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Publication search results
found 10 matches
- 2012
- Mia Aasbakken, Letizia Jaccheri, Konstantinos Chorianopoulos:
Evaluation of user engagement and message comprehension in a pervasive software installation. GAS@ICSE 2012: 27-30 - Katelyn Doran, Acey Kreisler Boyce, Andrew Hicks, Jamie Payton, Tiffany Barnes:
Creation of a game-based digital layer for increased museum engagement among digital natives. GAS@ICSE 2012: 31-34 - Christopher Dragert, Jörg Kienzle, Clark Verbrugge:
Reusable components for artificial intelligence in computer games. GAS@ICSE 2012: 35-41 - Daniel J. Dubois:
Toward adopting self-organizing models for the gamification of context-aware user applications. GAS@ICSE 2012: 9-15 - Damir Ismailovic, Juan Haladjian, Barbara Köhler, Dennis Pagano, Bernd Brügge:
Adaptive serious game development. GAS@ICSE 2012: 23-26 - Barbara Köhler, Juan Haladjian, Blagina Simeonova, Damir Ismailovic:
Feedback in low vs. high fidelity visuals for game prototypes. GAS@ICSE 2012: 42-47 - Dario Maggiorini, Laura Anna Ripamonti, Eraldo Zanon:
Supporting seniors rehabilitation through videogame technology: a distributed approach. GAS@ICSE 2012: 16-22 - Jöran Pieper:
Learning software engineering processes through playing games: suggestions for next generation of simulations and digital learning games. GAS@ICSE 2012: 1-4 - Leif Singer, Kurt Schneider:
It was a bit of a race: gamification of version control. GAS@ICSE 2012: 5-8 - Jonathan Bell, Kendra M. L. Cooper, Gail E. Kaiser, Swapneel Sheth:
Proceedings of the Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques, GAS 2012, Zurich, Switzerland, June 9, 2012. IEEE/ACM 2012, ISBN 978-1-4673-1768-9 [contents]
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