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Publication search results
found 91 matches
- 2014
- Roger Altizer, José P. Zagal:
Pitch perfect or exploring pitching practices in industry and games education. FDG 2014 - Jon Back:
'Knock Once for Yes' - Knocking as feedback in the location-based game passing on. FDG 2014 - Jon Back, Annika Waern:
Codename Heroes - Designing for experience in public places in a long term pervasive game. FDG 2014 - Sander Bakkes, Shimon Whiteson:
Design criteria for challenge balancing of personalised game spaces. FDG 2014 - Tiffany Barnes, Ian Bogost:
Foreword. FDG 2014 - Inge Becht, Sander Bakkes:
meIRL-BC: Predicting player positions in video games. FDG 2014 - Kara A. Behnke, Meg Leta Ambrose, John K. Bennett:
Must be 13 to play: Addressing children participation in networked games. FDG 2014 - Bridget Blodgett, Anastasia Salter:
#1ReasonWhy: Game communities and the invisible woman. FDG 2014 - Frederik Van Broeckhoven, Olga De Troyer:
Specifying the pedagogical aspects of narrative-based digital learning games using annotations. FDG 2014 - Eric Buckthal, Foaad Khosmood:
(Re)telling chess stories as game content. FDG 2014 - Alessandro Canossa, Staffan Björk, Mark J. Nelson:
X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes. FDG 2014 - Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius, Marie Gustafsson Friberger:
Open Trumps, a data game. FDG 2014 - Gail Carmichael, David Mould:
A framework for coherent emergent stories. FDG 2014 - Gail Carmichael, David Mould:
Chronologically nonlinear techniques in traditional media and games. FDG 2014 - Emiko Charbonneau, Sarah Buchanan, Jared N. Bott, Florian 'Floyd' Mueller, Joseph J. LaViola Jr.:
Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment. FDG 2014 - Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stéphane Natkin:
An out-of-character approach to emergent game narratives. FDG 2014 - Thomas Debeauvais, Thomas Zimmermann, Nachiappan Nagappan, Kevin Carter, Ryan Cooper, Dan Greenawalt, Tyson Solberg:
Off with their assists: An empirical study of driving skill in Forza Motorsport 4. FDG 2014 - Thomas Debeauvais, Cristina V. Lopes, Nick Yee, Nicolas Ducheneaut:
Retention and progression: Seven months in World of Warcraft. FDG 2014 - Jacob Garbe, Aaron A. Reed, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas:
Author assistance visualizations for Ice-Bound, a combinatorial narrative. FDG 2014 - Jacob Garbe, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas:
Ice-Bound: A novel of reconfiguration. FDG 2014 - Tilman Geishauser, Yun-Gyung Cheong, Mark J. Nelson:
A prototype using territories and an affordance tree for social simulation gameplay. FDG 2014 - Lindsay D. Grace:
A linguistic analysis of games: Verbs and nouns for content estimation. FDG 2014 - Lindsay D. Grace:
Big Huggin': Affection gaming for alternative play. FDG 2014 - Lindsay D. Grace:
Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game. FDG 2014 - Lindsay D. Grace:
Equal opportunity affection games, critical design in Stolen Kisses. FDG 2014 - Lindsay D. Grace, Brooke Spangler:
The psychology of play: Understanding digital game evolution through developmental psychology. FDG 2014 - April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin:
A methodology for requirements analysis of AI architecture authoring tools. FDG 2014 - Mário A. M. Guimarães, Leon Jololian:
Gender differences in videogame development classes: U.S. and the U.A.E. FDG 2014 - Edgar Omar Cebolledo Gutierrez, Olga De Troyer:
SimBully: A 'bullying in schools' simulation. FDG 2014 - D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, Julia Makivic, Danielle Olson:
Authoring conversational narratives in games with the Chimeria platform. FDG 2014
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