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Publication search results
found 19 matches
- 2015
- Nahum Álvarez, Federico Peinado:
Modelling Suspicion as a Game Mechanism for Designing a Computer-Played Investigation Character. CoSECivi 2015: 112-121 - Diana Sofía Lora Ariza:
El Clustering de Jugadores de Tetris. CoSECivi 2015: 36-45 - Jennifer Hernández Bécares, Luis Costero Valero, Pedro Pablo Gómez-Martín:
Automatic Gameplay Testing for Message Passing Architectures. CoSECivi 2015: 168-179 - Marta Caro-Martínez, David Hernando-Hernandez, Guillermo Jiménez-Díaz:
RACMA o cómo Dar Vida a un Mapa Mudo en el Museo de América. CoSECivi 2015: 80-89 - Pablo Delatorre, Anke Berns, Manuel Palomo-Duarte, Pablo Gervás, Francisco Madueño:
Diseño de un Juego Serio basado en el Suspense. CoSECivi 2015: 102-111 - Antonio Fernández-Ares, Pablo García-Sánchez, Antonio Miguel Mora, Pedro Ángel Castillo Valdivieso, Maribel García Arenas, Gustavo Romero:
An Overview on the Termination Conditions in the Evolution of Game Bots. CoSECivi 2015: 186-191 - Lilia García-Mundo, Marcela Genero, Mario Piattini:
Refinamiento de un Modelo de Calidad para Juegos Serios. CoSECivi 2015: 68-79 - José L. Jiménez, Antonio Mora García, Antonio José Fernández Leiva:
Evolutionary Interactive Bot for the FPS Unreal Tournament 2004. CoSECivi 2015: 46-57 - Raúl Lara-Cabrera, Mariela Nogueira Collazo, Carlos Cotta, Antonio José Fernández Leiva:
Game Artificial Intelligence: Challenges for the Scientific Community. CoSECivi 2015: 1-12 - Rafael Prieto de Lope, Nuria Medina-Medina, Patricia Paderewski, Francisco Luis Gutiérrez Vela:
Design Methodology for Educational Games based on Interactive Screenplays. CoSECivi 2015: 90-101 - José Rafael López-Arcos, Francisco Luis Gutiérrez Vela, Natalia Padilla Zea, Patricia Paderewski, Noemí Marta Fuentes García:
Evaluación de una Historia Interactiva: una Aproximación basada en Emociones. CoSECivi 2015: 156-167 - Maximiliano Miranda, Federico Peinado:
Improving the Performance of a Computer-Controlled Player in a Maze Chase Game using Evolutionary Programming on a Finite-State Machine. CoSECivi 2015: 13-23 - Vicente Nacher, Fernando Garcia-Sanjuan, Javier Jaén Martínez:
Game Technologies for Kindergarten Instruction: Experiences and Future Challenges. CoSECivi 2015: 58-67 - Daniel Palacios-Alonso, María Victoria Rodellar Biarge, Victor Nieto Lluis, Pedro Gómez Vilda:
Spontaneous Emotional Speech Recordings through a Cooperative Online Video Game. CoSECivi 2015: 122-131 - Víctor Rodríguez-Fernández, Cristian Ramírez-Atencia, David Camacho:
A Summary of Player Assessment in a Multi-UAV Mission Planning Serious Game. CoSECivi 2015: 180-185 - Ismael Sagredo-Olivenza, Gonzalo Flórez Puga, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Implementación de nodos consulta en árboles de comportamiento. CoSECivi 2015: 144-155 - Antonio A. Sánchez-Ruiz:
Predicting the Winner in Two Player StarCraft Games. CoSECivi 2015: 24-35 - Francisco M. Urea, Alberto Sánchez:
Towards Real-time Procedural Scene Generation from a Truncated Icosidodecahedron. CoSECivi 2015: 132-143 - David Camacho, Marco Antonio Gómez-Martín, Pedro Antonio González-Calero:
Proceedings 2st Congreso de la Sociedad Española para las Ciencias del Videojuego, Barcelona, Spain, June 24, 2015. CEUR Workshop Proceedings 1394, CEUR-WS.org 2015 [contents]
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