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Publication search results
found 21 matches
- 2023
- Pauliina Baltzar, Lobna Hassan, Markku Turunen:
Assistive technology in gaming: A survey of gamers with disabilities. GamiFIN 2023: 113-118 - Aseel Berglund, Izabella Jedel:
Higher education students' perceptions of point-based gamification in a Learning Management System. GamiFIN 2023: 144-153 - Isak de Villiers Bosman, Annique Smith, Kwan Sui Dave Ka, Koos J. W. de Beer, Jan A Maritz:
The experience of using virtual reality for interactive spatial visualisation of environmental data. GamiFIN 2023: 164-175 - Jessica Brandenburger, Monique Janneck:
A gamified career guidance platform with the potential to motivate young people intrinsically. GamiFIN 2023: 25-36 - Paula Bräuer, Florian Werner, Athanasios Mazarakis:
Extracting game design elements from voice-enabled games: A review of Amazon Alexa skills. GamiFIN 2023: 47-56 - Mila Bujic, Anna-Leena Macey, Bojan Kerous, Anatolii Belousov, Oguz 'Oz' Buruk, Juho Hamari:
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR. GamiFIN 2023: 96-105 - Silvia Dopler, Denise Beil, Lisa-Maria Putz-Egger:
Cognitive learning outcomes of virtual vs. in-person gamified workshops: A pre-post survey experiment. GamiFIN 2023: 154-163 - Silvia Dopler, Lisa-Maria Putz-Egger, Denise Beil:
Improving green transport literacy through gamification: A structural equation modeling approach. GamiFIN 2023: 192-198 - Federica Gini, Simone Bassanelli, Antonio Bucchiarone:
The role of game modality in the outcomes of gamification: A research agenda. GamiFIN 2023: 67-78 - Elaine Marie Grech, Marie Briguglio, Emanuel Said:
Self-tracking and gamification of physical activity: Effects on wellbeing. GamiFIN 2023: 119-131 - Bastian Kordyaka, Samuli Laato, Juho Hamari, Tobias Scholz, Björn Niehaves:
What drives gamer toxicity? Essays from players. GamiFIN 2023: 86-95 - Jeanine Krath, Ana Carolina Tomé Klock, Benedikt Morschheuser, Nikoletta Zampeta Legaki, Solip Park, Harald F. O. von Korflesch, Juho Hamari:
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. GamiFIN 2023: 1-12 - Zigimantas Peciura:
Relationship between gameful experience in the workplace and employee socialization: A pilot study. GamiFIN 2023: 13-24 - Andrea Reindl, Melanie Juppe, Philipp Graf, Lisa-Maria Putz-Egger, Wolfgang Schildorfer:
The use of gamification to change commuters mobility behavior: A literature review. GamiFIN 2023: 37-46 - Riccardo Retez:
The ludospectator: Reconstruction of a hybrid, fluid, unstable identity. GamiFIN 2023: 79-85 - Alesha Serada:
Does #Selling sell? Analyzing content of Cryptokitty traders' talk on Discord. GamiFIN 2023: 57-66 - Kimmo Tarkkanen, Juha Saarinen, Mika Luimula, Timo Haavisto:
Pragmatic and hedonic experience of virtual maritime simulator. GamiFIN 2023: 106-112 - Mattia Thibault, Elpida Bampouni:
Towards sylvan games: Exploring playful forest-technology interactions. GamiFIN 2023: 176-183 - Eetu Wallius, Dicle Berfin Köse:
Gamified eco-driving: A systematic literature review. GamiFIN 2023: 184-191 - Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari:
How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study. GamiFIN 2023: 132-143 - Mila Bujic, Prajwal D'Souza, Nannan Xi, Juho Hamari:
Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023. CEUR Workshop Proceedings 3405, CEUR-WS.org 2023 [contents]
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