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Publication search results
found 293 matches
- 2022
- Jonne Arjoranta:
How are Games Interpreted? Hermeneutics for Game Studies. Game Stud. 22(3) (2022) - Hans-Joachim Backe:
"Deathloop": the Meta(modern) Immersive Simulation Game. Game Stud. 22(2) (2022) - Ryan Banfi:
Ellie's Journal: Para-Narratives in The Last of Us Part II. Game Stud. 22(3) (2022) - Rowan Daneels, Maarten Denoo, Alexander Vandewalle, Bruno Dupont, Steven Malliet:
The Digital Game Analysis Protocol (DiGAP): Introducing a Guide for Reflexive and Transparent Game Analyses. Game Stud. 22(2) (2022) - Lyne Dwyer:
Sex and the City: A Sonic Analysis of Sex Work and Socioeconomic Class in Watch_Dogs 2. Game Stud. 22(2) (2022) - Patrick Fiorilli:
Meet the New Boss, Same as the Old Gods: Reading Night in the Woods through Mark Fisher. Game Stud. 22(1) (2022) - Sonia Fizek:
Through the Ludic Glass: Making Sense of Video Games as Algorithmic Spectacles. Game Stud. 22(2) (2022) - Marina Fontolan, James W. Malazita, Janaina Pamplona da Costa:
Language, Identity and Games: Discussing the Role of Players in Videogame Localization. Game Stud. 22(3) (2022) - Milan Jacevic:
Play Your Own Way: Ludic Habitus and the Subfields of Digital Gaming Practice. Game Stud. 22(1) (2022) - Justin Keever:
Videogames and the Technicity of Ideology: The Case for Critique. Game Stud. 22(2) (2022) - Michal Klosinski:
How to Interpret Digital Games? A Hermeneutic Guide in Ten Points, With References and Bibliography. Game Stud. 22(2) (2022) - Elizabeth Biz Nijdam:
Playing Against Real Time: Queer(ing) Temporalities in Bury me, my Love. Game Stud. 22(1) (2022) - Cecilia Rodéhn:
Introducing Mad Studies and Mad Reading to Game Studies. Game Stud. 22(1) (2022) - Tanja Välisalo, Maria Ruotsalainen:
"Sexuality does not belong to the game" - Discourses in Overwatch Community and the Privilege of Belonging. Game Stud. 22(3) (2022) - John Vanderhoef, Matthew Thomas Payne:
Press X to Wait: The Cultural Politics of Slow Game Time in Red Dead Redemption 2. Game Stud. 22(3) (2022) - anonymous:
Reverse Engineering North Korea's Gaming Economy: Intellectual Property, Microtransactions, and Censorship. Game Stud. 22(1) (2022) - 2021
- Espen Aarseth:
Two Decades of Game Studies. Game Stud. 21(1) (2021) - Jodie Austin:
"The hardest battles are fought in the mind": Representations of Mental Illness in Ninja Theory's Hellblade: Senua's Sacrifice. Game Stud. 21(4) (2021) - P. S. Berge, Rebecca K. Britt:
Dance With Me, Claude: Creators, Catalyzers and Canonizers in the Fire Emblem: Three Houses Slash-Ship Fandom. Game Stud. 21(4) (2021) - Marco Caracciolo:
Animal Mayhem Games and Nonhuman-Oriented Thinking. Game Stud. 21(1) (2021) - Francis Dalisay, Matthew J. Kushin, Jinhee Kim, Amy Forbes, Clarissa C. David, Lilnabeth P. Somera:
Motivations for Video Game Play And Political Decision-Making: Evidence from Four Countries. Game Stud. 21(3) (2021) - Bartosz Dudek:
A Sense of Fear and Anxiety in Digital Games: An Analysis of Cognitive Stimuli in Slender - The Eight Pages. Game Stud. 21(2) (2021) - Matthew Farber, Karen Schrier:
Beyond Winning: A Situational Analysis of Two Digital Autobiographical Games. Game Stud. 21(4) (2021) - Dom Ford:
The Haunting of Ancient Societies in the Mass Effect Trilogy and The Legend of Zelda: Breath of the Wild. Game Stud. 21(4) (2021) - Daniel L. Gardner, Theresa Jean Tanenbaum:
At the Edge: Periludic Elements in Game Studies. Game Stud. 21(4) (2021) - Stephanie Harkin:
Liminal Rhetoric in Girlhood Games: Developmental Disruption in Night School Studio's Oxenfree. Game Stud. 21(3) (2021) - Abbie Hartman, Rowan Tulloch, Helen Young:
Video Games as Public History: Archives, Empathy and Affinity. Game Stud. 21(4) (2021) - Matthew Horrigan:
The Liminoid in Single-Player Videogaming: A Critical and Collaborative Response to Recent Work on Liminality and Ritual. Game Stud. 21(2) (2021) - Rachael Hutchinson:
Observant Play: Colonial Ideology in The Legend of Zelda: Breath of the Wild. Game Stud. 21(3) (2021) - Filip Jankowski:
Beyond the French Touch: The Contestataire Moment in French Adventure Digital Games (1984-1990). Game Stud. 21(1) (2021)
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