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Publication search results
found 31 matches
- 2016
- Rami Alazrai, Deena Alabed, Nasim Alnuman, Alá F. Khalifeh, Yaser Mowafi:
Continuous estimation of hand's joint angles from sEMG using wavelet-based features and SVR. REHAB 2016: 65-68 - Sergio Albiol-Pérez, Javier Mena-Cajas, Ivón-Patricia Escobar-Anchaguano, Edwin-Patricio Pruna-Panchi, Paulina Zumbana:
Virtual fine rehabilitation in patients with carpal tunnel syndrome using low-cost devices. REHAB 2016: 61-64 - Emilia Biffi, Cristina Maghini, Alessia Marelli, Eleonora Diella, Daniele Panzeri, Ambra Cesareo, Chiara Gagliardi, Gianluigi Reni, Anna Carla Turconi:
Immersive virtual reality platform for cerebral palsy rehabilitation. REHAB 2016: 85-88 - Nicholas de Boer, Hamid Abdi, Michael Fielding, Saeid Nahavandi, Laxmidhar Behera:
Simulation of generic body weight support systems effects for assisted walking. REHAB 2016: 49-52 - Bruno Bonnechère, Cristophe Fabris, Jean-Christophe Bier, Serge L. Van Sint Jan, Véronique Feipel, Bart Jansen:
Evaluation of cognitive functions of aged patients using video games. REHAB 2016: 21-24 - Bruno Bonnechère, Victor Sholukha, Lubos Omelina, Bart Jansen, Serge L. Van Sint Jan:
Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensor. REHAB 2016: 5-8 - Bruno Bonnechère, Victor Sholukha, Lubos Omelina, Bart Jansen, Serge L. Van Sint Jan:
Validation of trunk kinematics analysis through serious games rehabilitation exercises using the Kinect™ sensor. REHAB 2016: 45-48 - Bruno Bonnechère, Victor Sholukha, Lubos Omelina, M. Van Vooren, Bart Jansen, Serge L. Van Sint Jan:
Dynamic balance assessment of elderly patients using serious games. REHAB 2016: 13-16 - Sandra P. Cano, César A. Collazos, Habib Fardoun, Daniyal M. Alghazzawi:
Design of a set serious mini-games as support in cognitive rehabilitation for children with auditory impairment. REHAB 2016: 40-44 - Susana Carneiro, Joana Silva, João Madureira, Dinis Moreira, Vânia Guimarães, António Santos, Inês Sousa:
Inertial sensors for assessment of joint angles. REHAB 2016: 9-12 - Imre Cikajlo, Dejana Zajc, Irena Dolinsek, Tatjana Krizmanic, Alma Hukic, Mateja Vesel, Karmen Peterlin Potisk:
Precise hand movement telerehabilitation with virtual cubes for patients with Parkinson's disease. REHAB 2016: 17-20 - Atia Cortés, Antonio B. Martínez, Javier Béjar:
Using the i-walker as a measurement tool for walking behaviour analysis. REHAB 2016: 1-4 - Aideen Gibson, Claire McCauley, Maurice D. Mulvenna, Assumpta Ryan, Liz Laird, Kevin Curran, Brendan Bunting, Finola Ferry, Raymond R. Bond:
Assessing usability testing for people living with dementia. REHAB 2016: 25-31 - Inho Jung, Joongsup Lee, Jaehyo Kim, Changbeom Choi:
Ubiquitous gamification framework for stroke rehabilitation treatment based on the web service. REHAB 2016: 117-120 - Alá F. Khalifeh, Adham Saleh, Mahmoud Al-Nuimat, Dhiah el Diehn I. Abou-Tair:
An open source cloud based platform for elderly health monitoring and fall detection. REHAB 2016: 97-100 - Barbara Leporini, Marion A. Hersh:
Games for the rehabilitation of disabled people. REHAB 2016: 109-112 - Paulo Lopes, Pedro Gamito, Jorge Oliveira, Cátia Coelho, Catarina Alves, Nuno Santos, Tatiana Sousa, Diogo Morais, Rodrigo Brito:
Computer-assisted assessment of cognitive functioning in the elderly through the systemic Lisbon battery. REHAB 2016: 36-39 - Maria Luisa Lorusso, Marisa Giorgetti, Simona Travellini, Luca Greci, Andrea Zangiacomi, Marta Mondellini, Marco Sacco, Gianluigi Reni:
Giok: an alien stimulates pragmatic and social skills in pre-school children. REHAB 2016: 89-92 - Matteo Malosio, Matjaz Mihelj, Andrea Crema, Carlo Seneci:
LINarm++: an affordable and advanced linear device for arm rehabilitation. REHAB 2016: 53-56 - Francesca Morganti, Paola Sabattini, Roberto Casale:
Embodied rehabilitation: when lokomat supported walking treatment and virtual reality spatial cognition meet. REHAB 2016: 74-77 - Jorge Oliveira, Pedro Gamito, Beatriz Rosa, Dina Bértolo, Jéssica Ribeiro, Tatiana Sousa, Diogo Morais, Fernando Ferreira, Paulo Lopes:
Ecologically-oriented approach for cognitive assessment in the elderly. REHAB 2016: 32-35 - Lubos Omelina, Bruno Bonnechère, Serge L. Van Sint Jan, Bart Jansen:
Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective. REHAB 2016: 105-108 - Victor M. Peñeñory, Cristina Manresa-Yee, Inmaculada Riquelme, César A. Collazos, Habib M. Fardoun, Daniyal M. Alghazzawi:
Review of systems to train psychomotor skills in hearing impaired children. REHAB 2016: 81-84 - Daniele Regazzoni, Andrea Vitali, Giorgio Colombo, Caterina Rizzi:
Virtual gait analysis tool to test lower limb prosthesis. REHAB 2016: 57-60 - Pedro J. Rosa, Paulo Lopes, Jorge Oliveira, Inês Ambrósio, Rute Silva:
Analog to digital: computerized application of Toulouse-Piéron combined with eye tracking. REHAB 2016: 69-72 - Pedro J. Rosa, Jorge Oliveira, Dalila Ferreira, Carina Crespo, Miria Souza, Paulo Lopes, Patrícia Pascoal:
The effect of the number of pages on reading depth: preliminary contributions for a better informed consent in neurorehabilitation. REHAB 2016: 101-104 - Pedro J. Rosa, Carla Sousa, Bruno Faustino, Fernando Feiteira, Jorge Oliveira, Paulo Lopes, Pedro Gamito, Diogo Morais:
The effect of virtual reality-based serious games in cognitive interventions: a meta-analysis study. REHAB 2016: 113-116 - Pablo Vicente Torres-Carrión, Carina S. González-González, Jaime Basurto-Ortiz, Silvia L. Vaca-Gallegos:
Enhancing phonological awareness in children with dyslexia: application based on a computer learning game environment. REHAB 2016: 121-124 - José Antonio Fernández Valls, Juan Enrique Garrido, Alberto Mora Plata, Víctor M. Ruiz Penichet, María Dolores Lozano:
3D editor to define generic rehabilitation therapies as a source to monitor and guide patients. REHAB 2016: 93-96 - D. Vargas-Herrera, F. Brambila-Paz, Ivette Caldelas, Rodrigo Montúfar-Chaveznava:
Exploring 3D scenes for neurorehabilitation. REHAB 2016: 77-80
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