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Publication search results
found 25 matches
- 1997
- Rui Bastos, Michael Goslin, Hansong Zhang:
Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction. SI3D 1997: 71-74, 184 - Doug A. Bowman, Larry F. Hodges:
An Evaluation of Techniques for Grabbing and Manipulating Remote Objects in Immersive Virtual Environments. SI3D 1997: 35-38, 182 - Stephen Chenney, David A. Forsyth:
View-Dependent Culling of Dynamic Systems in Virtual Environments. SI3D 1997: 55-58 - Brook Conner, Loring Holden:
Providing a Low Latency User Experience in a High Latency Application. SI3D 1997: 45-48, 184 - Satyan R. Coorg, Seth J. Teller:
Real-Time Occlusion Culling for Models with Large Occluders. SI3D 1997: 83-90, 189 - Lawrence D. Cutler, Bernd Fröhlich, Pat Hanrahan:
Two-Handed Direct Manipulation on the Responsive Workbench. SI3D 1997: 107-114, 191 - Lucia Darsa, Bruno Costa Silva, Amitabh Varshney:
Navigating Static Environments Using Image-Space Simplification and Morphing. SI3D 1997: 25-34, 182 - Paul J. Diefenbach, Norman I. Badler:
Multi-Pass Pipeline Rendering: Realism for Dynamic Environments. SI3D 1997: 59-70, 186-187 - Sarah F. Gibson:
3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects. SI3D 1997: 149-154, 195 - Michael Gleicher:
Motion editing with spacetime constraints. SI3D 1997: 139-148, 195 - Ken Hinckley, Randy F. Pausch, Dennis Proffitt:
Attention and Visual Feedback: The Bimanual Frame of Reference. SI3D 1997: 121-126, 192 - Marco C. Jacobs, Mark A. Livingston, Andrei State:
Managing Latency in Complex Augmented Reality Systems. SI3D 1997: 49-54, 185 - Subodh Kumar, Dinesh Manocha, Hansong Zhang, Kenneth E. Hoff III:
Accelerated Walkthrough of Large Spline Models. SI3D 1997: 91-102, 190 - Kok-Lim Low, Tiow Seng Tan:
Model Simplification Using Vertex-Clustering. SI3D 1997: 75-82, 188 - William R. Mark, Leonard McMillan, Gary Bishop:
Post-rendering 3D warping. SI3D 1997: 7-16, 180 - T. M. Murali, Thomas A. Funkhouser:
Consistent Solid and Boundary Representations from Arbitrary Polygonal Data. SI3D 1997: 155-162, 196 - Jeffrey S. Pierce, Andrew S. Forsberg, Matthew Conway, Seung Hong, Robert C. Zeleznik, Mark R. Mine:
Image plane interaction techniques in 3D immersive environments. SI3D 1997: 39-44, 183 - Carlo H. Séquin, Houman Meshkin, Laura Downs:
Interactive Generation of Scherk-Collins Sculptures. SI3D 1997: 163-166, 197 - Luis Serra, Ng Hern, Chua Beng Choon, Tim Poston:
Interactive Vessel Tracing in Volume Data. SI3D 1997: 131-138, 194 - Peter-Pike J. Sloan, Michael F. Cohen, Steven J. Gortler:
Time Critical Lumigraph Rendering. SI3D 1997: 17-24, 181 - Thomas V. Thompson II, David E. Johnson, Elaine Cohen:
Direct Haptic Rendering of Sculptured Models. SI3D 1997: 167-176 - Colin Ware, Daniel J. Fleet:
Context Sensitive Flying Interface. SI3D 1997: 127-130, 193 - Robert C. Zeleznik, Andrew S. Forsberg, Paul S. Strauss:
Two Pointer Input for 3D Interaction. SI3D 1997: 115-120, 192 - Hansong Zhang, Kenneth E. Hoff III:
Fast Backface Culling Using Normal Masks. SI3D 1997: 103-106, 189 - Andy van Dam:
Proceedings of the 1997 Symposium on Interactive 3D Graphics, SI3D '97, Providence, RI, USA, April 27-30, 1997. ACM 1997, ISBN 0-89791-884-3 [contents]
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