, Dennis Fink, Yves J. Gschwind:
Flow Experience of Older Adults Using the iStoppFalls Exergame. Games Cult. 11(1-2): 201-222 (2016) - Charles Musselwhite, Hannah R. Marston, Shannon Freeman:
From Needy and Dependent to Independent Homo Ludens: Exploring Digital Gaming and Older People. Games Cult. 11(1-2): 3-6 (2016) - Tom van Nuenen:
Playing the Panopticon: Procedural Surveillance in Dark Souls. Games Cult. 11(5): 510-527 (2016) - Sanela Osmanovic, Loretta Pecchioni:
Beyond Entertainment: Motivations and Outcomes of Video Game Playing by Older Adults and Their Younger Family Members. Games Cult. 11(1-2): 130-149 (2016) - Caroline Pelletier, Roger L. Kneebone:
Playful Simulations Rather Than Serious Games: Medical Simulation as a Cultural Practice. Games Cult. 11(4): 365-389 (2016) - Charley Reed:
Resident Evil's Rhetoric: The Communication of Corruption in Survival Horror Video Games. Games Cult. 11(6): 625-643 (2016) - Sergio Sayago, Andrea Rosales, Valeria Righi, Susan M. Ferreira, Graeme W. Coleman, Josep Blat:
On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People. Games Cult. 11(1-2): 53-80 (2016) - Robyn Schell, Simone Hausknecht, Fan Zhang, David Kaufman:
Social Benefits of Playing Wii Bowling for Older Adults. Games Cult. 11(1-2): 81-103 (2016) - Bob De Schutter, Julie A. Brown:
Digital Games as a Source of Enjoyment in Later Life. Games Cult. 11(1-2): 28-52 (2016)
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