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Publication search results
found 21 matches
- 2000
- Valery V. Burkin, Martin Göbel, Frank Hasenbrink, Stanislav V. Klimenko, Igor N. Nikitin, Henrik Tramberend:
Virtual Planetarium in CyberStage. EGVE 2000: 177-186 - Juan Casanueva, Edwin H. Blake:
The Effects of Group Collaboration on Presence in a Collaborative Virtual Environment. EGVE 2000: 85-94 - Joachim Deisinger, Ralf Breining, Andreas Rößler:
ERGONAUT: A Tool for Ergonomic Analyses in Virtual Environments. EGVE 2000: 167-176 - Joachim Deisinger, Roland Blach, Gerold Wesche, Ralf Breining, Andreas Simon:
Towards Immersive Modeling - Challenges and Recommendations: A Workshop Analyzing the Needs of Designers. EGVE 2000: 145-156 - Jihad El-Sana, Amitabh Varshney:
Continuously-Adaptive Haptic Rendering. EGVE 2000: 135-144 - Yoann Fabre, Guillaume Pitel, Laurent Soubrevilla, Emmanuel Marchand, Thierry Géraud, Akim Demaille:
An Asynchronous Architecture to Manage Communication, Display, and User Interaction in Distributed Virtual Environments. EGVE 2000: 105-113 - Anton L. Fuhrmann, Dieter Schmalstieg, Werner Purgathofer:
Practical Calibration Procedures for Augmented Reality. EGVE 2000: 3-12 - Henk Huitema, Robert van Liere:
Time Critical Computing and Rendering of Molecular Surfaces Using a Zonal Map. EGVE 2000: 115-124 - Tommi Ilmonen, Janne Jalkanen:
Accelerometer-Based Motion Tracking for Orchestra Conductor Following. EGVE 2000: 187-196 - Cathryn Johns, David Nunez, Marc Daya, Duncan Sellars, Juan Casanueva, Edwin H. Blake:
The Interaction Between Individuals' Immersive Tendencies and the Sensation of Presence in a Virtual Environment. EGVE 2000: 65-74 - Volodymyr V. Kindratenko, Angela Bennett:
Evaluation of Rotation Correction Techniques for Electromagnetic Position Tracking Systems. EGVE 2000: 13-22 - Christian Knöpfle:
Interacting with Simulation Data in an Immersive Environment. EGVE 2000: 157-166 - Michal Koutek, Frits H. Post:
Dynamics in Interaction on the Responsive Workbench. EGVE 2000: 43-54 - Evangelos Pappas-Katsiafas, Alan Smith, Kashaf Khan:
Quality of Service Management for a Media-Enhanced Virtual Meeting Place. EGVE 2000: 95-104 - Thomas Reuding:
Beyond Academic Exercises - Strategies Towards a Profitable Implementation of VR Technology in Company Work Processes. EGVE 2000: 197-205 - Rémy Torre, Pascal Fua, Selim Balcisoy, Michal Ponder, Daniel Thalmann:
Interaction Between Real and Virtual Humans: Playing Checkers. EGVE 2000: 23-32 - Sabine Volbracht, Gitta Domik:
Developing Effective Navigation Techniques in Virtual 3D Environments. EGVE 2000: 55-64 - John A. Waterworth:
Dextrous VR in Professional Settings: the Importance of Stereoscopic Display and Hand-Image Collocation. EGVE 2000: 75-84 - James S. Willans, Michael D. Harrison:
A 'plug and play' approach to testing virtual environment interaction techniques. EGVE 2000: 33-42 - Antonio Zorcolo, Enrico Gobbetti, Gianluigi Zanetti, Massimiliano Tuveri:
A Volumetric Virtual Environment for Catheter Insertion Simulation. EGVE 2000: 125-134 - Jurriaan D. Mulder, Robert van Liere:
Proceedings of the 6th Eurographics Workshop on Virtual Environments, EGVE 2000, Amsterdam, The Netherlands, June 1-2, 2000. Eurographics Association 2000, ISBN 3-211-83516-4 [contents]
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