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Publication search results
found 33 matches
- 2001
- Robert Aish, James L. Frankel, John H. Frazer, Anthony T. Patera:
Computational construction kits for geometric modeling and design (Panel Abstract). SI3D 2001: 125-128 - Michael Ashikhmin:
Synthesizing natural textures. SI3D 2001: 217-226 - Jatin Chhugani, Subodh Kumar:
View-dependent adaptive tessellation of spline surfaces. SI3D 2001: 59-62 - Laura Downs, Tomas Möller, Carlo H. Séquin:
Occlusion horizons for driving through urban scenery. SI3D 2001: 121-124 - Carl Erikson, Dinesh Manocha, William V. Baxter III:
HLODs for faster display of large static and dynamic environments. SI3D 2001: 111-120 - Michael Garland, Andrew J. Willmott, Paul S. Heckbert:
Hierarchical face clustering on polygonal surfaces. SI3D 2001: 49-58 - Michael Gleicher:
Motion path editing. SI3D 2001: 195-202 - Tovi Grossman, Ravin Balakrishnan, Gordon Kurtenbach, George W. Fitzmaurice, Azam Khan, William Buxton:
Interaction techniques for 3D modeling on large displays. SI3D 2001: 17-23 - Ziyad S. Hakura, John M. Snyder, Jerome Edward Lengyel:
Parameterized environment maps. SI3D 2001: 203-208 - Xuejun Hao, Amitabh Varshney:
Variable-precision rendering. SI3D 2001: 149-158 - Kenneth E. Hoff III, Andrew Zaferakis, Ming C. Lin, Dinesh Manocha:
Fast and simple 2D geometric proximity queries using graphics hardware. SI3D 2001: 145-148 - Takeo Igarashi, Dennis Cosgrove:
Adaptive unwrapping for interactive texture painting. SI3D 2001: 209-216 - David E. Johnson, Elaine Cohen:
Spatialized normal come hierarchies. SI3D 2001: 129-134 - Daniel F. Keefe, Daniel Acevedo Feliz, Tomer Moscovich, David H. Laidlaw, Joseph J. LaViola Jr.:
CavePainting: a fully immersive 3D artistic medium and interactive experience. SI3D 2001: 85-93 - Michael A. Kowalski, John F. Hughes, Cynthia Beth Rubin, Jun Ohya:
User-guided composition effects for art-based rendering. SI3D 2001: 99-102 - Joseph J. LaViola Jr., Daniel Acevedo Feliz, Daniel F. Keefe, Robert C. Zeleznik:
Hands-free multi-scale navigation in virtual environments. SI3D 2001: 9-15 - Jerome Edward Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe:
Real-time fur over arbitrary surfaces. SI3D 2001: 227-232 - Xuetao Li, Tong Wing Woon, Tiow Seng Tan, Zhiyong Huang:
Decomposing polygon meshes for interactive applications. SI3D 2001: 35-42 - Gong Li, Benjamin Watson:
Semiautomatic simplification. SI3D 2001: 43-48 - Benjamin Lok:
Online model reconstruction for interactive virtual environments. SI3D 2001: 69-72 - Kevin T. McDonnell, Hong Qin, Robert A. Wlodarczyk:
Virtual clay: a real-time sculpting system with haptic toolkits. SI3D 2001: 179-190 - Alex Mohr, Michael Gleicher:
Non-invasive, interactive, stylized rendering. SI3D 2001: 175-178 - Frank Perbet, Marie-Paule Cani:
Animating prairies in real-time. SI3D 2001: 103-110 - Voicu Popescu, Anselmo Lastra:
The vacuum buffer. SI3D 2001: 73-76 - Szymon Rusinkiewicz, Marc Levoy:
Streaming QSplat: a viewer for networked visualization of large, dense models. SI3D 2001: 63-68 - Pedro V. Sander, Hugues Hoppe, John Snyder, Steven J. Gortler:
Discontinuity edge overdraw. SI3D 2001: 167-174 - Peter-Pike J. Sloan, Charles F. Rose III, Michael F. Cohen:
Shape by example. SI3D 2001: 135-143 - Alexei Sourin:
Functionally based virtual computer art. SI3D 2001: 77-84 - John E. Stone, Justin Gullingsrud, Klaus Schulten:
A system for interactive molecular dynamics simulation. SI3D 2001: 191-194 - Osama Tolba, Julie Dorsey, Leonard McMillan:
A projective drawing system. SI3D 2001: 25-34
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