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Publication search results
found 13 matches
- 2008
- Fabio Aiolli, Claudio Enrico Palazzi:
Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style. ECS 2008: 1-10 - Karl-Ingo Friese, Marc Herrlich, Franz-Erich Wolter:
Using Game Engines for Visualization in Scientific Applications. ECS 2008: 11-22 - Mathias Funk, Christoph Bartneck:
An Interactive Visual Canon Platform. ECS 2008: 23-32 - Ralph Kok, Joost Broekens:
Physical Emotion Induction and Its Use in Entertainment: Lessons Learned. ECS 2008: 33-48 - Daisuke Ninomiya, Koji Miyazaki, Ryohei Nakatsu:
Networked Virtual Marionette Theater. ECS 2008: 49-58 - Matthias Rauterberg, Mark A. Neerincx, Karl Tuyls, Jack van Loon:
Entertainment Computing in the Orbit. ECS 2008: 59-70 - Walt Scacchi, Robert Nideffer, Joe Adams:
A Collaborative Science Learning Game Environment for Informal Science Education: DinoQuest Online. ECS 2008: 71-82 - Kuniya Shinozaki, Akitsugu Iwatani, Ryohei Nakatsu:
Construction and Evaluation of a Robot Dance System. ECS 2008: 83-94 - Andy Sloane, Chris Dennett:
Context-aware fun and games with Bluetooth. ECS 2008: 95-104 - Ruck Thawonmas, Tomonori Shuda:
Comic Layout for Automatic Comic Generation from Game Log. ECS 2008: 105-115 - Naoko Tosa, Seigo Matsuoka, Ryohei Nakatsu:
Computing Inspiration: i.plot. ECS 2008: 117-127 - Takenori Wama, Ryohei Nakatsu:
Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology. ECS 2008: 129-137 - Paolo Ciancarini, Ryohei Nakatsu, Matthias Rauterberg, Marco Roccetti:
New Frontiers for Entertainment Computing - IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium, ECS 2008, September 7-10, 2008, Milano, Italy. IFIP 279, Springer 2008, ISBN 978-0-387-09700-8 [contents]
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