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Publication search results
found 94 matches
- 2022
- Corinna Simone Dietlein, B. N. Otmar Leo Bock:
Usability of serious games for the training of people with dementia. EAI Endorsed Trans. Serious Games 6(1): e1 (2022) - Henrik Engström, Per Backlund:
Serious games design knowledge - Experiences from a decade (+) of serious games development. EAI Endorsed Trans. Serious Games 6(1): e4 (2022) - Miralem Helmefalk, Joacim Rosenlund:
Hedonic recycling: Using gamification and sensory stimuli to enhance the recycling experience. EAI Endorsed Trans. Serious Games 6(1): e3 (2022) - Geertje Slingerland, Stephan G. Lukosch, Tina Comes, Frances M. T. Brazier:
Exploring design guidelines for fostering citizen engagement through information sharing: Local playgrounds in The Hague. EAI Endorsed Trans. Serious Games 6(1): e2 (2022) - 2019
- André F. C. Aparício, Frutuoso G. M. Silva:
Arithmetic Bird: a game for training mathematical operations. EAI Endorsed Trans. Serious Games 5(17): e3 (2019) - T. R. Beatman, R. J. Duff:
Games in Learning: Shedding Light on a Problematic Taxonomy. EAI Endorsed Trans. Serious Games 5(17): e2 (2019) - Corinna Simone Dietlein, B. N. Otmar Leo Bock:
Recommendations on the Design of Serious Games for People with Dementia. EAI Endorsed Trans. Serious Games 5(17): e5 (2019) - Wim van der Vegt, Kiavash Bahreini, Enkhbold Nyamsuren, Wim Westera:
Toward reusable game technologies: assessing the usability of the RAGE component-based architecture framework. EAI Endorsed Trans. Serious Games 5(17): e4 (2019) - Vanissa Wanick, Rima Dunn, Ashok Ranchhod, Gary B. Wills:
Analysing cross-cultural design in advergames: a comparison between the UK and Brazil. EAI Endorsed Trans. Serious Games 5(17): e1 (2019) - 2018
- Yoselie Alvarado, Roberto Guerrero, Francisco J. Serón:
Be Civic: An Immersive Serious Game. EAI Endorsed Trans. Serious Games 4(15): e1 (2018) - Antonina Dattolo, Flaminia L. Luccio, Chiara De March, Eleonora De Riu:
Designing Tourism Websites for Children: Guidelines and Experimental Results. EAI Endorsed Trans. Serious Games 5(16): e1 (2018) - Martina Eckert, Ignacio Gómez-Martinho, Cristina Estéban, Yadira Peláez, Mónica Jiménez, María Luisa Martín Ruiz, Maite Manzano, Alicia Aglio, Victor Osma, Juan M. Meneses, Luis Salgado:
The Blexer system - Adaptive full play therapeutic exergames with web-based supervision for people with motor dysfunctionalities. EAI Endorsed Trans. Serious Games 5(16): e2 (2018) - Stephen Garver, Nicoletta Adamo-Villani, Hazar Dib:
The Impact of Visual Style on User Experience in Games. EAI Endorsed Trans. Serious Games 4(15): e2 (2018) - Emmanuel Onwuka Ibam, Olutayo Kehinde Boyinbode, Mark O. Afolabi:
e-Commerce in Africa: The Case of Nigeria. EAI Endorsed Trans. Serious Games 4(15): e3 (2018) - Noreena Yi-Chin Liu, Gary B. Wills, Ashok Ranchhod:
Support dementia carers in game. EAI Endorsed Trans. Serious Games 5(16): e3 (2018) - Marcella Mandanici, Antonio Rodà, Marco Ricca:
The Task of Walking Straight as an Interactive Serious Game for Blind Children. EAI Endorsed Trans. Serious Games 5(16): e4 (2018) - Raphaël Marczak, Pierre Hanna, Christine Hanna:
Influence of Dissociated Mechanisms of Gamification on the Learning of Reading. EAI Endorsed Trans. Serious Games 4(14): e1 (2018) - Massimo Mecella, Francesco Leotta, Andrea Marrella, Federico Palucci, Chiara Seri, Tiziana Catarci:
Encouraging persons to visit cultural sites through mini-games. EAI Endorsed Trans. Serious Games 4(14): e3 (2018) - Yemna Mejbri, Maha Khemaja, Kaouther Raies:
Towards a new requirements' definition methodology using ontologies for Pervasive Games Based Learning Systems. EAI Endorsed Trans. Serious Games 4(14): e5 (2018) - Stefano Dalla Palma, Damian Andrew Tamburri, Remo Pareschi, Carmine Cerrone, Willem-Jan van den Heuvel:
Business-Savvy Blockchains with Gamification: A Framework for Collaborative Problem Solving. EAI Endorsed Trans. Serious Games 5(16): e5 (2018) - Kaouther Raies, Maha Khemaja, Yemna Mejbri:
Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning. EAI Endorsed Trans. Serious Games 4(14): e4 (2018) - Nooralisa Mohd Tuah, Gary B. Wills, Ashok Ranchhod:
The Application of Anthropomorphic Gamification within Transitional Healthcare: A conceptual framework. EAI Endorsed Trans. Serious Games 4(14): e2 (2018) - 2017
- Aikaterini Bourazeri, Jeremy Pitt, Sylvester Arnab:
Enabling collective awareness of energy use via a social serious game. EAI Endorsed Trans. Serious Games 4(13): e2 (2017) - Pedro F. Campos:
The Impact of Gamified Social-Media Mobile Challenges on Mental Well-being. EAI Endorsed Trans. Serious Games 4(13): e5 (2017) - Tiago Cardoso, João Sousa, José Barata:
Digital Games' Development Model. EAI Endorsed Trans. Serious Games 4(12): e2 (2017) - Anna Gardeli, Spyros Vosinakis, Konstantinos Englezos, Dimitra Mavroudi, Manolis Stratis, Modestos Stavrakis:
Design and Development of Games and Interactive Installations for Environmental Awareness. EAI Endorsed Trans. Serious Games 4(12): e5 (2017) - Ali Harris, Saif ul Islam, Junaid Qadir, Ussama Ahmad Khan:
Persuasive Technology for Human Development: Review and Case Study. EAI Endorsed Trans. Serious Games 4(12): e4 (2017) - Bastian Ilsø Hougaard, Hendrik Knoche:
How annotated visualizations in self-care technology supported a stroke survivor in goal setting and reflection. EAI Endorsed Trans. Serious Games 4(12): e3 (2017) - Amanda E. Markham, Kathrine A. Haluch, Trevor B. Viboch, John-David Collins, Pinata H. Sessoms:
Learning and Long-Term Retention of a Complex Sensorimotor Task Within an Immersive Virtual Reality Environment in a Non-Injured Population. EAI Endorsed Trans. Serious Games 4(13): e4 (2017) - Aung Pyae, Tapani N. Joelsson, Mika Luimula, Teppo Saarenpää, Jouni Smed:
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People. EAI Endorsed Trans. Serious Games 4(13): e3 (2017)
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