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Publication search results
found 44 matches
- 2013
- Leigh Achterbosch
, Charlynn Miller
, Peter Vamplew
:
Ganking, corpse camping and ninja looting from the perception of the MMORPG community: acceptable behavior or unacceptable griefing? IE 2013: 19:1-19:8 - Diego Fernando Gutierrez Aponte, Deborah Richards
:
Managing cyber-bullying in online educational virtual worlds. IE 2013: 18:1-18:9 - Joshua Batty
:
Audio-visual granular synthesis performance demo. IE 2013: 40:1 - Joshua Batty
, Kipps Horn, Stefan Greuter:
Audiovisual granular synthesis: micro relationships between sound and image. IE 2013: 8:1-8:7 - Robson Scarassati Bello, Gilson Schwartz:
The historicity of play: games as historical documents. IE 2013: 31:1-31:4 - Craig Caldwell, Carol Bruggers, Roger Altizer
, Grzegorz Bulaj, Troy D'Ambrosio, Robert Kessler, Brianne Christiansen:
The intersection of video games and patient empowerment: case study of a real world application. IE 2013: 12:1-12:7 - Marcus Carter, Martin R. Gibbs, Greg Wadley:
Death and dying in DayZ. IE 2013: 22:1-22:6 - Robert Cercos, Florian 'Floyd' Mueller
:
Watch your steps: designing a semi-public display to promote physical activity. IE 2013: 2:1-2:6 - Daniel Cermak-Sassenrath, Matthew Martin, Jenna Gavin, Charles Walker:
Making cake, swearing, and the indefinite meaning of media. IE 2013: 36:1-36:2 - Daniel Cermak-Sassenrath, Clinton Watkins, Ben Kenobi:
Media filter access. IE 2013: 35:1-35:2 - David Conroy
, Peta Wyeth
, Daniel M. Johnson
:
Understanding player threat responses in FPS games. IE 2013: 32:1-32:3 - Helen Dickson, Rebecca Hayes:
The pathway driven narrative machine. IE 2013: 37:1-37:2 - Lauren S. Ferro
, Steffen P. Walz, Stefan Greuter:
Towards personalised, gamified systems: an investigation into game design, personality and player typologies. IE 2013: 7:1-7:6 - Robbie Fordyce
:
Collapsing action; or, games of life and death. IE 2013: 21:1-21:8 - Jayden Garner, Gavin Wood, Sebastiaan Pijnappel, Martin Murer
, Florian 'Floyd' Mueller
:
Combining moving bodies with digital elements: design space between players and screens. IE 2013: 17:1-17:10 - Daniel Golding
:
Stasis and entropy in Australian videogames classification discourse. IE 2013: 16:1-16:8 - Stefan Greuter, Susanne Tepe, Frank Boukamp
, Ron R. Wakefield
:
Trouble tower game demo. IE 2013: 42:1 - Michael Hitchens
, Adam W. Ruch:
Form over function: the use of Lovecraftian elements in World of Warcraft. IE 2013: 23:1-23:8 - Wilawan Inchamnan, Peta Wyeth
:
Motivation during videogame play: analysing player experience in terms of cognitive action. IE 2013: 6:1-6:9 - Darshana Jayemanne:
"A restless corpse": performativity, fetishism and planescape: torment. IE 2013: 27:1-27:7 - Brendan Keogh
:
When game over means game over: using permanent death to craft living stories in Minecraft. IE 2013: 20:1-20:6 - Rohit Ashok Khot
, Florian 'Floyd' Mueller, Larissa Hjorth:
SweatAtoms: materializing physical activity. IE 2013: 4:1-4:7 - Matthew Martin, Jenna Gavin, Daniel Cermak-Sassenrath, Charles Walker, Ben Kenobi:
Shadow showdown: twister in a digital space. IE 2013: 34:1-34:2 - Nicole McMahon
, Peta Wyeth
, Daniel M. Johnson
:
Exploring the role of activity in genre. IE 2013: 26:1-26:3 - Gina Moore, Stefan Greuter, Chris Barker:
Context, detail, and conversation: using painting strategies with 3D computer animation software. IE 2013: 10:1-10:5 - Joji Mori, Steve Howard, Martin R. Gibbs:
Designing in sensitive settings: workshops to design a technology to commemorate black saturday. IE 2013: 13:1-13:9 - Florian 'Floyd' Mueller
, Martin R. Gibbs, Frank Vetere
:
Reflections on designing networked exertion games. IE 2013: 5:1-5:8 - Florian 'Floyd' Mueller
, Wouter Walmink:
Duel reality: a sword-fighting game for novel gameplay around intentionally hiding body data. IE 2013: 3:1-3:5 - Adam Nash, John McCormick, Stefan Greuter:
Reproduction game demo. IE 2013: 41:1-41:2 - Patrick Ng, Keith V. Nesbitt
:
Informative sound design in video games. IE 2013: 9:1-9:9
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retrieved on 2024-07-24 17:32 CEST from data curated by the dblp team
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