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Publication search results
found 51 matches
- 2018
- Anthony Lewis Brooks
, Eva Brooks
, Nikolas Vidakis:
Interactivity, Game Creation, Design, Learning, and Innovation - 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 229, Springer 2018, ISBN 978-3-319-76907-3 [contents] - 2017
- Isabel Barbosa, João Magalhães, Vasilis Manassakis, Giorgos E. Panselinas, Castália Almeida, Ermelinda Alves, Loredana Mataresse, Pasqualle Mossa, Amílcar Baptista, Sara Brandão, Katarzyna Azevedo:
Computer Coding at School and Game Creation. ArtsIT/DLI 2017: 458-468 - Annika Olofsdotter Bergström
, Pirjo Elovaara:
Playing a City. ArtsIT/DLI 2017: 304-313 - Eli Borges Jr.
, Massimo Di Felice:
The Post-virtual Reality: From the Interactive Experience to the Connective Experience. ArtsIT/DLI 2017: 204-212 - Markus Bresinsky, Florian von Reusner:
GLOBE - Learn and Innovate Digitization by a Virtual Collaboration Exercise and Living Lab. ArtsIT/DLI 2017: 273-281 - Federica Bressan
, Acatia Finbow
, Tim Vets, Micheline Lesaffre, Marc Leman
:
Between Artistic Creativity and Documentation: An Experiment on Interaction with an Installation for Music-Making. ArtsIT/DLI 2017: 3-12 - Anthony Lewis Brooks
:
Interactive Artist - Affective Painting in Multimedia Sensor Space. ArtsIT/DLI 2017: 13-21 - Daniel J. R. Christensen, Michael B. Holte
:
The Impact of Virtual Reality Training on Patient-Therapist Interaction. ArtsIT/DLI 2017: 127-138 - Daniel Svejstrup Christensen, Mette Jakobsen, Martin Kraus:
The Engagement Effect of Players' Agency over their Characters' Motivation. ArtsIT/DLI 2017: 184-193 - Paula Epure, Michael B. Holte
:
Analysis of Motivation in Virtual Reality Stroke Rehabilitation. ArtsIT/DLI 2017: 282-293 - Markos Fragkopoulos, Athanasios G. Malamos
, Spyros Panagiotakis
:
Note Recognizer: Web Application that Assists Music Learning by Detecting and Processing Musical Characteristics from Audio Files or Microphone in Real-Time. ArtsIT/DLI 2017: 403-412 - Diana Georgieva, Kathrine Marie Schledermann
, Stine Maria Louring Nielsen
, Ellen Kathrine Hansen:
Designing User Centred Intelligent Classroom Lighting. ArtsIT/DLI 2017: 314-323 - Peter Gundersen, Rikke Ørngreen
, Birgitte Henningsen
, Heidi Hautopp
:
A Collaborative Video Sketching Model in the Making. ArtsIT/DLI 2017: 520-529 - Ellen Kathrine Hansen
, Stine Maria Louring Nielsen
, Diana Georgieva
, Kathrine Marie Schledermann
:
The Impact of Dynamic Lighting in Classrooms. A Review on Methods. ArtsIT/DLI 2017: 479-489 - Christian Lebek Jakobsen, Jon Byrdal Larsen, Mads Luther Nørlem, Martin Kraus:
Improving User Experience for Lost Heritage Sites with a User-Centered Indirect Augmented Reality Application. ArtsIT/DLI 2017: 54-63 - Nicolai B. K. Jensen, Michael B. Holte
:
A Review on Individual Assessment of Strength Training Using Smartphone Applications. ArtsIT/DLI 2017: 294-303 - Michael Johansson, Ulrich Gehmann:
Ideal Spaces Exhibition. ArtsIT/DLI 2017: 22-32 - Michael A. Kalogerakis, Emmanuel K. Skarsoulis
:
On the Design of Digital Game-Based Learning Environments for Education of the General Public on Focused Scientific Topics with an Application to Underwater Acoustics. ArtsIT/DLI 2017: 324-336 - Effie Karuzaki, Nikolaos Partarakis
, Margherita Antona
, Constantine Stephanidis
:
BubbleFeed: Visualizing RSS Information in Public Spaces. ArtsIT/DLI 2017: 151-161 - Boa Kim, Emmanouil Xylakis, Andrei-Ducu Predescu, Georgios Triantafyllidis
, Ellen Kathrine Hansen, Michael Mullins:
Designing a Lighting Installation Through Virtual Reality Technology - The Brighter Brunnshög Case Study. ArtsIT/DLI 2017: 43-53 - Artur Krukowski, Emmanouela Vogiatzaki:
User Interfaces and 3D Environment Scanning for Game-Based Training in Mixed-Reality Spaces. ArtsIT/DLI 2017: 227-237 - Jianze Li, Andreas Hamacher, Daniel Waghorn, David G. Barnes
, Stephen Jia Wang
:
Interact with Show-Window at Stores: Exploratory Study and Design Solution for Physical Retailers' Product Demonstration. ArtsIT/DLI 2017: 116-126 - Jianze Li, Jun Liu, Stephen Jia Wang
:
In-Store Shopping Experience Enhancement: Designing a Physical Object-Recognition Interactive Renderer. ArtsIT/DLI 2017: 105-115 - Danica Mast
, Sylvia Schipper, Fenne van Doorn, Alice Schut
, Mathieu Gielen
, Sanne de Vries
:
Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals. ArtsIT/DLI 2017: 469-478 - Masaki Oshita, Kei Yamamura, Aoi Honda
:
Expressive Human Pose Deformation Based on the Rules of Attractive Poses. ArtsIT/DLI 2017: 162-171 - Stamatios Papadakis
, Michail Kalogiannakis
:
Using Gamification for Supporting an Introductory Programming Course. The Case of ClassCraft in a Secondary Education Classroom. ArtsIT/DLI 2017: 366-375 - Stamatios Papadakis
, Michail Kalogiannakis
, Eirini Sifaki
, Nikolas Vidakis
:
Access Moodle Using Smart Mobile Phones. A Case Study in a Greek University. ArtsIT/DLI 2017: 376-385 - Koralia Papadokostaki, Spyros Panagiotakis
, Kostas Vassilakis, Athanasios G. Malamos
:
Implementing an Adaptive Learning System with the Use of Experience API. ArtsIT/DLI 2017: 393-402 - Linda Paxling
:
Design Fiction as Norm-Critical Practice. ArtsIT/DLI 2017: 490-499 - Andrei-Ducu Predescu, Georgios Triantafyllidis:
New Forms of Creative Artistic Expression Through Technology: An Alternative Perspective to Education. ArtsIT/DLI 2017: 500-509
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